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Re: Battle Music
Posted: Fri Oct 07, 2011 10:05 pm
by Jack ONeill
No, it's far simpler than that. Convert the music files to wave, (a lot already are when you download them), and simply rename them as the originals. Delete, ( or actually save them in a Folder somewhere else), the originals and put the new ones in the "Music" folder in the "Base" folder in the main Directory.
Jack B)
Re: Battle Music
Posted: Fri Oct 07, 2011 10:20 pm
by born2see
Jack ONeil wrote:
No, it's far simpler than that. Convert the music files to wave, (a lot already are when you download them), and simply rename them as the originals. Delete, ( or actually save them in a Folder somewhere else), the originals and put the new ones in the "Music" folder in the "Base" folder in the main Directory.
That looks like what Mike did for his Null Sound mod. Replaced all the sounds with files that had nothing but silence.
The problem I see, and I think I heard Norb mention this, is the game will call these sounds as necessary. So if you replaced them all with a single piece of music, for example, it would call them whenever required and the music would start over.
B
Re: Battle Music
Posted: Fri Oct 07, 2011 10:24 pm
by Michael Slaunwhite
No, it's far simpler than that. Convert the music files to wave, (a lot already are when you download them), and simply rename them as the originals. Delete, ( or actually save them in a Folder somewhere else), the originals and put the new ones in the "Music" folder in the "Base" folder in the main Directory.
Jack B)
That's what I said to do Jack in step #1 (geez). :silly:
later.
Re: Battle Music
Posted: Fri Oct 07, 2011 10:33 pm
by born2see
I hate to say this Mike but I just moved all the stock sounds into another folder called Original Sounds and viola!, blessed silence.
I'm calling it the Brute Force Null Sound mod.
B
Re: Battle Music
Posted: Fri Oct 07, 2011 10:50 pm
by Michael Slaunwhite
I hate to say this Mike but I just moved all the stock sounds into another folder called Original Sounds and viola!, blessed silence.
I'm calling it the Brute Force Null Sound mod.
B
Cool. I personally don't do that because I have found in the past programs which do make calls for files not present could cause the program to act odd, if not crash. That is why I prefer using nulled sounds. The files are there to be called which in my mind keeps the integrity of the program/game intact. I'm all about keeping the integrity of the game. I have done a small null edit for another game (fallout3), and if I removed a sound file (renamed it) it caused the game to crash. I use my null edit for it, and the game runs nicely, hence the reason for using nulls. :blink:
Tell me, for MP play does SOWgb do an integrity check on sound files before starting?
Hey whatever floats your boat.
Later.
Re: Battle Music
Posted: Fri Oct 07, 2011 11:11 pm
by born2see
Michael Slaunwhite wrote:
Cool. I personally don't do that because I have found in the past programs which do make calls for files not present could cause the program to act odd, if not crash. That is why I prefer using nulled sounds. The files are there to be called which in my mind keeps the integrity of the program/game intact. I'm all about keeping the integrity of the game. I have done a small null edit for another game (fallout3), and if I removed a sound file (renamed it) it caused the game to crash. I use my null edit for it, and the game runs nicely, hence the reason for using nulls.
You're absolutely right. I fully expected the game to crash when I tried it. It's probably a tribute to Norb's coding that it didn't. You did it the right way. I was just having a little fun as I am want to do.
B
Re: Battle Music
Posted: Fri Oct 07, 2011 11:25 pm
by Michael Slaunwhite
B Wrote:
I was just having a little fun as I am want to do.
Haaaa, you are a nut (lol) that is for sure. :cheer: Well off to go play some MP Vice City, and some Day of Defeat....
Later!
Re: Battle Music
Posted: Fri Oct 07, 2011 11:31 pm
by born2see
How do you play Vice City as MP? I don't mean the mod, I'm talking about the gameplay.
B
Re: Battle Music
Posted: Fri Oct 07, 2011 11:59 pm
by Jack ONeill
Mike,
Yes you did.

AND, as usual you made it sound three times as hard as it needed to be. :laugh:
Jack B)
Re: Battle Music
Posted: Sat Oct 08, 2011 12:02 am
by Michael Slaunwhite
Mike,
Yes you did.

AND, as usual you made it sound three times as hard as it needed to be. :laugh:
Jack B)
Soooooooooooooooooo TRUE! :laugh:
I know no other way... :woohoo: