Re: TWI 1836 - Testing
Posted: Thu Mar 20, 2014 3:10 am
I tried using the Mexican Army in a Kansas setting. My machine is an HP Vista 32 bit converted to Windows 8. The first thing I noticed was that the map I consulted was oversize. It really wasn't a problem save that I couldn't see the entire map, and I quickly learned that the escape button would quit the map in order to continue the game. Toward the end of the scenario, I was ahead very handily, so I accelerated the game. Again, no problems. However, when I switched from "me" to the chain of command screen, the game stopped. For what good it might do, I enclose a copy of the log:
Game Launched
17:52:20 Version:SOWGB
1.6100
17:52:20 Reading Key: SOFTWARE\NorbSoftDev\SOWCV
17:52:23 Loading Defined Lists
17:52:23 Initializing
17:52:24 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\North and South Intro
17:52:24 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Peninsular CSVs
17:52:24 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Penninsular Patch 01
17:52:24 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\KSNapoleonModLarge
17:52:24 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Mexico 1836
17:52:24 Ansi:16, TexH:4096, TexW:4096
17:52:24 SowGB Loaded
17:52:24 17:52:24
17:53:35 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Peninsular
17:53:35 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\North and South Intro
17:53:35 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Peninsular CSVs
17:53:35 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Penninsular Patch 01
17:53:35 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\KSNapoleonModLarge
17:53:35 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Mexico 1836
17:53:35 Loading SandBox
17:53:35 Load your muskets...
17:53:35 17:53:35
17:53:35 Loading SandBox
17:53:35 Loading Map (KS)
07:00:00 Loading Defined Lists
07:00:00 Loading Graphics
07:00:00 ----------------loading: GFX_Obj_Major
07:00:00 ----------------loading: GFX_Obj_UMajor
07:00:00 ----------------loading: GFX_Obj_CMajor
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 ----------------loading: GFX_Burst_Solid_NAP
07:00:00 Loading Arsenal
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 ----------------loading: FR_GENERAL_WALK
07:00:00 ----------------loading: FR_GENERAL_STAND
07:00:00 ----------------loading: FR_GENERAL_GALLOP
07:00:00 ----------------loading: FR_GENERAL_DEATH
07:00:00 ----------------loading: GFX_Mexico_1836
07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 ----------------loading: GFX_Wheel
07:00:00 ----------------loading: GFX_Mexico_Death
07:00:00 ----------------loading: FR_OFFICERMOUNTED_WALK
07:00:00 ----------------loading: FR_OFFICERMOUNTED_STAND
07:00:00 ----------------loading: FR_OFFICERMOUNTED_GALLOP
07:00:00 ----------------loading: FR_OFFICERMOUNTED_DEATH
07:00:00 ----------------loading: GFX_Mex_Unit
07:00:00 ----------------loading: GFX_Mexico_Mat
07:00:00 ----------------loading: FR_LGREN_MARCH
07:00:00 ----------------loading: FR_LGREN_STAND
07:00:00 ----------------loading: FR_LGREN_LOAD
07:00:00 ----------------loading: FR_LGREN_READY
07:00:00 ----------------loading: FR_LGREN_FIRE
07:00:00 ----------------loading: FR_LGREN_DBLQUIK
07:00:00 ----------------loading: FR_LGREN_CHARGE
07:00:00 ----------------loading: FR_LGREN_MELEE
07:00:00 ----------------loading: FR_LGREN_PRONE
07:00:00 ----------------loading: FR_LGREN_DEATH
