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Re: Secessionville Map - Released
Posted: Sun Jun 17, 2012 2:12 am
by Marching Thru Georgia
Great job Little Powell. We just played a 2 1/2 hr. Hits & Courier MP game. This is a great map with great lighting effects. It makes the enemy very hard to see. Watching the brigades advance and deploy reminded me of Borodino. I kept looking for the cuirassiers to ride through.
We had to mod the water movement penalties for sandbox play. Since the units can start in the water, it takes a very long time to move onto dry land. Again, well done.
Re: Secessionville Map - Released
Posted: Sun Jun 17, 2012 2:18 am
by Little Powell
Great job Little Powell. We just played a 2 1/2 hr. Hits & Courier MP game. This is a great map with great lighting effects. It makes the enemy very hard to see. Watching the brigades advance and deploy reminded me of Borodino. I kept looking for the cuirassiers to ride through.
We had to mod the water movement penalties for sandbox play. Since the units can start in the water, it takes a very long time to move onto dry land. Again, well done.
Thanks for the compliments MTG. Yeah, there is a lot of water and marsh on the map.. But you can't have a James Island map without it. About starting in water; I will keep that in mind.. Ultimately, we need to find a way to prevent the player from starting in water in Sandbox... But that is for a future release.
Thanks again, glad you guys enjoyed your game.
Re: Secessionville Map - Released
Posted: Sun Jun 17, 2012 2:22 am
by 2nd Texas Infantry
Great job Little Powell. We just played a 2 1/2 hr. Hits & Courier MP game. This is a great map with great lighting effects. It makes the enemy very hard to see. Watching the brigades advance and deploy reminded me of Borodino. I kept looking for the cuirassiers to ride through.
We had to mod the water movement penalties for sandbox play. Since the units can start in the water, it takes a very long time to move onto dry land. Again, well done.
I don't know how he grayscaled or the csv penalties on the water are, or what you did...but there should be a unit no halt on the water and a heavy, heavy, fatigue penalty on them. I haven't played on it since I added the new water to it.
Re: Secessionville Map - Released
Posted: Sun Jun 17, 2012 6:00 am
by Michigander
Awesome! This is one of my Favorite engagements of the war.
I did just download it, and I can't get passed the loading screen.. I get a message when I leave the game saying it couldn't find SEC. Dat. Maybe a bad install? I put the installation path as my mods folder.
Re: Secessionville Map - Released
Posted: Sun Jun 17, 2012 6:30 am
by Little Powell
Do you have the latest 1.4 patch?
Actually, you don't want to put the installation path as your Mods folder, you will want to put it as the main directory of your game. It doesn't install everything to the mods folder, it throws the dat file in the Maps folder. So again, you'll want to point it to your main install of the game:, example:
C:\NorbSoftDev\Scourge of War - Gettysburg
Re: Secessionville Map - Released
Posted: Sun Jun 17, 2012 7:08 am
by Little Powell
Download link updated to version 1.1. Our friend MTG pointed out a couple minor road issues that I thought I'd fix real quick. So you can either redownload and install over your 1.0 version, or just grab the attached file, unzip, and place in your Mods\Secessionville\Maps folder and overwrite.
Re: Secessionville Map - Released
Posted: Sun Jun 17, 2012 8:35 am
by Michael Slaunwhite
Spawning...
The attachment screen0002_2012-06-17.jpg is no longer available
Re: Secessionville Map - Released
Posted: Sun Jun 17, 2012 11:35 am
by bafonetto
Congratulations. It is a gem !
Re: Secessionville Map - Released
Posted: Sun Jun 17, 2012 2:34 pm
by montecristo1981
nice tnx!
Re: Secessionville Map - Released
Posted: Sun Jun 17, 2012 3:00 pm
by Chamberlain
Great job
LP,
Congrats are in order on a job well done, and you should be receive a battlefield Commission !!
Chamberlain