Game still ending within a few minutes of start in Sandbox mode after 1.4

Game won't run. Keeps crashing. Hopefully we won't get any posts here, but if we do, we'll try to help you out. You can also post any bugs that you find here. IMPORTANT: Don't post mod related problems here!
kellysheroes
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Re: Game still ending within a few minutes of start in Sandbox mode after 1.4

Post by kellysheroes »

There are so many variables in there trying to handle every situation.

The fail grades are supposed to be points where the other guy is just done, no reason to continue.

When you play sandbox, the game will automatically add a fail check for each highest officer on each side.

If you are one of the highest officers:
[Init]
FailGrade=-2.0*(what you set as the win score of sandbox)

If it's not you then:
[init]
lvl1grade=-4000
lvl6grade=-500
lvl3grade=-2000
lvl2grade=-3000
lvl5grade=-1000
lvl4grade=-1500

These are all copied based on designer values and are moddable through the sdk in the sandbox scen ini files.

It sounds to me like you are not setting a win score for your sandbox scenario, or you have it set to 0, so it's reached very quickly.
What is the 20000 points setting I am setting at the start?

also this is what is in my .ini file
[init]
lvl1grade=-4000
carryover=0
lvl6grade=-500
lvl3grade=-2000
map=Gburg
strategicai=1
lvl2grade=-3000
weather=2
starttime=09:00:00
lvl5grade=-1000
failgrade=-39800
lvl4grade=-1500
sandbox=3
sandboxsize=4
why should I have to adjust the DEFAULT settings to play Sandbox? This is what you guys setup as the default .ini

I'm also playing Army vs Army and as I said Division Commander Anderson in Longstreets Corp. What the endgame message is saying is "ROUTED" -X amount of points ranging mostly from -2 to -8. The scenario is "Line of Sight". How can I be Routed when I've only lost maybe 8 men out of over 5000?
Last edited by kellysheroes on Sun Jan 01, 2012 2:59 am, edited 1 time in total.
BTW The Wargamer suks nowadays. :) They still talkin bout you Norb. Same ole fools and retards like Son of Montfort and Jarhead and most especially Gusington.
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norb
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Re: Game still ending within a few minutes of start in Sandbox mode after 1.4

Post by norb »

All that stuff looks ok, not sure why this happens to you and not anyone else. Narrow it down some and see when it happens, maybe there is some combination that you are using that we missed.

The reason you have to adjust the default settings is that we don't want to overwrite anyone's ini file. So sometimes when new screens are added or new variables are added, we cannot set their values in a patch. We can do it for new installs, but we would have to overwrite ini files and wipe out peoples saved settings in order to set them. So we opt out and figure that it's better for people to just go and check all the values the first time in.
kellysheroes
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Re: Game still ending within a few minutes of start in Sandbox mode after 1.4

Post by kellysheroes »

Do you think it is because I'm only playing a Division commander while most others are playing corps and army commanders? This has been happening to me also since before patch 1.4 I cannot have a decent sandbox game because of something that is saying I Failed just a few minutes into the scenario. Doesn't happen if I play a straight mission or scenario just Sandbox mode. Never happened with your other games either like Bull Run & 2nd Manassas when I played the Sandbox mode. It's just this game. Plus, I'm not going to invest in other Expansions if this is going to happen all the time to me. Love the game for the most part but I've always hated canned missions or scenarios and have always gone to Sandbox or skirmish mode of games first so it's a part of the game that must work best for me.
BTW The Wargamer suks nowadays. :) They still talkin bout you Norb. Same ole fools and retards like Son of Montfort and Jarhead and most especially Gusington.
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norb
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Re: Game still ending within a few minutes of start in Sandbox mode after 1.4

Post by norb »

Guess the only thing you can do is do a little testing on your end and figure out which setting is causing the issue. It didn't happen to us during our testing and I don't see anyone else complaining about it, so if you can figure out which setting it is we'll make sure it gets fixed. This always happens as you expand the options, some combinations get through.
kellysheroes
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Re: Game still ending within a few minutes of start in Sandbox mode after 1.4

Post by kellysheroes »

It appears to only be happening when I play the "Line of Sight" sandbox mode. Since the AI DOES NOTHING but STAND there except for the ARTILLERY fire the ARMY COmmander LEE takes the full amount of the -4000 points in a matter of MINUTES. Thus that's why I'm seeing such LOW numbers on MY leader (Anderson) when the sandbox scenario ends. I've jacked those number up to kingdom come in that sandbox scenario.ini file and it still happens.

Play ARMY vs ARMY as Anderson's Division with just the DEFAULT .ini settings in the "LINE OF SIGHT" sandbox scenario and watch what happens before 9:30. Don't do anything just let it run.

Also watch the silliness of the Artillery and Couriers. Since you'll be playing Anderson on the Confederate side you'll see what I'm talking about. Artillery brigades just walk right up and into Union fire without stopping until they are routed.

