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Re: Courier play
Posted: Thu Mar 08, 2012 3:45 am
by KG_Soldier
What about those of us who us both?
Change your vote daily.
Re: Courier play
Posted: Thu Mar 08, 2012 3:49 am
by con20or
What about those of us who us both?
Change your vote daily.
Promote that man!
Re: Courier play
Posted: Fri Mar 09, 2012 3:22 am
by con20or
I dont know what way to read this - but im really (pleasantly) surprised at the result.
Or does it just mean courier players are more likely to post on the forum:)
Re: Courier play
Posted: Fri Mar 09, 2012 3:40 am
by gbs
Couriers is the ONLY way I play.
Re: Courier play
Posted: Fri Mar 09, 2012 3:45 am
by KG_Soldier
In the MP community, no doubt more people play without couriers. That doesn't mean in any way it's better to play without couriers than with them, though.
I don't particularly like playing courier by brigade. Seems to me very few brigade commanders sent couriers to their regiments telling them to wheel one way or the other or to change formations and such. I mean. . . I've played courier games where I sent literally hundreds of couriers in an hour and a half battle.
To me, the realistic way to play couriers is courier by division, and then don't tc the ai brigade commanders, just give them movement and stance orders (defend, probe, attack, etc.). But most of the GCM MP players (including me) prefer to micromanage their regiments, so we play courier games only on rare occasions.
Re: Courier play
Posted: Fri Mar 09, 2012 6:34 am
by A.S. Johnston
Couriers and HITS and I hope to find someone who can mod to include cavalry brigades so that we can utilize the horsemen for scouting and screening and pursuit of a defeated foe ... okay and protecting the odd artillery battery position, if nothing else is on offer.
And I prefer - if we don't have any players in the brigade positions - to play as a division CO and do as KG-Soldier describes don't tc them and give them only movement and stance orders rather than micro-manage them.
Re: Courier play
Posted: Fri Mar 09, 2012 2:25 pm
by con20or
Yeh - I think more AI feedback is my number one wish. Enemy location, size, etc.
Re: Courier play
Posted: Fri Mar 09, 2012 3:25 pm
by Martin James
Yeh - I think more AI feedback is my number one wish. Enemy location, size, etc.
Mine too con20or. It would also make SP more like MP.
Martin
Re: Courier play
Posted: Fri Mar 09, 2012 4:36 pm
by BigBlue
Couriers and HITS are what makes the game for me and gives it the edge over the competition.
Pretty sure I would not have made the purchase without them!
Re: Courier play
Posted: Fri Mar 09, 2012 10:19 pm
by Jack ONeill
I agree with KG_Soldier on this one. Too many couriers running about at Brigade level.
I play Courier that way also - I take command of every Brigade/Battery in my command, primarily just to get them where I want them to go. Once in action, I will release the Infantry Brigades to fight on thier own. I keep the Batteries under my command, though. They do some odd things if you don't. After the action has started, if I need to move a brigade to somewhere, or advance, I'll ride over and TC from the commander. This is my nod to history, along the lines of "If you want it done right, do it yourself." Failing that, I'll send a blank courier to the Brigade in question, them TC from there. This can be a real nail-biter, as you have to have the discipline to watch and wait for the courier to arrive before you can use the Brigade in question.
Another note - someone said earlier about some of his troops heading off in the wrong direction or down the wrong road. Does the name W.H.L. Wallace ring a bell? On the 1st. day at Shiloh, his Division was ordered to march to the Shiloh area Battlefield. He received the orders, got his men moving on time and, because of crappy maps or whatever, proceeded to take the wrong road. He got lost and spent the whole day marching around Tennessee, reaching the Battlefield that evening.
Sounds like you had a bit of real-life there, eh? Is this a great game or what?
Jack B)