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Re: Take Command vs. Scourge Of War
Posted: Sun Aug 04, 2013 3:43 am
by Yankee Rebel
Here is a BatRep that I wasen't to thrilled about because the lack of re-enforcements. I played a battle using a rebel brigade going up against a massive Union force at the battle of Chancellorsville. I was ordered to attack the center and left flank of there line, but only when other units were ordered to attack the Union right flank as a coordinated effort. My (only units I were in contol of) was a brigade of 1700 men ordered to attack the Union center and left flank. I noticed before the battle developed, there was a very large brigade to my rear used for reserves, or so I thought. The attack:
I sent in 3 of my regiments to attack with one in reserve. The rebel units to my left also attacked in order as ordered. They enveloped the Union right as planned and my attack on the center and left went off superbly. By then, my score was 500+. The Union line was on the verge of being crushed. However, to my suprise. The Rebel brigade to my rear never entered the battle and our attack soon sputtered out completely. With more Union Brigades entering the battlefield in the far distance, it was just a matter of time. With the Union right and center smashed, it should have been an easy victory. Minor maybe or even a major. When the battle was over, we had a major defeat. But why? I asked. My own brigade performed at a top notch level and I had a great score. But the other units involved in the attack lacked any good score at all. So, with that huge Rebel Brigade to my back was never moved out of its position (computer controlled). That would have been the decisive move if it was ordered into the battle. A major blunder that would have (NO DOUBT) changed the outcome. A sad battle to say the least. I wanted to share that BatRep with all you guys. Im sure you all have similar engagements.
Re: Take Command vs. Scourge Of War
Posted: Sun Aug 04, 2013 3:50 am
by Yankee Rebel
Sorry, I posted that message twice by mistake. When I submitted the first time, it took about ten minutes of them if I could. Anyways, Good evening guys.
Re: Take Command vs. Scourge Of War
Posted: Sun Aug 04, 2013 6:56 am
by RDBoles
That is the beauty of this game, you don't quite know if reinforcements will come up at all. To get a better chance, send two courier messages, one to your division commander, in this case, and one directly to the brigade in question. Also send the message as soon as possible, you may get another chance with multiple messages.
Re: Take Command vs. Scourge Of War
Posted: Sun Aug 04, 2013 7:05 am
by Flanyboy
Here is a BatRep that I wasen't to thrilled about because the lack of re-enforcements. I played a battle using a rebel brigade going up against a massive Union force at the battle of Chancellorsville. I was ordered to attack the center and left flank of there line, but only when other units were ordered to attack the Union right flank as a coordinated effort. My (only units I were in contol of) was a brigade of 1700 men ordered to attack the Union center and left flank. I noticed before the battle developed, there was a very large brigade to my rear used for reserves, or so I thought. The attack:
I sent in 3 of my regiments to attack with one in reserve. The rebel units to my left also attacked in order as ordered. They enveloped the Union right as planned and my attack on the center and left went off superbly. By then, my score was 500+. The Union line was on the verge of being crushed. However, to my suprise. The Rebel brigade to my rear never entered the battle and our attack soon sputtered out completely. With more Union Brigades entering the battlefield in the far distance, it was just a matter of time. With the Union right and center smashed, it should have been an easy victory. Minor maybe or even a major. When the battle was over, we had a major defeat. But why? I asked. My own brigade performed at a top notch level and I had a great score. But the other units involved in the attack lacked any good score at all. So, with that huge Rebel Brigade to my back was never moved out of its position (computer controlled). That would have been the decisive move if it was ordered into the battle. A major blunder that would have (NO DOUBT) changed the outcome. A sad battle to say the least. I wanted to share that BatRep with all you guys. Im sure you all have similar engagements.
Now you know how many Union commanders must have felt at Antietam eh? What you described basically perfectly summed that battle up lol...
Re: Take Command vs. Scourge Of War
Posted: Sun Aug 04, 2013 1:47 pm
by Saddletank
Sounds exactly like a post-action account any officer would really have written! Not every battle goes to plan and you don't always wipe the floor with the AI like you can in games like Total War. SoW is in a class of its own in this regard. People complain about the "10 year old graphics" but they are just brain-washed into liking eye-candy by developers that produce pretty-looking games that completely lack substance. In SoW's case the game is working hard producing a clever AI, a terrain map that really makes sense and works (and the AI also sees and uses - quite unlike TWs maps) and of course 1000s and 1000s of sprites.
The biggest MP game I have played had 40,000 men on one side vs 60,000 on the other, so that's 25,000 sprites on the map, plus many courier animations and the dead bodies, smoke, etc. It's amazing that the game can do this. I'm also a little annoyed that SoW doesn't have a bigger community. I hope Matrix and NSD can work together in the future to get these games a higher profile.
Re: Take Command vs. Scourge Of War
Posted: Mon Aug 05, 2013 8:58 am
by Flanyboy
Also fwiw the graphics really look at leap forward in Brandy Station. Granted I help test and all but that map is gorgeous... or at least I think so. The ground textures were the real noticeable improvement for me.
Re: Take Command vs. Scourge Of War
Posted: Mon Aug 05, 2013 10:38 pm
by Saddletank
Yes, Brandy Station does look magnificent. Mind you the recent rework of the original maps ground textures makes them look so much better. I really hope NSD applies them to the Pipe Creek and Chancellorsville maps.
Re: Take Command vs. Scourge Of War
Posted: Tue Aug 06, 2013 11:08 am
by IronBMike
I have said many times, although no one seems to agree, that the visuals in TC2M are far better than SOW.
Re: Take Command vs. Scourge Of War
Posted: Tue Aug 06, 2013 4:57 pm
by Saddletank
Can you post up some screenshots to support that?
Re: Take Command vs. Scourge Of War
Posted: Tue Aug 06, 2013 5:51 pm
by Little Powell
I have said many times, although no one seems to agree, that the visuals in TC2M are far better than SOW.
Everyone is entitled to their opinion here and I accept and respect all criticism of the game. But wow.. This statement just has me scratching my head..