07:00:00 ----------------loading: FR_OB_MARCH
07:00:00 ----------------loading: FR_OB_STAND
07:00:00 ----------------loading: FR_OB_DBLQUIK
07:00:00 ----------------loading: FR_OB_MELEE
07:00:00 ----------------loading: FR_OB_PRONE
07:00:00 ----------------loading: FR_FUS3_DEATH
07:00:00 ----------------loading: GFX_Mex_Guid
07:00:00 ----------------loading: WES_FUS_MARCH
07:00:00 ----------------loading: WES_FUS_STAND
07:00:00 ----------------loading: WES_FUS_LOAD
07:00:00 ----------------loading: WES_FUS_READY
07:00:00 ----------------loading: WES_FUS_FIRE
07:00:00 ----------------loading: WES_FUS_DBLQUIK
07:00:00 ----------------loading: WES_FUS_CHARGE
07:00:00 ----------------loading: WES_FUS_MELEE
07:00:00 ----------------loading: WES_FUS_PRONE
07:00:00 ----------------loading: WES_FUS_DEATH
07:00:00 ----------------loading: FR_FUS3_MARCH
07:00:00 ----------------loading: FR_FUS3_STAND
07:00:00 ----------------loading: FR_FUS3_DBLQUIK
07:00:00 ----------------loading: FR_FUS3_CHARGE
07:00:00 ----------------loading: FR_FUS3_MELEE
07:00:00 ----------------loading: FR_FUS3_PRONE
07:00:00 ----------------loading: FR_FUS3_LOAD
07:00:00 ----------------loading: FR_FUS3_READY
07:00:00 ----------------loading: FR_FUS3_FIRE
07:00:00 ----------------loading: ONAS_FUS_MARCH
07:00:00 ----------------loading: ONAS_FUS_STAND
07:00:00 ----------------loading: ONAS_FUS_LOAD
07:00:00 ----------------loading: ONAS_FUS_READY
07:00:00 ----------------loading: ONAS_FUS_FIRE
07:00:00 ----------------loading: ONAS_FUS_DBLQUIK
07:00:00 ----------------loading: ONAS_FUS_CHARGE
07:00:00 ----------------loading: ONAS_FUS_MELEE
07:00:00 ----------------loading: ONAS_FUS_PRONE
07:00:00 ----------------loading: ONAS_FUS_DEATH
07:00:00 ----------------loading: FR_VOLT_MARCH
07:00:00 ----------------loading: FR_VOLT_STAND
07:00:00 ----------------loading: FR_VOLT_LOAD
07:00:00 ----------------loading: FR_VOLT_READY
07:00:00 ----------------loading: FR_VOLT_FIRE
07:00:00 ----------------loading: FR_VOLT_DBLQUIK
07:00:00 ----------------loading: FR_VOLT_CHARGE
07:00:00 ----------------loading: FR_VOLT_MELEE
07:00:00 ----------------loading: FR_VOLT_PRONE
07:00:00 ----------------loading: FR_VOLT_DEATH
07:00:00 ----------------loading: GFX_Mexico_Ald
07:00:00 ----------------loading: GFX_Mexico_Gu
07:00:00 ----------------loading: GFX_Mexico_Tol
07:00:00 ----------------loading: FR_ART_GUNLIMBERED_MOVE
07:00:00 ----------------loading: FR_ART_GUNLIMBERED_STAND
07:00:00 ----------------loading: FR_FUS_DEATH
07:00:00 ----------------loading: FR_ART_GUN_BROKEN
07:00:00 ----------------loading: FR_ART_LIMBER_MOVE
07:00:00 ----------------loading: FR_ART_LIMBER_STAND
07:00:00 ----------------loading: FR_ART_TRAIN_HORSES_WALK
07:00:00 ----------------loading: FR_ART_TRAIN_HORSES_STAND
07:00:00 ----------------loading: AUS_ART_GUNLIMBERED_MOVE
07:00:00 ----------------loading: AUS_ART_GUNLIMBERED_STAND
07:00:00 ----------------loading: AUS_GRENZER_DEATH
07:00:00 ----------------loading: AUS_ART_GUN_BROKEN
07:00:00 ----------------loading: AUS_ART_LIMBER_MOVE
07:00:00 ----------------loading: AUS_ART_LIMBER_STAND
07:00:00 ----------------loading: AUS_ART_TRAIN_HORSES_WALK
07:00:00 ----------------loading: AUS_ART_TRAIN_HORSES_STAND
07:00:00 ----------------loading: FR_ART_GUN_MOVE
07:00:00 ----------------loading: FR_ART_GUN_STAND
07:00:00 ----------------loading: FR_ART_GUN_LOAD
