Page 2 of 3

Re: MP Players - What do you want?

Posted: Sat Jan 15, 2011 4:20 pm
by GShock
Well I thought I would line up my 5c for the future development though I am not playing SOWGB online (yet).

#1 - Target type table

#2 - Area Effect table

#3 - Orders can be given through minimap

Re: MP Players - What do you want?

Posted: Sat Jan 15, 2011 8:51 pm
by Kerflumoxed
Oh, yes...the ability to turn off "pathing."

J

Re: MP Players - What do you want?

Posted: Sat Jan 15, 2011 9:17 pm
by Garnier
What would it mean to turn off pathing?

Btw Willard half of those or more can be done by ourselves after we can mod.

Re: MP Players - What do you want?

Posted: Sat Jan 15, 2011 9:57 pm
by KG_Soldier
Infantry Regiment targeting similar to cannon.

Re: MP Players - What do you want?

Posted: Sat Jan 15, 2011 11:25 pm
by Willard
What would it mean to turn off pathing?

Btw Willard half of those or more can be done by ourselves after the patch is out.
That is good to know.

Re: MP Players - What do you want?

Posted: Sun Jan 16, 2011 5:26 am
by Kerflumoxed
What would it mean to turn off pathing?

Btw Willard half of those or more can be done by ourselves after we can mod.
The ability to withdraw a unit from the front line towards the rear without having it move towards the enemy and/or run the length of the line between the two opposing forces! For example, if I change a battle line to column and move it directly to the rear, the last thing I want is for it to move FORWARD between the firing lines!

J

Re: MP Players - What do you want?

Posted: Sun Jan 16, 2011 5:31 am
by Jack ONeill
Jack,

We can already do this by using the "control" key to make waypoints for the unit in question to follow. I've been using it for sometime now. It can be really slick. Saves a lot of time and frustration. It is VERY useful for running a unit through smallish gaps in your own lines to retreat or fall back of whatever. You must remember to TC the unit or it WILL stop and fire if shot at or attacked.
Hope that helped.

Baylor B)

Re: MP Players - What do you want?

Posted: Sun Jan 16, 2011 7:24 am
by RebBugler
Quote K:
"The ability to withdraw a unit from the front line towards the rear without having it move towards the enemy and/or run the length of the line between the two opposing forces! For example, if I change a battle line to column and move it directly to the rear, the last thing I want is for it to move FORWARD between the firing lines!"

I know you want more control of movement and pathing, but for now, put the 'getaway' and/or the 'Agetaway' (Brigade or above) command on your Work/keyboard.csv. This is handy to move troops quickly to the rear with no penalty.

Re: MP Players - What do you want?

Posted: Sun Jan 16, 2011 9:53 am
by Garnier
We can already do this by using the "control" key to make waypoints for the unit in question to follow. I've been using it for sometime now. It can be really slick. Saves a lot of time and frustration. It is VERY useful for running a unit through smallish gaps in your own lines to retreat or fall back of whatever. You must remember to TC the unit or it WILL stop and fire if shot at or attacked.
Hope that helped.
Exactly, TC and use waypoints and they'll always go where you want them.

Re: MP Players - What do you want?

Posted: Sun Jan 16, 2011 9:13 pm
by Kerflumoxed
Jack,

We can already do this by using the "control" key to make waypoints for the unit in question to follow. I've been using it for sometime now. It can be really slick. Saves a lot of time and frustration. It is VERY useful for running a unit through smallish gaps in your own lines to retreat or fall back of whatever. You must remember to TC the unit or it WILL stop and fire if shot at or attacked.
Hope that helped.

Baylor B)
Thanks, Jack, but that is not what I am complaining about....it is the "automatic" pathing in the game. I would like the ability to turn it off and be able to go directly from point B to point A, easily avoiding blocking troops by being in column formation....and not having to micro-manage the route by establishing waypoints.


J