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Re: Porting Over sprites from TC2M

Posted: Sun Jul 21, 2013 7:45 am
by Davinci
Hey, can you give me the Link from where you downloaded them from?

I'm confused by how you had original numbers, and now you have a different number of files.

davinci

Re: Porting Over sprites from TC2M

Posted: Sun Jul 21, 2013 8:14 am
by Jack ONeill
DaV,

Massive apologies!!! I should have posted this explanation of that.

Since I was basing the British attempt on the Prussian Landwehr from Gunship, I created/copied the existing Graphics files to match the number of files for the Ported NapMod sprites. Looking at the existing NapMod sprites graphics files, they seemed to be the same, even though they were numbered consecutively. I copied the British Graphics so they would correspond to the numeric sequence in the "textures" file. So, were it says Now" are the copied files. Where it says "Original" are how many they started with. Hope that makes sense.

Jack B)

Re: Porting Over sprites from TC2M

Posted: Sun Jul 21, 2013 8:39 am
by Davinci
I created/copied the existing Graphics files to match the number of files for the Ported NapMod sprites. Looking at the existing NapMod sprites graphics files, they seemed to be the same, even though they were numbered consecutively.
Yes, I agree that that would be the best way to do it!

Do you have a link as to where I can download them?

Basically, it would probably take a thousand words to explain something that I might be able to do in several hours. If I can convert them I will, if not I'll say that I can't figure this out!

davinci

Re: Porting Over sprites from TC2M

Posted: Sun Jul 21, 2013 8:47 am
by Cleaburn
Hey D or J I have the greymod 5 works great on high res if you want it with all the stuff let me know I use it all the time no issues,,,,,

Re: Porting Over sprites from TC2M

Posted: Sun Jul 21, 2013 8:48 am
by Cleaburn
yep those are the guys D those are the guys along with the Cav and the artillery dudes would be awesome....

Re: Porting Over sprites from TC2M

Posted: Sun Jul 21, 2013 8:49 am
by Jack ONeill
DaV,

Our old home -

MadMinutegames website - Forum - Modder's corner, Horse and Musket Mod, page 1 - Topic Minden update. All the Graphics and data files are there.

Jack B)

Re: Porting Over sprites from TC2M

Posted: Sun Jul 21, 2013 10:48 am
by Davinci
@Jack -OK, files are downloaded.

What is the name of the unit that you are trying to convert?

davinci

Re: Porting Over sprites from TC2M

Posted: Sun Jul 21, 2013 11:22 am
by Jack ONeill
DaV,

I hadn't thought that far. Had stuck the BR_Inf designation in a place of a NapMod Brit regiment in the Rolica OOB as a test. Trying to just get the sprites to work and would have dealt with actual units later. Any British musketeer Battalion/Regiment would do. Thanks.

Jack B)

Re: Porting Over sprites from TC2M

Posted: Sun Jul 21, 2013 12:44 pm
by Davinci
OK, I only did the Hi-Res during this experiment!

I haven't tested out the firing yet, these files are sort of confusing me, they are not the same sizes as the default files.

I'll continue this tomorrow!
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davinci

Re: Porting Over sprites from TC2M

Posted: Sun Jul 21, 2013 1:11 pm
by Davinci
@Jack - OK, the firing sequence seems to work, but the units are firing too fast so that part probably needs to be adjusted. I'm not sure what the correct values are!

Here are the example files that I have from converting one Hi-Res unit.
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I would recommend that you rename the rest of the files like this example, before converting them over to this game. This helps to use the default files as a format.
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davinci