07:00:00 ----------------loading: FR_ART_GUN_READY
07:00:00 ----------------loading: FR_ART_GUN_FIRE
07:00:00 ----------------loading: FR_HUSSAR_WALK
07:00:00 ----------------loading: FR_HUSSAR_STAND
07:00:00 ----------------loading: FR_HUSSAR_GALLOP
07:00:00 ----------------loading: FR_HUSSAR_CHARGE
07:00:00 ----------------loading: FR_HUSSAR_MELEE
07:00:00 ----------------loading: FR_HUSSAR_DEATH
07:00:00 ----------------loading: FR_DRAGOON_WALK
07:00:00 ----------------loading: FR_DRAGOON_STAND
07:00:00 ----------------loading: FR_DRAGOON_GALLOP
07:00:00 ----------------loading: FR_DRAGOON_CHARGE
07:00:00 ----------------loading: FR_DRAGOON_MELEE
07:00:00 ----------------loading: FR_DRAGOON_DEATH
07:00:00 ----------------loading: FR_AMMO_WAGON_MOVE
07:00:00 ----------------loading: FR_AMMO_WAGON_STAND
07:00:00 ----------------loading: AUS_AMMO_WAGON_MOVE
07:00:00 ----------------loading: AUS_AMMO_WAGON_STAND
07:00:00 ----------------loading: FR_CHASCHEVAL_WALK
07:00:00 ----------------loading: FR_CHASCHEVAL_STAND
07:00:00 ----------------loading: FR_CHASCHEVAL_GALLOP
07:00:00 ----------------loading: FR_CHASCHEVAL_CHARGE
07:00:00 ----------------loading: FR_CHASCHEVAL_MELEE
07:00:00 ----------------loading: FR_CHASCHEVAL_DEATH
07:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_Texas_1836
07:00:00 ----------------loading: GFX_Tex_Indep
07:00:00 ----------------loading: GFX_Tex_StarBar
07:00:00 ----------------loading: GFX_Tex_SJ
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
07:00:00 ----------------loading: PRU_LANDWEHR_MARCH
07:00:00 ----------------loading: PRU_LANDWEHR_STAND
07:00:00 ----------------loading: PRU_LANDWEHR_LOAD
07:00:00 ----------------loading: PRU_LANDWEHR_READY
07:00:00 ----------------loading: PRU_LANDWEHR_FIRE
07:00:00 ----------------loading: PRU_LANDWEHR_DBLQUIK
07:00:00 ----------------loading: PRU_LANDWEHR_CHARGE
07:00:00 ----------------loading: PRU_LANDWEHR_MELEE
07:00:00 ----------------loading: PRU_LANDWEHR_PRONE
07:00:00 ----------------loading: PRU_LANDWEHR_DEATH
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_Tex_Guid
07:00:00 ----------------loading: GFX_Tex_Unit
07:00:00 ----------------loading: GFX_Texas_Blood
07:00:00 ----------------loading: GFX_Texas_Come
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: GFX_Tex_BloodBars
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_TRANS_Mules_Walk
07:00:00 ----------------loading: GFX_TRANS_Mules_Stand
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:00:00 Loading GUI
07:00:00 ----------------loading: GFX_Terrain
07:00:00 ----------------loading: GFX_Weather
07:00:00 ----------------loading: GFX_MP_Stars
07:00:00 ----------------loading: GFX_Compass
07:00:00 ----------------loading: GFX_MS_Buttons
07:00:00 ----------------loading: GFX_Flags
07:00:00 ----------------loading: GFX_US_Portraits_LVL1
07:00:00 ----------------loading: GFX_CS_Portraits_LVL1
07:00:00 ----------------loading: GFX_US_Portraits_LVL3
07:00:00 ----------------loading: GFX_CS_Portraits_LVL3
07:00:00 ----------------loading: GFX_US_Portraits_LVL4
07:00:00 ----------------loading: GFX_CS_Portraits_LVL4
07:00:00 ----------------loading: GFX_US_Portraits_LVL5
07:00:00 ----------------loading: GFX_CS_Portraits_LVL5
07:00:00 ----------------loading: GFX_MS_Background
07:00:00 ----------------loading: GFX_Bars
07:00:00 ----------------loading: GFX_BS_Buttons
07:00:00 ----------------loading: GFX_CS_Portraits_LVL2