Also, what is this limber/unlimber at the speed of light now? I can't even get a melee unit close to an artillery regiment now before it's limbered and half a mile away.

EDIT: My most recent game ended in 22 minutes with me -7, A.P. Hill: -2142 and General Lee: -3081

All damage is from artillery fire no troups ever face off at each other.
Last edited by kellysheroes on Mon Jan 02, 2012 7:40 pm, edited 1 time in total.
BTW The Wargamer suks nowadays. :) They still talkin bout you Norb. Same ole fools and retards like Son of Montfort and Jarhead and most especially Gusington.
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Little Powell
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Re: Game still ending within a few minutes of start in Sandbox mode after 1.4

Post by Little Powell »

In my experience, Line Of Sight works best for smaller size battles and MP. Division works well, but anything above that and things get a little hectic, hence getting a defeat score so quickly.

A typical and enjoyable Sandbox setup for me is Hunt Them Down, Division size. I will choose a Division commander (like AP Hill at Antietam) set maybe 3 or 4 OBJ's, 100 points each, with 5 min time limits. I also don't set an end time because I can usually tell when it's time to quit and don't like to be restricted by a time limit.
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Re: Game still ending within a few minutes of start in Sandbox mode after 1.4

Post by Marching Thru Georgia »

kellysheroes wrote:
EDIT: My most recent game ended in 22 minutes with me -7, A.P. Hill: -2142 and General Lee: -3081
That is as it should be. Winning and losing is based on the score of the most senior commander, in this case, Lee. Your score is not the sole determinant of winning or losing the battle. You're part of a team. If you want it to be otherwise, then pick a division sized battle and be the division commander. Then the result will rest entirely on your shoulders.
Also watch the silliness of the Artillery and Couriers. Since you'll be playing Anderson on the Confederate side you'll see what I'm talking about. Artillery brigades just walk right up and into Union fire without stopping until they are routed.
Pick an OOB with the artillery distributed within each infantry division. The artillery divisions that you are referring to don't work properly. This has always been the case.
Also, what is this limber/unlimber at the speed of light now? I can't even get a melee unit close to an artillery regiment now before it's limbered and half a mile away.
Impending doom focuses the mind and body as nothing else can. :)
I can make this march and I will make Georgia howl.
kellysheroes
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Re: Game still ending within a few minutes of start in Sandbox mode after 1.4

Post by kellysheroes »

So in other words what you are telling me is I really CAN'T PLAY ARMY vs ARMY? I mean I can but the battles will be over in minutes if there's not some way to add some parameters so that the battle doesn't end unless 'I' Fail?

This wasn't an issue with Bull Run or 2nd Manassas as those games would play out down to the very last man as long as "I" didn't get failing numbers or our side got overwhelming numbers vs the AI opponent.

Sandbox isn't what sandbox means in other games. It's usually means open ended and you can play "unlimited" amount of time any way YOU want to.

I wanted to play the battle of Gettysburg with both armies facing one another and run to the rescue of a failing division as I used to do in Bull Run and 2nd Manassas.

I would appreciate a Sandbox that doesn't end unless "I" Fail. Just one MEETING engagement would do fine. Army vs Army size with the FULL OOB of the Gettysburg battles because myii system has very little lag problems running 150,000 men on the screen at one time or thereabouts I'm not quite sure what the ratio is I'm using (whatever default is). But, I can pan the screen from one side to the other with minimal jerkiness in the screen and it's an awesome sight i must say being able to do that.

Thanks for the help anyways. If you ever make one where I can play Army vs Army without it ending so quickly let me know. At least 4 hours would be better than this.
BTW The Wargamer suks nowadays. :) They still talkin bout you Norb. Same ole fools and retards like Son of Montfort and Jarhead and most especially Gusington.
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Re: Game still ending within a few minutes of start in Sandbox mode after 1.4

Post by Marching Thru Georgia »

kellysheroes wrote:
So in other words what you are telling me is I really CAN'T PLAY ARMY vs ARMY?
In army vs army play the most men you can have on the field is 80-90,000 total. Otherwise, the game will grind to a halt. For larger numbers than that, you'll have to increase the sprite ratio. Try 1:10. You'll be able to use the entire June 30th OOB.
Sandbox isn't what sandbox means in other games. It's usually means open ended and you can play "unlimited" amount of time any way YOU want to.
What's stopping you? When the game tells you you've been soundly beaten, just continue the battle. The AI won't mind.
I can make this march and I will make Georgia howl.
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norb
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Re: Game still ending within a few minutes of start in Sandbox mode after 1.4

Post by norb »

You can also easily do a sandbox mod and change all the values in the files. It would be good for us to not do an end game check right away. Just download the sdk, and take a look at the sandbox folder. There are starting values for each side and it would be fairly each to change these to very high numbers. Also, it would be good to have a score of 0 mean that you do not want any scoring checks. These would be both good additions to the game. Sorry we missed these, but there are so many ways to play the game, that some of the variations slip by.
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