SOWGB SDK v1.2 Beta

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
A.S. Johnston
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Re: SOWGB SDK v1.2 Beta

Post by A.S. Johnston »

Okay. Award me the -20 karma, 'cause I'll be damned if I know what the username and password are! :angry:
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Little Powell
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Re: SOWGB SDK v1.2 Beta

Post by Little Powell »

Okay. Award me the -20 karma, 'cause I'll be damned if I know what the username and password are! :angry:
Read the first post again.. :)
A.S. Johnston
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Re: SOWGB SDK v1.2 Beta

Post by A.S. Johnston »

Well, I'll be damned! :laugh: Too easy, just read the entire post. :silly: Thank you.
redcoat
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Re: SOWGB SDK v1.2 Beta

Post by redcoat »

evening chaps.
trying to dl this but am getting 404 errors all over the place.
its sabotage i tell you!alert the guards. cheers
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Little Powell
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Re: SOWGB SDK v1.2 Beta

Post by Little Powell »

I just fixed the link. I hope this is the latest SDK, I'm about 99.9% sure it is. If not, there will be one for the upcoming patch soon enough. :)
redcoat
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Re: SOWGB SDK v1.2 Beta

Post by redcoat »

cheers mate!
edit;
and to be clear,this contains all the information i need to do new models\skins maps etc? i understand the programs for such are seperate but i already own the usual suspects eg photoshop\3dsmax\maya\poser etc. cheers
Last edited by redcoat on Sat Dec 10, 2011 12:27 am, edited 1 time in total.
redcoat
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Re: SOWGB SDK v1.2 Beta

Post by redcoat »

sorry! realised that editing the above probably means noone reads it.
so err..what i asked above? cheers
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Little Powell
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Re: SOWGB SDK v1.2 Beta

Post by Little Powell »

cheers mate!
edit;
and to be clear,this contains all the information i need to do new models\skins maps etc? i understand the programs for such are seperate but i already own the usual suspects eg photoshop\3dsmax\maya\poser etc. cheers
Yes, it's enough info to get you going.. But the key to figuring this stuff out is a lot of trial and error, and asking lots and lots of questions. :)
born2see
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Re: SOWGB SDK v1.2 Beta

Post by born2see »

redcoat wrote:
and to be clear,this contains all the information i need to do new models\skins maps etc? i understand the programs for such are seperate but i already own the usual suspects eg photoshop\3dsmax\maya\poser etc. cheers
If you want to do your own sprites there is a great tutorial from one of NSD Team guys on the MMG site. If so, let me know and I'll dig up the link.

B
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
redcoat
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Re: SOWGB SDK v1.2 Beta

Post by redcoat »

absolutly! my ambitions for modding this game are probably unrealistic given the amount of work that go's into the unit\mapmaking side of things but im going to give it a go.
i have a reasonable working knowledge of the programs i mentioned above,so if you chaps dont mind me asking questions all the time and driving you mad then i cant wait! cheers
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