07:00:00 ----------------loading: GFX_US_Portraits_LVL2
07:00:00 ----------------loading: GFX_Status_Icons
07:00:00 ----------------loading: GFX_BS_Background
07:00:00 ----------------loading: GFX_Groups
07:00:00 ----------------loading: GFX_Ammo
07:00:00 ----------------loading: GFX_Replay_Flags
07:00:00 ----------------loading: GFX_BS_Replay_Background
07:00:00 ----------------loading: GFX_BS_Replay_Buttons
07:00:00 ----------------loading: GFX_Adv_Grp
07:00:00 ----------------loading: GFX_Surrender
07:00:00 Planting Fields
07:00:00 Creating Forests
07:00:00 ----------------loading: GFX_Tree_1
07:00:00 ----------------loading: GFX_Tree_2
07:00:00 ----------------loading: GFX_Tree_3
07:00:00 ----------------loading: GFX_Tree_4
07:00:00 ----------------loading: GFX_Tree_5
07:00:00 ----------------loading: GFX_Breastworks_3
07:00:00 ----------------loading: GFX_Tree_Bare_2
07:00:00 ----------------loading: GFX_Rock_2
07:00:00 ----------------loading: GFX_Tree_Bare_4
07:00:00 ----------------loading: GFX_Rock_3
07:00:00 ----------------loading: GFX_Tree_Bare_5
07:00:00 ----------------loading: GFX_Rock_1
07:00:00 ----------------loading: GFX_Tree_Bare_6
07:00:00 ----------------loading: GFX_Rock_5
07:00:00 Bringing out the dead
07:00:00 Buying Shrubbery
07:00:00 ----------------loading: GFX_Tree_A_6
07:00:00 ----------------loading: GFX_Tree_Bare_1
07:00:00 ----------------loading: GFX_Tree_Bare_3
07:00:00 ----------------loading: GFX_Bracken_A_3
07:00:00 ----------------loading: GFX_Bracken_A_2
07:00:00 ----------------loading: GFX_Bracken_A_4
07:00:00 ----------------loading: GFX_Bracken_A_1
07:00:00 ----------------loading: GFX_Tree_A_1
07:00:00 ----------------loading: GFX_Tree_A_4
07:00:00 ----------------loading: GFX_Tree_A_3
07:00:00 ----------------loading: GFX_Tree_A_2
07:00:00 ----------------loading: GFX_Stonewall_5
07:00:00 ----------------loading: GFX_Stonewall_6
07:00:00 ----------------loading: GFX_Stonewall_7
07:00:00 ----------------loading: GFX_Tree_6
07:00:00 ----------------loading: GFX_Tree_Large_2
07:00:00 ----------------loading: GFX_Tree_Large_1
07:00:00 ----------------loading: GFX_Orchard_Peach_2
07:00:00 ----------------loading: GFX_Orchard_Peach_1
07:00:00 ----------------loading: GFX_Orchard_A_1
07:00:00 ----------------loading: GFX_Orchard_2
07:00:00 ----------------loading: GFX_Orchard_1
07:00:00 ----------------loading: GFX_Rock_6
07:00:00 ----------------loading: GFX_Gravestone_1
07:00:00 ----------------loading: GFX_Gravestone_2
07:00:00 ----------------loading: GFX_Gravestone_3
07:00:00 ----------------loading: GFX_Gravestone_4
07:00:00 ----------------loading: GFX_Gravestone_5
07:00:00 ----------------loading: GFX_Oats_1
07:00:00 ----------------loading: GFX_Corn_1
07:00:00 ----------------loading: GFX_Stonewall_1
07:00:00 ----------------loading: GFX_Stonewall_2
07:00:00 ----------------loading: GFX_Stonewall_3
07:00:00 ----------------loading: GFX_Stonewall_4
07:00:00 ----------------loading: GFX_Wheat_1
07:00:00 ----------------loading: GFX_Breastworks_1
07:00:00 ----------------loading: GFX_Breastworks_2
07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:12
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander Major General Antonio Lopez de Santa Anna
07:00:00 Chain of Command: Top Commander Major General Sam Houston
07:00:00 Loading Battle Events
07:00:00 PRESS SPACE BAR TO BEGIN
07:00:00 SowGB Level Loaded...
