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Re: Turning my attention to OOB's, and VP locations.
Posted: Thu Jul 14, 2011 9:36 am
by born2see
I know I'm not explaining this properly because I just don't understand it. Here is where I am running into problems. It's where who commands who, and what do the numbers mean?
Look at the pattern. It's a hierarchy. A 0 means that person can give orders to everyone below him. So Howard can give orders to everyone. Doubleday everyone below him. Wadsworth everyone below him. Meridith everyone below him, which is the 19th Indiana. The 19th Indiana is the low man on the totem pole.
That's how I understand it. I'm sure someone can explain it better.
If you want an example of a small unit look at Little Powell's Brigade Scenario Pack. The first scenario, GBBP01-July3-Lost Avenue (C-Reg), is comprised of a single regiment. I use it for all kinds of things because it is easy to figure out.
Re: Turning my attention to OOB's, and VP locations.
Posted: Thu Jul 14, 2011 8:59 pm
by Michael Slaunwhite
Hi Guys.
Thanks for the help guys. Following the format in the OOB just confuses me more when you see other numbers which in some columns do make sense, but not in others.
I used Garniers OOB generator/converter (excellent little program), and just finished editing an OOB.
Okay this is what I am doing. To help those who are new to the game, I want to give them a smaller group of men to command (get their feet wet) without being swamped with larger numbers. So in this particular OOB I have given him/her a Regiment, 2 cannon, 1 cavalry unit too command. It's not a very large contingent, but something that he/she can tinker with, and learn the basic for each unit type.
I am wondering what would be a good head count? Suggestions?
Also how do you stop commanders from showing up in the OOB (commanders I do not want the user to choose to command)?
Cheers, and thanks again guys!
Re: Turning my attention to OOB's, and VP locations.
Posted: Thu Jul 14, 2011 9:02 pm
by Michael Slaunwhite
I know I'm not explaining this properly because I just don't understand it. Here is where I am running into problems. It's where who commands who, and what do the numbers mean?
Look at the pattern. It's a hierarchy. A 0 means that person can give orders to everyone below him. So Howard can give orders to everyone. Doubleday everyone below him. Wadsworth everyone below him. Meridith everyone below him, which is the 19th Indiana. The 19th Indiana is the low man on the totem pole.
That's how I understand it. I'm sure someone can explain it better.
If you want an example of a small unit look at Little Powell's Brigade Scenario Pack. The first scenario, GBBP01-July3-Lost Avenue (C-Reg), is comprised of a single regiment. I use it for all kinds of things because it is easy to figure out.
Okay I'll check out LP's OOB....
Thanks again Born2See.
Re: Turning my attention to OOB's, and VP locations.
Posted: Thu Jul 14, 2011 9:11 pm
by Michael Slaunwhite
RebBugler Wrote:
Thank goodness for your revelation, your anguish was heard clear across the forum.
It felt like my brains were being sucked out. Man I cant stand to lose much more, it's pretty empty in there already. :huh:
I think we all were once cross eyed when we first saw an oob file, but after you study it for a while, it becomes quite clear and simple.
I have to say it's a wee bit confusing. I can't imagine what it's like for you guys to come up with these new edits all the time. I don't even want to try to figure out what it's like for Norb, I mean having the ability to sit there, and write this stuff is beyond me, and very very impressive. One man in the basement, with a good team is simply mind boggling with what you folks have come up with.
Anyhoo, I'm off to experience more pain, and suffering...don't be concerned if you see a cloud of dark smoke in the NNE direction, it's just me laying there...
Cheers... :woohoo:
Re: Turning my attention to OOB's, and VP locations.
Posted: Thu Jul 14, 2011 9:35 pm
by born2see
RebBugler wrote:
You really don't have to mess with an oob to show limited units. A simple battlescript can easily hide and show any unit in the oob that you desire.
If you look at LP's small scenario you'll see that's exactly what he did. He took the OOB from Day 3, which is big, but hid all but the units needed for the scenario.
From the
battlescript.csv file
7:30:00 AM OOB_U_GGMeade hideunit
7:30:00 AM OOB_U_JSedgwick hideunit
7:30:00 AM OOB_U_APHowe hideunit
7:30:00 AM OOB_C_RELee hideunit
7:30:00 AM OOB_C_RSEwell hideunit
7:30:00 AM OOB_U_THNeill orders:stay
7:30:00 AM OOB_U_43_NY detach
Re: Turning my attention to OOB's, and VP locations.
Posted: Fri Jul 15, 2011 12:40 am
by Michael Slaunwhite
RebBugler wrote:
You really don't have to mess with an oob to show limited units. A simple battlescript can easily hide and show any unit in the oob that you desire.
If you look at LP's small scenario you'll see that's exactly what he did. He took the OOB from Day 3, which is big, but hid all but the units needed for the scenario.
From the
battlescript.csv file
7:30:00 AM OOB_U_GGMeade hideunit
7:30:00 AM OOB_U_JSedgwick hideunit
7:30:00 AM OOB_U_APHowe hideunit
7:30:00 AM OOB_C_RELee hideunit
7:30:00 AM OOB_C_RSEwell hideunit
7:30:00 AM OOB_U_THNeill orders:stay
7:30:00 AM OOB_U_43_NY detach
Aaah so that is how you do it, I thought you could do that in the OOB. That looks allot easier actually.
Thanks Born2See, I really really appreciate this.

