Re:Willard's 10 Maxims on Use of Artillery
Posted: Sat Jul 17, 2010 2:29 pm
#10 - Organization of the artillery is essential - especially for the Union forces and an effective strategy. Below are my recommendations on how best to organize in support of the Union army:
-Dispersal of artillery in the OOB is very bad for Union troops. If the artillery is dispersed under division/brigade infantry commanders, those commanders will use the artillery to support local forces and not focus on the “big picture.” I generally don't play games with custom OOBs were the player spreads out the artillery amongst brigades as this favors the Reb player by eliminating the greatest Union counter: the strength of the artillery and ability to concentrate that at the decisive point.
-I would highly recommend that artillery be consolidated into one formation of multiple batteries with the artillery commander reporting directly to the corps commander. If/when an army expansion occurs to multiple corps formations those corps should have their own organic artillery formation. Requests for artillery support should go to the corp commander first and, if approved, from the corp commander to the artillery commander. Ultimately it is the corp commander's responsibility to balance competing requests for resources as he is running the battle, not the artillery commander.
-Each artillery formation should consist of 4-6 batteries for maximum flexibility. Anything less than 4 batteries won’t pack the punch and anything more than 6 batteries are too much to handle.
-Batteries should contain 4-6 guns each. My preference is 6 gun batteries but resources may dictate otherwise. Anything greater than 6 guns appears, in my experience, to bog down the AI movement pathfinding and slow down response time to orders.
-Batteries should be organized by ordinance type. I would strongly recommend not mixing guns in the batteries. Life is much easier in tasking batteries when you know that all the guns are the same and you can task to a mission appropriate for their strengths. This is a particular weakness when commanding rebel players. I would recommend checking the gun types in your batteries before deploying.
-When at all possible, it is recommended to keep a reserve battery and not deploy everything on the line. You never know when you need to send the fire brigade out! Additionally, decisions will be need to made when to withdraw the artillery from battle. Unfortunately, SOW MP game play doesn't lend itself to that type of thinnking because there is no "tomorrow" so there is a tendency to throw everything out there. I can't emphasize enough how important it is to rotate your batteries. Just a few game time minutes of rest for your battery dramatically improves there morale/fatigue levels, allows for re-supply, and dramatically improves their performance.
-Finally, artillery formations should have batteries with an appropriate mix of ordinance. If we have six batteries, resources permitting, 2 batteries of each ordinance is a good well balanced mix. The big key is that I would strongly recommend a maximum of one 3inch battery in a 4 battery formation and two 3inch batteries in a 6 battery formation. The rest should be a good mix of 10 and 12 pd batteries. The key is balance and flexibility – we want our force not to be too heavily weighed towards counter-battery or towards close support.
-Dispersal of artillery in the OOB is very bad for Union troops. If the artillery is dispersed under division/brigade infantry commanders, those commanders will use the artillery to support local forces and not focus on the “big picture.” I generally don't play games with custom OOBs were the player spreads out the artillery amongst brigades as this favors the Reb player by eliminating the greatest Union counter: the strength of the artillery and ability to concentrate that at the decisive point.
-I would highly recommend that artillery be consolidated into one formation of multiple batteries with the artillery commander reporting directly to the corps commander. If/when an army expansion occurs to multiple corps formations those corps should have their own organic artillery formation. Requests for artillery support should go to the corp commander first and, if approved, from the corp commander to the artillery commander. Ultimately it is the corp commander's responsibility to balance competing requests for resources as he is running the battle, not the artillery commander.
-Each artillery formation should consist of 4-6 batteries for maximum flexibility. Anything less than 4 batteries won’t pack the punch and anything more than 6 batteries are too much to handle.
-Batteries should contain 4-6 guns each. My preference is 6 gun batteries but resources may dictate otherwise. Anything greater than 6 guns appears, in my experience, to bog down the AI movement pathfinding and slow down response time to orders.
-Batteries should be organized by ordinance type. I would strongly recommend not mixing guns in the batteries. Life is much easier in tasking batteries when you know that all the guns are the same and you can task to a mission appropriate for their strengths. This is a particular weakness when commanding rebel players. I would recommend checking the gun types in your batteries before deploying.
-When at all possible, it is recommended to keep a reserve battery and not deploy everything on the line. You never know when you need to send the fire brigade out! Additionally, decisions will be need to made when to withdraw the artillery from battle. Unfortunately, SOW MP game play doesn't lend itself to that type of thinnking because there is no "tomorrow" so there is a tendency to throw everything out there. I can't emphasize enough how important it is to rotate your batteries. Just a few game time minutes of rest for your battery dramatically improves there morale/fatigue levels, allows for re-supply, and dramatically improves their performance.
-Finally, artillery formations should have batteries with an appropriate mix of ordinance. If we have six batteries, resources permitting, 2 batteries of each ordinance is a good well balanced mix. The big key is that I would strongly recommend a maximum of one 3inch battery in a 4 battery formation and two 3inch batteries in a 6 battery formation. The rest should be a good mix of 10 and 12 pd batteries. The key is balance and flexibility – we want our force not to be too heavily weighed towards counter-battery or towards close support.