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Re: Pipe Creek
Posted: Tue Aug 16, 2011 2:06 am
by rudy
How about your trees and vegetation?
Where did they come from, and can you share them?
I would appreciate trying them out.
Re: Pipe Creek OOB
Posted: Tue Aug 16, 2011 3:10 am
by cliometrician
Now I need a modder to make an OOB for the PCL solitaire scenarios that attaches the artillery to each brigade.....I just prefer it that way.
Re: Pipe Creek
Posted: Tue Aug 16, 2011 3:12 am
by Davinci
How about your trees and vegetation?
Where did they come from, and can you share them?
Some of the
trees are the default ones, and I cropped and modded some of the other ones, the grass is cropped and modded, and
yes I can release them, but this may not help out some at this time.
Basically, the trees, and the grass will have to be added into the
mapname.csv file, along with the
gfx, and the
Graphics folder. Not telling you anything that you don’t already know about that process!
What I’m still working on is adding all of them into one of the new maps. This requires adding in additional
grayscale colors into the
mapname.bmp file.
It is sort of a slow process due to adding in different shades of grass \ weeds that relate to that part of the battle-field, but it seems to be coming along pretty good.
The pictures posted were just a small part of the
second map that I have had time to change.
Once completed, it can be used as a mod that will not affect or alter the default map.
davinci
Re: Pipe Creek
Posted: Tue Aug 16, 2011 4:41 pm
by Davinci
Whats with the Union Flag and face change for Rodes? :huh:
Now, I see, it took me a minute (i.e…a while).
I use the Union General on several of the Confederate Officers – this seems to change the Toolbar Flag – I have never noticed this before.
davinci
Re: Pipe Creek
Posted: Tue Aug 16, 2011 9:55 pm
by Cpt T
I play the game on two different computers. If I purchase the pipe creek download, how does it install on both of my computers?
Re: Pipe Creek
Posted: Wed Aug 17, 2011 6:09 am
by Little Powell
I play the game on two different computers. If I purchase the pipe creek download, how does it install on both of my computers?
You will need to purchase a separate license to install it on another PC.
Re: Pipe Creek
Posted: Wed Aug 17, 2011 8:01 am
by Davinci
Plus the 4th scenario is played on it which is a personal favorite of mine. Things get very.. interesting when the sun goes down.
After you mentioned this, I decided to try this one out, I didn’t actually play the scenario , I just started it, and put the clock on fast.
That is neat how the sky changes and the artillery seem to lose its line-of-sight.
Any mention of expanding this feature in the near future, so that we can have a raising sun also?
Or would that be a topic for the Wish-List?
davinci
Re: Pipe Creek
Posted: Wed Aug 17, 2011 8:32 am
by Little Powell
Plus the 4th scenario is played on it which is a personal favorite of mine. Things get very.. interesting when the sun goes down.
After you mentioned this, I decided to try this one out, I didn’t actually play the scenario , I just started it, and put the clock on fast.
That is neat how the sky changes and the artillery seem to lose its line-of-sight.
Any mention of expanding this feature in the near future, so that we can have a raising sun also?
Or would that be a topic for the Wish-List?
davinci
The sun can rise as well.
Instead of sunset in the battlescript, the command is sunrise.
Re: Pipe Creek
Posted: Wed Aug 17, 2011 7:13 pm
by Davinci
The sun can rise as well.
Instead of sunset in the battlescript, the command is sunrise.
Thanks, I worded that wrong, I meant both of them working together as in sunrise.....sunset.....and will this feature also work in Open Play?
davinci
Re: Pipe Creek
Posted: Wed Aug 17, 2011 8:41 pm
by Little Powell
The sun can rise as well.
Instead of sunset in the battlescript, the command is sunrise.
Thanks, I worded that wrong, I meant both of them working together as in sunrise.....sunset.....and will this feature also work in Open Play?
davinci
They can work together if both commands are used in the battlescript. I don't think it will work in Sandbox because it has to be triggered by battlescript command, and there has to be sunset/sunrise info in the scenario.ini. Maybe something we can put in a future release.