Page 2 of 4
Re: Gameplay discussion
Posted: Wed Mar 16, 2011 1:28 am
by SouthernSteel
Hell with that, I'm turning mine up to max! wooooo :silly:
Re: Gameplay discussion
Posted: Wed Mar 16, 2011 2:45 am
by ORourke
... I am one of those souls that stepped away for some time. Albeit primarily due to connectivity issues, but I found that the simulation had regressed into "gamey" tactics that in no way reflected the period. I have recently returned to the fold with vastly improved connectivity, and a fervent hope that the new "adjustments" will move this fine simulation closer to the reality of the tactics and movement of the period. In admitting this... I would find myself squarely in Willard's camp insofar as artillery casualties are concerned. After having walked any number of battlefield sites, and researching for over 25 years it is my belief that artillery was a dominant (next to the tactic of fixed entrenchments on advantageous ground)arm. It is my understanding that the historical "casualty" figures of artillery where skewed in that a large portion of those figures where enemy "surrenders" along with grounding and capture. That aside.... I would also agree with Garnier, that playability must be addressed. I should think that a rate of 18% to 24% would be a reasonable balance. As to the fatigue factor... historically that was dependent on the troops in question. Jackson's troops where called "Foot Cavalry" because of their ability to endure long marches at the double quick and still be ready for action. On the other hand, Col. William Oates troops lost their bid to take Little Round Top due in large part BECAUSE of their utter exhaustion once reaching the field after a long double quick. I am not sure how that could be "modeled", or.... if it even should be... but it was a reality. Again, I think the answer to the endurance question is somewhere in the middle. Fortunately we have fellows like Garnier who have the know-how to create "mods" that can address these issues.....
Re: Gameplay discussion
Posted: Wed Mar 16, 2011 4:16 pm
by Garnier
Just did a test to see the fatigue recovery rate difference at different levels of fatigue.
Starting with a regiment at max fatigue (solid black bar) it took:
6 minutes to reach 1/4 stamina
+5 minutes to reach 2/4 stamina
+4:15 to reach 3/4
+4:15 to reach 4/4
Total of 19:30 minutes to recover all the way. This is laying down, of course. It takes 30 minutes if they are standing up.
Then I tested how quickly they gain fatigue while firing. Starting from full purple bar:
10 minutes to reach 3/4 stamina
+10 minutes to reach 2/4 stamina
+10 minutes to reach 1/4 stamina
+10 minutes to reach 0/4 stamina
So you can fight for 40 minutes and then rest for 20 minutes, and be fine. (This is assuming no doubletime or movement uphill/through woods/over fences on the way there, and no maneuvering once you arrive). Or you can fight for 20 minutes and then rest for 8:30.
By the way, battle 1624 last night ran at about 2/3 speed due to slow computers, so while the game clock showed we had played 60 minutes at the end, we played 90 minutes of real time, so everything felt slower.
Re: Gameplay discussion
Posted: Wed Mar 16, 2011 5:40 pm
by SouthernSteel
Yeah, that was my thinking on last night's game. I haven't noticed that cannon were limbering/unlimbering particularly slowly since the patch, it was just that the overall game was slow and thus all movements were as well. Heck of a big map, that one - ought to try w/o buildings next time, if possible, can't hurt.
Re: Gameplay discussion
Posted: Wed Mar 16, 2011 5:44 pm
by Garnier
Ought to try with your new computer.
But yeah we had buildings and uniforms on medium so it slowed down the slow machines.
Re: Gameplay discussion
Posted: Wed Mar 16, 2011 6:31 pm
by KG_Soldier
Re: Gameplay discussion
Posted: Wed Mar 16, 2011 7:28 pm
by SouthernSteel
Ought to try with your new computer.
my what?
But yeah we had buildings and uniforms on medium so it stymied even the most valiant efforts of the good ol' machines.
Yes, don't I know it.
I was not under the impression that eMachines or AMD were very highly rated (not that I have really looked into it in ages). Likely going to have to have a new car before a new PC. The first I can justify to the girlfriend, the second might see me strung up from a sour apple tree.
Re: Gameplay discussion
Posted: Wed Mar 16, 2011 8:00 pm
by KG_Soldier
Who needs a new car? Buy a bike and go green. You can probably get one of these for the same price as a decent used car:
http://www.alienware.com/Landings/desktops.aspx
Re: Gameplay discussion
Posted: Wed Mar 16, 2011 8:27 pm
by SouthernSteel
I did that for two years, so I consider to have done my piece.
Re: Gameplay discussion
Posted: Thu Mar 17, 2011 1:05 am
by Turbotay
I have an Alienware laptop, and like it a lot. I wouldn't recommend buying a desktop from them though. Only because they are so expensive. Any person who can tie their shoes or change a light bulb should be able to build their own for much cheaper with parts from places like newegg.com