Re: Peninsular Mod v1 (requires Road to Wagram v1.4)
Posted: Thu Jul 26, 2012 4:35 pm
Gunship,
Loaded your mod and it fired right up and ran great. Maybe you should design cars? It's great to have the 95th back in action on the Peninsula, chasing off the "Monster of Europe".
Yes, that was me with the OOBs, I had access to Oman's volumes and too much time on my hands. It's a personal preference thing with how you handle battalions that were sometimes over 1000 men. In TC2M and SOWGB, the movements of infantry units began to look a bit strange when they got above 850-900 men or so. The right/left wheels looked more like slithering snakes with the center-pivot thing. But then the nomenclature got a bit ungainly when I used names like "Right Wing, 2nd Battalion, 32nd Foot." Your naming system seems to be the most efficient. I also couldn't help but include the unofficial names (King's Own, etc.) just for fun (why else?). Great Mod, thank you again.
One thing to keep in mind is the brigade formation. For example, in the your Vimiero OOB, in Hill's brigade, the first two regiments are 1/5th Foot (Right) and 1/5th Foot (Left), which will put the Right companies to the left of the Left companies. Also the next two units are the 1/9th Foot (Right & Left). In battle line, the 1/9 units would be split on either side of the 1/5th. Double line would look more appropriate, but the right and left would still be reversed. There are probably six people on the planet who would care; once the shooting starts, I don't look at the unit names so much. ("You go there, quickly!")
I don't have as much time these days, but I'll be happy to help edit OOBs of this mod if need be.
Loaded your mod and it fired right up and ran great. Maybe you should design cars? It's great to have the 95th back in action on the Peninsula, chasing off the "Monster of Europe".
Yes, that was me with the OOBs, I had access to Oman's volumes and too much time on my hands. It's a personal preference thing with how you handle battalions that were sometimes over 1000 men. In TC2M and SOWGB, the movements of infantry units began to look a bit strange when they got above 850-900 men or so. The right/left wheels looked more like slithering snakes with the center-pivot thing. But then the nomenclature got a bit ungainly when I used names like "Right Wing, 2nd Battalion, 32nd Foot." Your naming system seems to be the most efficient. I also couldn't help but include the unofficial names (King's Own, etc.) just for fun (why else?). Great Mod, thank you again.
One thing to keep in mind is the brigade formation. For example, in the your Vimiero OOB, in Hill's brigade, the first two regiments are 1/5th Foot (Right) and 1/5th Foot (Left), which will put the Right companies to the left of the Left companies. Also the next two units are the 1/9th Foot (Right & Left). In battle line, the 1/9 units would be split on either side of the 1/5th. Double line would look more appropriate, but the right and left would still be reversed. There are probably six people on the planet who would care; once the shooting starts, I don't look at the unit names so much. ("You go there, quickly!")
I don't have as much time these days, but I'll be happy to help edit OOBs of this mod if need be.