07:00:00 17:54:36
07:14:35 Reading Key: SOFTWARE\NorbSoftDev\SOWCV
07:14:35 Unloading Level
18:11:34 Reading Key: SOFTWARE\NorbSoftDev\SOWCV
18:11:35 Loading Defined Lists
18:11:52 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Peninsular
18:11:52 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\North and South Intro
18:11:52 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Peninsular CSVs
18:11:52 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Penninsular Patch 01
18:11:52 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\KSNapoleonModLarge
18:11:52 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Mexico 1836
18:11:52 Loading SandBox
18:11:52 Load your muskets...
18:11:52 18:11:52
18:11:52 Loading SandBox
18:11:52 Loading Map (KS)
07:00:00 Loading Defined Lists
07:00:00 Loading Graphics
07:00:00 ----------------loading: GFX_Obj_Major
07:00:00 ----------------loading: GFX_Obj_UMajor
07:00:00 ----------------loading: GFX_Obj_CMajor
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 ----------------loading: GFX_Burst_Solid_NAP
07:00:00 Loading Arsenal
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 ----------------loading: FR_GENERAL_WALK
07:00:00 ----------------loading: FR_GENERAL_STAND
07:00:00 ----------------loading: FR_GENERAL_GALLOP
07:00:00 ----------------loading: FR_GENERAL_DEATH
07:00:00 ----------------loading: GFX_Mexico_1836
07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 ----------------loading: GFX_Wheel
07:00:00 ----------------loading: GFX_Mexico_Death
07:00:00 ----------------loading: FR_OFFICERMOUNTED_WALK
07:00:00 ----------------loading: FR_OFFICERMOUNTED_STAND
07:00:00 ----------------loading: FR_OFFICERMOUNTED_GALLOP
07:00:00 ----------------loading: FR_OFFICERMOUNTED_DEATH
07:00:00 ----------------loading: GFX_Mex_Unit
07:00:00 ----------------loading: GFX_Mexico_Mat
07:00:00 ----------------loading: FR_LGREN_MARCH
07:00:00 ----------------loading: FR_LGREN_STAND
07:00:00 ----------------loading: FR_LGREN_LOAD
07:00:00 ----------------loading: FR_LGREN_READY
07:00:00 ----------------loading: FR_LGREN_FIRE
07:00:00 ----------------loading: FR_LGREN_DBLQUIK
07:00:00 ----------------loading: FR_LGREN_CHARGE
07:00:00 ----------------loading: FR_LGREN_MELEE
07:00:00 ----------------loading: FR_LGREN_PRONE
07:00:00 ----------------loading: FR_LGREN_DEATH
07:00:00 ----------------loading: FR_OB_MARCH
07:00:00 ----------------loading: FR_OB_STAND
07:00:00 ----------------loading: FR_OB_DBLQUIK
07:00:00 ----------------loading: FR_OB_MELEE
07:00:00 ----------------loading: FR_OB_PRONE
07:00:00 ----------------loading: FR_FUS3_DEATH
07:00:00 ----------------loading: GFX_Mex_Guid
07:00:00 ----------------loading: WES_FUS_MARCH
07:00:00 ----------------loading: WES_FUS_STAND
07:00:00 ----------------loading: WES_FUS_LOAD
07:00:00 ----------------loading: WES_FUS_READY
