To the Round Tops Point Changes
Re:To the Round Tops Point Changes
Sometimes after taking an OJT I'll look at the clock and estimate from the current OJT value, the points to secure a victory. Seldom would/should I have to go back and constantly have to check for a OJT point value change. If not indicated in the notes, why should a player ever have to go back to the LRT mini map to check it's OJT value? Also, why should it be different from this scenario to all the other scenarios? If anything it would give the appearance of a bug! :ohmy:
HOISTINGMAN4
Drafted in Boston
Drafted in Boston
Re:To the Round Tops Point Changes
BOSTON wrote:
It isn't. There are many more with the same concept.Also, why should it be different from this scenario to all the other scenarios?
Re:To the Round Tops Point Changes
ADukes wrote:
If so, I did not notice. Like I said before; I had no reason to backcheck values of an OJT, if not noted in the scenario notes.BOSTON wrote:It isn't. There are many more with the same concept.Also, why should it be different from this scenario to all the other scenarios?
HOISTINGMAN4
Drafted in Boston
Drafted in Boston
Re:To the Round Tops Point Changes
BOSTON wrote:
On pages 100 and 101 of the GB game manual there is no mention of changing values of an OJT during game play. We, that are reading this thread are aware of this variation, but those new to the game would be unaware of this nuance to the game. :ohmy:ADukes wrote:If so, I did not notice. Like I said before; I had no reason to backcheck values of an OJT, if not noted in the scenario notes.BOSTON wrote:It isn't. There are many more with the same concept.Also, why should it be different from this scenario to all the other scenarios?
HOISTINGMAN4
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Re:To the Round Tops Point Changes
BOSTON wrote:

Yes the points change, but the concept stays the same.. Get to your OBJ's as quick as you can, and hold them for as long as you can, while killing as many bad guys as you can... :laugh:
It's all up to the scenario designer. I have created scenario's before with point changes.. This isn't the only nuance that isn't explained in the manual.. If you think something is a bug, you come here and report it. And after a while, the forum will be filled with all of the nuances.BOSTON wrote:On pages 100 and 101 of the GB game manual there is no mention of changing values of an OJT during game play. We, that are reading this thread are aware of this variation, but those new to the game would be unaware of this nuance to the game. :ohmy:ADukes wrote:If so, I did not notice. Like I said before; I had no reason to backcheck values of an OJT, if not noted in the scenario notes.BOSTON wrote: It isn't. There are many more with the same concept.

Yes the points change, but the concept stays the same.. Get to your OBJ's as quick as you can, and hold them for as long as you can, while killing as many bad guys as you can... :laugh:
Re:To the Round Tops Point Changes
Little Powell wrote:
and take no prisoners! :laugh:
BOSTON wrote:It's all up to the scenario designer. I have created scenario's before with point changes.. This isn't the only nuance that isn't explained in the manual.. If you think something is a bug, you come here and report it. And after a while, the forum will be filled with all of the nuances.BOSTON wrote:On pages 100 and 101 of the GB game manual there is no mention of changing values of an OJT during game play. We, that are reading this thread are aware of this variation, but those new to the game would be unaware of this nuance to the game. :ohmy:ADukes wrote: If so, I did not notice. Like I said before; I had no reason to backcheck values of an OJT, if not noted in the scenario notes.
Yes the points change, but the concept stays the same.. Get to your OBJ's as quick as you can, and hold them for as long as you can, while killing as many bad guys as you can... :laugh:
and take no prisoners! :laugh:
Last edited by BOSTON on Mon May 24, 2010 5:46 pm, edited 1 time in total.
HOISTINGMAN4
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Re:To the Round Tops Point Changes
I was curious and I went back and played this scenario, taking note of the point changes. Not to gloat, but I got a 4,800 Major Victory. The important thing on this one is to be quick and aggressive. And have at least two brigades when you attack LRT. Take Devils Den, leave a couple regiments there and a commander to get the points, move two brigades (I used Sheffield and Robertson) to LRT to take it, then work on the Wheatfield if you have time (use Benning or Anderson).
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Re:To the Round Tops Point Changes
"I was curious and I went back and played this scenario, taking note of the point changes. Not to gloat, but I got a 4,800 Major Victory."
Is something wrong with my version? I can get 4,800 easily as well - but my scenario notes say I need 13,000 to earn a Major Victory - and 4,800 equates to defeat.
13,000 feels darned near impossible no matter what I do. You have to parcel out enough forces to activate the Objective countdowns at LRT, BRT, DD, and in the Wheatfield to have any chance - and do so for each as quickly as possible. Thanks to the arty in position, it takes me usually 2 brigades to take Devils Den. LRT and BRT are walkovers, but the Wheatfield gets tricky, as McClaws' units can come in and pirate away some of your points by holding the objectives further up the line.
Highest I've got was about mid 5,000 range - and as far as I could tell the Federals in the area were annhilated (had driven from initial positions, and then held off a pair of counter attacks aimed at LRT and the Wheatfield).
Is something wrong with my version? I can get 4,800 easily as well - but my scenario notes say I need 13,000 to earn a Major Victory - and 4,800 equates to defeat.
13,000 feels darned near impossible no matter what I do. You have to parcel out enough forces to activate the Objective countdowns at LRT, BRT, DD, and in the Wheatfield to have any chance - and do so for each as quickly as possible. Thanks to the arty in position, it takes me usually 2 brigades to take Devils Den. LRT and BRT are walkovers, but the Wheatfield gets tricky, as McClaws' units can come in and pirate away some of your points by holding the objectives further up the line.
Highest I've got was about mid 5,000 range - and as far as I could tell the Federals in the area were annhilated (had driven from initial positions, and then held off a pair of counter attacks aimed at LRT and the Wheatfield).
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Re:To the Round Tops Point Changes
Shughart68 wrote:

Patch: http://www.norbsoftdev.com/index.php?op ... 2&id=20143
You need to download the patch my friend. The points were set obscenely high in the vanilla release of the game (13k) and the patch makes the scenario winnable."I was curious and I went back and played this scenario, taking note of the point changes. Not to gloat, but I got a 4,800 Major Victory."
Is something wrong with my version? I can get 4,800 easily as well - but my scenario notes say I need 13,000 to earn a Major Victory - and 4,800 equates to defeat.
13,000 feels darned near impossible no matter what I do. You have to parcel out enough forces to activate the Objective countdowns at LRT, BRT, DD, and in the Wheatfield to have any chance - and do so for each as quickly as possible. Thanks to the arty in position, it takes me usually 2 brigades to take Devils Den. LRT and BRT are walkovers, but the Wheatfield gets tricky, as McClaws' units can come in and pirate away some of your points by holding the objectives further up the line.
Highest I've got was about mid 5,000 range - and as far as I could tell the Federals in the area were annhilated (had driven from initial positions, and then held off a pair of counter attacks aimed at LRT and the Wheatfield).

Patch: http://www.norbsoftdev.com/index.php?op ... 2&id=20143