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Re: SR1 Fictional RoundTops
Posted: Thu Nov 24, 2011 6:24 pm
by gunship24
Davinci, that looks awesome. The grass one looks really good. I think there is a balance to be had between the sprite textures and the map texture that you need to get just right to make everything fit in with each other, like an over resolution map texture might make the not so high resolution sprites seem out of place. Carry on the good work.
The SR1 map looks good also, it would be good to play that scenario on ratio 1.
Re: SR1 Fictional RoundTops
Posted: Thu Nov 24, 2011 8:33 pm
by Marching Thru Georgia
That 2nd photo looks very realistic. The first one looks like typical western terrain, very rocky without much topsoil. Fantastic job!
Re: SR1 Fictional RoundTops
Posted: Thu Nov 24, 2011 9:32 pm
by Zeke
2nd_Texas and
Crikey - I'm experimenting with trying to get the ground terrain to resemble this up-close, and also away from the camera.
If I can figure this out, I'll send both of you the files if you want.
ground1a.jpg
ground1b.jpg
Thanks,
RebBugler ...I'm not there yet, but still trying to get there!
davinci
wow that's great ground texture Davinci - I hope none of those Confederates are barefooted!!!
Re: SR1 Fictional RoundTops
Posted: Sat Nov 26, 2011 3:34 am
by Davinci
Hey, Thanks to
all for the comments!
I think that after twelve hours of banging my head against the wall that I have figured out a way of getting the ground to look like this in the game.
Basically, the game would show the tiles of the graphic files if the detail was too sharp, not good, but if they are stacked a certain way, the tile effect is not as noticeable.
Zeke LOL – that was amusing!
Chamberlain – very good ground if I can pull this off!
The attachment ground1a_2011-11-25.jpg is no longer available
davinci
Re: SR1 Fictional RoundTops
Posted: Sat Nov 26, 2011 5:04 am
by 2nd Texas Infantry
Hey, Thanks to
all for the comments!
I think that after twelve hours of banging my head against the wall that I have figured out a way of getting the ground to look like this in the game.
Basically, the game would show the tiles of the graphic files if the detail was too sharp, not good, but if they are stacked a certain way, the tile effect is not as noticeable.
Zeke LOL – that was amusing!
Chamberlain – very good ground if I can pull this off!
ground1a_2011-11-25.jpg
davinci
Those pictures are amazing!! Yes I would like those when you are done.
Re: SR1 Fictional RoundTops
Posted: Sat Nov 26, 2011 5:44 am
by Davinci
Those pictures are amazing!! Yes I would like those when you are done.
Hey,
2nd_Texas not a problem, I'll get them to you and
Crikey very soon!
Did you noticed the clumps of grass that I stole from your mod?
davinci
Re: SR1 Fictional RoundTops
Posted: Sat Nov 26, 2011 8:55 am
by 2nd Texas Infantry
Those pictures are amazing!! Yes I would like those when you are done.
Hey,
2nd_Texas not a problem, I'll get them to you and
Crikey very soon!
Did you noticed the clumps of grass that I stole from your mod?
davinci
Yeah. Looks good out there. I got a few more (grasses) and some other trees and such I can send your way.
when you want em.
Re: SR1 Fictional RoundTops
Posted: Tue Nov 29, 2011 8:49 pm
by Gfran64
Davinci,
Now you've gone and done it. Best ground I've seen.
Greg
Re: SR1 Fictional RoundTops
Posted: Tue Nov 29, 2011 9:42 pm
by Jack ONeill
DaV,
Outstanding job!
Jack B)
Re: SR1 Fictional RoundTops
Posted: Wed Nov 30, 2011 7:22 am
by Davinci
Davinci,
Now you've gone and done it. Best ground I've seen.
Thanks, and
you still get the
Award for the best screenshot ever posted on the other forum!
DaV,
Outstanding job!
Hey, I see that
you have found a home in the
Napoleon topic, excellent work on the OOB’s that you are working on!
davinci