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Re:ADVANCE BUTTON

Posted: Wed Apr 21, 2010 11:25 am
by RebBugler
Boston

When the SDK comes out you will be pleased. The keyboard advance (not engaged) is a wonderful new feature and can be modded to your toolbar. You can adjust it to how ever many yards you prefer. I have already done so, using 100, 300, and 300 yds. cover. Work's great. With HITS, it's a must.

You can use it now via the keyboard, numbers 5-8, I prefer it on the toolbar. My mod will be made available upon release of the SDK. :)

Re:ADVANCE BUTTON

Posted: Wed Apr 21, 2010 11:54 am
by Little Powell
RebBugler wrote:
Boston

You can use it now via the keyboard, numbers 5-8,
I didn't even think about the keyboard commands. Good point. Those will do exactly what you're wanting to do.

Re:ADVANCE BUTTON

Posted: Wed Apr 21, 2010 12:03 pm
by GShock
Reb is your mod ready yet? What's the features? Can you post info in sep. thread pls?

Re:ADVANCE BUTTON

Posted: Wed Apr 21, 2010 12:05 pm
by Little Powell
GShock wrote:
Reb is your mod ready yet? What's the features? Can you post info in sep. thread pls?
You'll need the SDK when it is released to mod the toolbar.

Re:ADVANCE BUTTON

Posted: Wed Apr 21, 2010 2:58 pm
by BOSTON
Little Powell wrote:
RebBugler wrote:
Boston

You can use it now via the keyboard, numbers 5-8,
I didn't even think about the keyboard commands. Good point. Those will do exactly what you're wanting to do.
OK, I'll experiment with those keys to see results. ;)

Re:ADVANCE BUTTON

Posted: Wed Apr 21, 2010 3:37 pm
by MrSpkr
Amish John wrote:
Bigguz wrote:
The flip flop can really be aggravating. That is something I'd love to see corrected.


Regards,

Guz
I'm glad I'm not the only one who is aggravated by those convoluted evolutions/snakey imitating regimental moves. The first time I saw that I thought "What the hell...". Hope that can be corrected. Detracts from the immersion.
Same here. It's like I'm watching some sort of weird, synchronized swimming metaphor taking place on the battlefield.

Steve