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Re: Age of Sail

Posted: Tue Apr 10, 2012 12:25 am
by con20or
yeh, its a bit pricey for a game released in 2005....im downloading the demo now.

i like the idea of a naval campaign between the batles.

Re: Age of Sail

Posted: Tue Apr 10, 2012 12:35 am
by william1993
They have in the demo a full campaign at the end, and I think one of the main game campaigns are playable, the one where the French come across the ocean to help the Americans during the revolution, that one.

Re: Age of Sail

Posted: Tue Apr 10, 2012 11:47 am
by con20or
It might be a hidden gem, but it was an extremely clunky UI, i switched it off almost straight away.

Thanks for the tipoff though William!

Re: Age of Sail

Posted: Tue Apr 10, 2012 3:20 pm
by william1993
UI?

Re: Age of Sail

Posted: Tue Apr 10, 2012 4:34 pm
by con20or
User Interface

Re: Age of Sail

Posted: Sat Apr 14, 2012 1:43 pm
by con20or

I was part of a big community (Sea Lords) who played AoS2 to death
I have this, but I remember it being very buggy. Plus I have the add-on, privateers bounty. I might try and reinstall them. Is there any mods you would recommend?

I do remember there being LOADS of commands that never worked, even though they were on th toolbar. Like soundings, or all of the fleet command buttons.

Re: Age of Sail

Posted: Sat Apr 14, 2012 2:06 pm
by Martin James
I remember that too. Really buggy. Nice looking game though, and I always wanted it to work.

Martin

Re: Age of Sail

Posted: Sat Apr 14, 2012 2:10 pm
by con20or
Yeh, I remember the first scenario loaded with a shattering instantaneous broadside that sank the three enemy ships you were pursuing!

Re: Age of Sail

Posted: Sat Apr 14, 2012 6:06 pm
by Saddletank
There were 2 or 3 patches that Akella issued that helped fix a few of the worst bugs. Boarding in MP was a no-no though, it always crashed the game.

We used to play some fairly good games, 4 players a side sometimes, though I do remember it was painful to have to live with the MP crashes and such.

Casting the lead worked very well, but you had to be sailing at 2 knots or under to use it. Over that speed it did not work and I assumed that was designed in. I recall there was one SP scenario with some enemy ships anchored inshore of some shoals and there were only a couple of deep water channels to allow you to get near them so I crept in at 2 knots, sounding with the lead for ages; very imersive. Despite its bugs and shortcomings no other Age of Sail game has come close, before or since.

A couple of the SeaLords group were quite good with modding and I know we fixed a few issues with some mods made for our community, plus one of our group made a very good ship and scenario editor. I made a stackload of scenarios for that game and even ran a quite successful campaign set in the Black Sea between the Russians and Turks.

I have no idea if I have any of that stuff still on my computer as I've gone through several machines since then.

*has checked* Yep, still got them. LOADS of stuff - the v1.56 patch from Akella, loads of scenarios, fleet lists, the ship and scenario editor... a real goldmine. Wonder if I could upload them somewhere?

I seem to have lost my rules for the Black Sea campaign though... pity.

Re: Age of Sail

Posted: Sat Apr 14, 2012 8:44 pm
by con20or
Bah - got home from work and tried to find it but cant see it anywhere...

Glad to hear the soundings worked, it was a nice feature.