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Re: Getting the sprits that came with the CD to work

Posted: Sun Oct 21, 2012 4:47 pm
by Davinci
Here is a picture of the default grey, and the grey with the brown-hat , both are named CSA_1 !
The attachment grey.jpg is no longer available
davinci

Re: Getting the sprits that came with the CD to work

Posted: Sun Oct 21, 2012 5:01 pm
by Crikey
D- Hmmm. I see what you mean.

Unless there's some naming difference, which I don't think there is, I'm wondering whether the use of packed sprites in 1.4 means that unpacked sprites with the same name (and accompanying old style csvs) can show up in game too when Inf_1 is mentioned in an OOB. The game engine obviously still accepts unpacked sprites if the csvs are there.

Re: Getting the sprits that came with the CD to work

Posted: Sun Oct 21, 2012 5:20 pm
by Davinci
D- Hmmm. I see what you mean.
The game engine obviously still accepts unpacked sprites if the csvs are there.
Yes, half of the uniforms that I'm using are not packed in the new method!

So, to get around the same named used for both of them, I renamed the brown-hat to CSA_15, so that both of them can be used together.

I thought that I would have to start another game, but they worked on the saved-game that I'm playing at the moment.

I didn't put in the uniform with the shorts - but I'll probably try the union-troops with the hat later on down the road!

davinci

Re: Getting the sprits that came with the CD to work

Posted: Sun Oct 21, 2012 5:28 pm
by Crikey
D - sorry if I wasn't clear. What I meant was perhaps you can use the same names as the packed and unpacked sprites don't clash - i.e. they both show up when an OOB is loaded as the engine recognises them from different sources.

In effect renaming may only have been needed when all sprites were unpacked.

Hope that makes sense.

Re: Getting the sprits that came with the CD to work

Posted: Sun Oct 21, 2012 5:44 pm
by Davinci
D - sorry if I wasn't clear. What I meant was perhaps you can use the same names as the packed and unpacked sprites don't clash - i.e. they both show up when an OOB is loaded as the engine recognises them from different sources.

In effect renaming may only have been needed when all sprites were unpacked.

Hope that makes sense.
OK, yeah - you are probably correct, the packed ones are named using a type of code.

Such as.....
GFX_CSA_Inf_01-1_Walk,CI01W,1,0.8,16,14,30,0

But, I'm used to doing things the hard-way, the easy way never seems to make sense to me!

davinci