Might make it a bit of a problem for the enemy to resupply. Bummer for them.
LOL - all is not fair in
Love and War !
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Jack – As posted above, I really don’t think that that is going to work, due to the fact that the
enemy regiments will not recognize a supply wagon that is not a part of their division.
It’s been a while since I have altered the
csv files, so I’m not exactly sure how many changes that I have made in relation to this problem, but these are the ones that I remember doing…..
1) Added extra ammunition to all regiments to slow down the need to resupply
2) I countered that by giving the battlefield an extra defensive bonus
3) I slowed down the firing rate of all the muskets – this seems to cause the smoke to disappear momentary from the battlefield, and then suddenly everyone fires near the same time in the regiment.
4) I reduced the accuracy of all muskets
5) I added in more mis-fires for the regiments – but this was too slow-down the casualties
6) I gave the Enemy Divisional Commander – cautious settings in the
OOB \ Style settings to make them less inclined to advance forward
7) Also – gave the enemy
Supply Wagons low settings in the OOB – the previous game you could apply all zeros here – and prevent the wagons from moving \ this no longer works.
8) Added a radius setting in the
drills file to keep them from moving too close to an enemy unit \ but this still need to be fixed in a future patch
*** Now – I wonder if I could give the enemy Divisional Commander an
Radius in the drills file, to prevent them from moving too close –
never tried that !
davinci