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Re: Existing Map Modification Question...

Posted: Fri Nov 18, 2011 12:27 pm
by Jack ONeill
DaV,

I'll try the file you sent. The game reads the fences as open ground but they are still visible, so the movement rate is good, but visually it's a little weird. I'll report back. I thought we could remove them too.

Jack B)

Re: Existing Map Modification Question...

Posted: Sat Nov 19, 2011 6:19 am
by Davinci
Jack what is the status, did you figure this out?

davinci

Re: Existing Map Modification Question...

Posted: Sat Nov 19, 2011 10:42 am
by Jack ONeill
DaV,

Sorry, not yet. Life stupidity seriously got in the way. (Hint - don't have kids.) Will have time tomorrow.

Jack B)

Re: Existing Map Modification Question...

Posted: Sat Nov 19, 2011 11:36 am
by Jack ONeill
DaV,

Okay - put it in. Walls are gone. Fences are there but have no movement restrictions. Thank you. I am pretty sure the fences are hard-coded. Okay then, I can live with that. ;)

Jack B)

Re: Existing Map Modification Question...

Posted: Sat Nov 19, 2011 6:46 pm
by Garnier
Just put your map objects setting to low and the fences/buildings will be gone.

http://www.sow.philipmcg.com/wiki/index ... s_settings

Re: Existing Map Modification Question...

Posted: Sun Nov 20, 2011 12:01 am
by Jack ONeill
G,

Great, Luminous, Balls of God!!!! The "Duh" factor is huge!!!! Thank you. I haven't had to reset anything on a lower setting in so long, I'd completely forgotten that... Will be having my head examined by a licensed professional as soon as I get back from far away places (again). Thank you.

Jack B)