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Re: Activating the Blue_Grey Mod version 01
Posted: Thu Nov 11, 2010 12:01 am
by Cleaburn
:laugh: Great you made my day, Kind sir looks great!!!!!!!!I have one question, I will try and explain it so you understand me. When I o to the unitglobal,and change your compostion such as replace the o8 graphic with the 11 graphic. Then go to load the game it crashes does that make since or not? What would cause it to crash. Does it have something to do with the SOW Graphics and the tc2m graphics clashing or am I not doing the unit global correct?
Re: Activating the Blue_Grey Mod version 01
Posted: Thu Nov 11, 2010 1:58 am
by Davinci
The only thing that I can think of would be if you are not saving the file correctly after making any changes.
Do the files end with the csv after changing them?
What error shows up in the SOWGB.text document ?
How are you editing the files?......such as what is the name of the program you are using?
BTW – it cannot have anything to do with the different graphics crashing – if that was the case – I could not have added them!
davinci
Re: Activating the Blue_Grey Mod version 01
Posted: Thu Nov 11, 2010 3:22 am
by Michael Slaunwhite
Davinci
rapidshare.com/files/429912168/Grey_Mod5.rar
davinci
When I tried to download this mod, rapidshare responded.
ERROR: Stop flooding our server with your downloads, then goes to their webpage.
Just thought you should know.
Later!
Re: Activating the Blue_Grey Mod version 01
Posted: Thu Nov 11, 2010 3:43 am
by Little Powell
Listen to Davinci when he starts explaining this stuff.. I put together the uniform mods for the CD, and Davinci taught me everything I know.

Re: Activating the Blue_Grey Mod version 01
Posted: Thu Nov 11, 2010 6:09 am
by Cleaburn
Davinci, Little Powell ,Heres the strange thing though,this is why I am puzzled, when I change the sow graphic numbers in grey mod 5 like the csa 02 with O3 no issues also when I change the Tc2m Graphics like CSA 09 with another graphic Like Csa 11 from tc2m no problem, but when I change a Sow graphic numbers with any tc2m Graphic numbers or vice versa it crashes very confusing, what might cause this if I may ask.....:I have Open Office 3.2,when I save it, I just hit the x comes up wish to save I click yes
then it comes up do you wish to keep in this format I click yes. then take edited global file Place in logistic folder in the mod 5. when loading errors are like a graphic number CSA 10-2 death or something. Help I think.:woohoo:
Re: Activating the Blue_Grey Mod version 01
Posted: Thu Nov 11, 2010 6:44 am
by Davinci
Little Powell – thanks for the comment!
Cleaburn – OK, going through almost every possible situation in my head, trying to come up with any possible conclusion as to what you are doing, this is what I have come up with!
The – default graphics are listed in three different sizes. This is why you will sometimes see a graphic ending with a _t, or a _s .
The _t – stands for tall , and the _s – stands for small .
Now – the TC2M – graphics are all the same size, so swapping them around with each other will not cause a problem. Just as changing any of the SOW graphics around with each other – does not cause any problem.
Now – if you are changing around the numbers – but ignoring the fact that the entry is ending with a _t, or _s – this will cause the game to crash.
So, if this is what you are doing, check the whole entry when making any changes. If this is not what you are doing, well then, I have absolutely no idea what else the problem could be!
Edited Post to include this - I use Excel - so I have no knowledge about the Open Office Program.
Also – I checked the link – and it worked for me!
davinci
Re: Activating the Blue_Grey Mod version 01
Posted: Thu Nov 11, 2010 6:50 am
by Cleaburn
OK will take a look at this If this is not it I will send you a copy of a global I have edited..If thats Ok.
Re: Activating the Blue_Grey Mod version 01
Posted: Thu Nov 11, 2010 8:14 am
by Cleaburn
DAAAAAAAAAAAAAAAAAAA. That was it I kept wondering what the t and the s were for thanks for all your help cooking with gas now.....