Re: Turning my attention to OOB's, and VP locations.
Posted: Fri Jul 15, 2011 12:56 am
by born2see
You're welcome. All of the .csv files really make sense if you play this particular scenario a few times. It's only 20 minutes long. You can really see how those files translate into the playing of the game. I'm not a scenario designer by any stretch of the imagination but I know this scenario and I can see what all the stuff does because it's so small.
Re: Turning my attention to OOB's, and VP locations.
Posted: Sat Jul 16, 2011 4:48 am
by Michael Slaunwhite
born2see Wrote:
You're welcome. All of the .csv files really make sense if you play this particular scenario a few times. It's only 20 minutes long. You can really see how those files translate into the playing of the game. I'm not a scenario designer by any stretch of the imagination but I know this scenario and I can see what all the stuff does because it's so small.
Hi.
You know I was looking over the csv's, and I started to wonder...
Since I am very new to wanting to make my own scenario's, I am wondering what can actually be done. I can't seem to explain this properly so I'll give you a small example.
<Game in Progress>
I have been battling for over 2 hours, and I am now on the verge of being thoroughly defeated. I click on a button which brings up a small panel with a list of troops which I can call in for support, at a cost of course.
List
----
[Regiments]
1: Green - 300 troops. Cost: 300 vp points.
2: Regular - 500 troops. Cost 550 vp points.
3: veteren - 800 Troops. Cost 1100 vp points.
etc...etc...
Now once I choose who I wish to call in, the move to map pops up, I then select where I wish them to be placed.
OR
Once I reach a predefined level of troops, meaning if I start out with say I don't know 30,000 men, and I am reduced to now 8,000 a predefined trigger goes off, and immediately more troops arrive, at a predefined cost of VP points, which then I am asked where to place them (move to map).
Can this be done in this game? Have predefined triggers to send in troops automatically when you reach a certain level of despair? :pinch:
Cheers...
Re: Turning my attention to OOB's, and VP locations.
Posted: Sat Jul 16, 2011 5:12 am
by born2see
mikesla wrote:
Can this be done in this game? Have predefined triggers to send in troops automatically when you reach a certain level of despair?
Man, your brain wears me out! I haven't done a whole lot of research but I know this:
Troops can arrive throughout a scenario. See the
Brigade Combat Tutorial.
There is a command,
evtintrouble:
"This event is triggered when the unit defined in the
ID Name column: is in trouble. This state can be
seen by the displaying of the in trouble icon over that unit. It usually means that all of their men need
rallying and that this unit is really no longer a fighting Force."
A couple of examples:
evtintrouble OOB_U_Smith Aretreat
evtintrouble OOB_U_4PA retreat
Now whether you can put all of that together with a button or a script I leave to your fertile imagination!

Re: Turning my attention to OOB's, and VP locations.
Posted: Sat Jul 16, 2011 6:03 am
by Michael Slaunwhite
Born2See Wrote:
Man, your brain wears me out!
Sorry, I'm not meaning too. :blink:
Troops can arrive throughout a scenario. See the Brigade Combat Tutorial.
Okay, I'll take a gander at this Tutorial.
There is a command, evtintrouble:
"This event is triggered when the unit defined in the ID Name column: is in trouble. This state can be
seen by the displaying of the in trouble icon over that unit. It usually means that all of their men need
rallying and that this unit is really no longer a fighting Force."
A couple of examples:
evtintrouble OOB_U_Smith Aretreat
evtintrouble OOB_U_4PA retreat
Okay so this would be placed in the "battlescript.csv" then?
Now whether you can put all of that together with a button or a script I leave to your fertile imagination!
The only thing fertile on me is flatulence maker. :pinch: :whistle: :huh: :dry:

:sick:
Thanks, Now I know where to look. As far as me creating my own script to call up a screen of sorts is not seen in my future, at least not just yet...
Cheers...you have been a great help.