Battle Music

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Jack ONeill
Reactions:
Posts: 1896
Joined: Mon Apr 28, 2008 10:49 pm

Re: Battle Music

Post by Jack ONeill »

No, it's far simpler than that. Convert the music files to wave, (a lot already are when you download them), and simply rename them as the originals. Delete, ( or actually save them in a Folder somewhere else), the originals and put the new ones in the "Music" folder in the "Base" folder in the main Directory.

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
born2see
Reactions:
Posts: 1326
Joined: Fri Apr 22, 2011 9:25 am

Re: Battle Music

Post by born2see »

Jack ONeil wrote:

No, it's far simpler than that. Convert the music files to wave, (a lot already are when you download them), and simply rename them as the originals. Delete, ( or actually save them in a Folder somewhere else), the originals and put the new ones in the "Music" folder in the "Base" folder in the main Directory.
That looks like what Mike did for his Null Sound mod. Replaced all the sounds with files that had nothing but silence.

The problem I see, and I think I heard Norb mention this, is the game will call these sounds as necessary. So if you replaced them all with a single piece of music, for example, it would call them whenever required and the music would start over.

B
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
Michael Slaunwhite
Reactions:
Posts: 4358
Joined: Fri Jan 08, 2010 8:15 am

Re: Battle Music

Post by Michael Slaunwhite »

No, it's far simpler than that. Convert the music files to wave, (a lot already are when you download them), and simply rename them as the originals. Delete, ( or actually save them in a Folder somewhere else), the originals and put the new ones in the "Music" folder in the "Base" folder in the main Directory.

Jack B)
That's what I said to do Jack in step #1 (geez). :silly:

later.
Last edited by Michael Slaunwhite on Fri Oct 07, 2011 10:27 pm, edited 1 time in total.
born2see
Reactions:
Posts: 1326
Joined: Fri Apr 22, 2011 9:25 am

Re: Battle Music

Post by born2see »

I hate to say this Mike but I just moved all the stock sounds into another folder called Original Sounds and viola!, blessed silence. :P

I'm calling it the Brute Force Null Sound mod. :evil:

B
Last edited by born2see on Fri Oct 07, 2011 10:40 pm, edited 1 time in total.
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
Michael Slaunwhite
Reactions:
Posts: 4358
Joined: Fri Jan 08, 2010 8:15 am

Re: Battle Music

Post by Michael Slaunwhite »

I hate to say this Mike but I just moved all the stock sounds into another folder called Original Sounds and viola!, blessed silence. :P

I'm calling it the Brute Force Null Sound mod. :evil:

B
Cool. I personally don't do that because I have found in the past programs which do make calls for files not present could cause the program to act odd, if not crash. That is why I prefer using nulled sounds. The files are there to be called which in my mind keeps the integrity of the program/game intact. I'm all about keeping the integrity of the game. I have done a small null edit for another game (fallout3), and if I removed a sound file (renamed it) it caused the game to crash. I use my null edit for it, and the game runs nicely, hence the reason for using nulls. :blink:

Tell me, for MP play does SOWgb do an integrity check on sound files before starting?

Hey whatever floats your boat.

Later.
Last edited by Michael Slaunwhite on Fri Oct 07, 2011 10:58 pm, edited 1 time in total.
born2see
Reactions:
Posts: 1326
Joined: Fri Apr 22, 2011 9:25 am

Re: Battle Music

Post by born2see »

Michael Slaunwhite wrote:
Cool. I personally don't do that because I have found in the past programs which do make calls for files not present could cause the program to act odd, if not crash. That is why I prefer using nulled sounds. The files are there to be called which in my mind keeps the integrity of the program/game intact. I'm all about keeping the integrity of the game. I have done a small null edit for another game (fallout3), and if I removed a sound file (renamed it) it caused the game to crash. I use my null edit for it, and the game runs nicely, hence the reason for using nulls.
You're absolutely right. I fully expected the game to crash when I tried it. It's probably a tribute to Norb's coding that it didn't. You did it the right way. I was just having a little fun as I am want to do. :P

B
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
Michael Slaunwhite
Reactions:
Posts: 4358
Joined: Fri Jan 08, 2010 8:15 am

Re: Battle Music

Post by Michael Slaunwhite »

B Wrote:
I was just having a little fun as I am want to do.
Haaaa, you are a nut (lol) that is for sure. :cheer: Well off to go play some MP Vice City, and some Day of Defeat....

Later!
born2see
Reactions:
Posts: 1326
Joined: Fri Apr 22, 2011 9:25 am

Re: Battle Music

Post by born2see »

How do you play Vice City as MP? I don't mean the mod, I'm talking about the gameplay.

B
"Those in whose judgment I rely, tell me that I fought the battle splendidly and that it was a masterpiece of art.” - George McClellan to his wife describing the battle of Antietam
Jack ONeill
Reactions:
Posts: 1896
Joined: Mon Apr 28, 2008 10:49 pm

Re: Battle Music

Post by Jack ONeill »

Mike,

Yes you did. :) AND, as usual you made it sound three times as hard as it needed to be. :laugh:

Jack B)
American by birth, Californian by geography, Southerner by the Grace of God.

"Molon Labe"
Michael Slaunwhite
Reactions:
Posts: 4358
Joined: Fri Jan 08, 2010 8:15 am

Re: Battle Music

Post by Michael Slaunwhite »

Mike,

Yes you did. :) AND, as usual you made it sound three times as hard as it needed to be. :laugh:

Jack B)

Soooooooooooooooooo TRUE! :laugh:

I know no other way... :woohoo:
Post Reply