07:00:00 ----------------loading: WES_FUS_FIRE
07:00:00 ----------------loading: WES_FUS_DBLQUIK
07:00:00 ----------------loading: WES_FUS_CHARGE
07:00:00 ----------------loading: WES_FUS_MELEE
07:00:00 ----------------loading: WES_FUS_PRONE
07:00:00 ----------------loading: WES_FUS_DEATH
07:00:00 ----------------loading: FR_FUS3_MARCH
07:00:00 ----------------loading: FR_FUS3_STAND
07:00:00 ----------------loading: FR_FUS3_DBLQUIK
07:00:00 ----------------loading: FR_FUS3_CHARGE
07:00:00 ----------------loading: FR_FUS3_MELEE
07:00:00 ----------------loading: FR_FUS3_PRONE
07:00:00 ----------------loading: FR_FUS3_LOAD
07:00:00 ----------------loading: FR_FUS3_READY
07:00:00 ----------------loading: FR_FUS3_FIRE
07:00:00 ----------------loading: ONAS_FUS_MARCH
07:00:00 ----------------loading: ONAS_FUS_STAND
07:00:00 ----------------loading: ONAS_FUS_LOAD
07:00:00 ----------------loading: ONAS_FUS_READY
07:00:00 ----------------loading: ONAS_FUS_FIRE
07:00:00 ----------------loading: ONAS_FUS_DBLQUIK
07:00:00 ----------------loading: ONAS_FUS_CHARGE
07:00:00 ----------------loading: ONAS_FUS_MELEE
07:00:00 ----------------loading: ONAS_FUS_PRONE
07:00:00 ----------------loading: ONAS_FUS_DEATH
07:00:00 ----------------loading: FR_VOLT_MARCH
07:00:00 ----------------loading: FR_VOLT_STAND
07:00:00 ----------------loading: FR_VOLT_LOAD
07:00:00 ----------------loading: FR_VOLT_READY
07:00:00 ----------------loading: FR_VOLT_FIRE
07:00:00 ----------------loading: FR_VOLT_DBLQUIK
07:00:00 ----------------loading: FR_VOLT_CHARGE
07:00:00 ----------------loading: FR_VOLT_MELEE
07:00:00 ----------------loading: FR_VOLT_PRONE
07:00:00 ----------------loading: FR_VOLT_DEATH
07:00:00 ----------------loading: GFX_Mexico_Ald
07:00:00 ----------------loading: GFX_Mexico_Gu
07:00:00 ----------------loading: GFX_Mexico_Tol
07:00:00 ----------------loading: FR_ART_GUNLIMBERED_MOVE
07:00:00 ----------------loading: FR_ART_GUNLIMBERED_STAND
07:00:00 ----------------loading: FR_FUS_DEATH
07:00:00 ----------------loading: FR_ART_GUN_BROKEN
07:00:00 ----------------loading: FR_ART_LIMBER_MOVE
07:00:00 ----------------loading: FR_ART_LIMBER_STAND
07:00:00 ----------------loading: FR_ART_TRAIN_HORSES_WALK
07:00:00 ----------------loading: FR_ART_TRAIN_HORSES_STAND
07:00:00 ----------------loading: AUS_ART_GUNLIMBERED_MOVE
07:00:00 ----------------loading: AUS_ART_GUNLIMBERED_STAND
07:00:00 ----------------loading: AUS_GRENZER_DEATH
07:00:00 ----------------loading: AUS_ART_GUN_BROKEN
07:00:00 ----------------loading: AUS_ART_LIMBER_MOVE
07:00:00 ----------------loading: AUS_ART_LIMBER_STAND
07:00:00 ----------------loading: AUS_ART_TRAIN_HORSES_WALK
07:00:00 ----------------loading: AUS_ART_TRAIN_HORSES_STAND
07:00:00 ----------------loading: FR_ART_GUN_MOVE
07:00:00 ----------------loading: FR_ART_GUN_STAND
07:00:00 ----------------loading: FR_ART_GUN_LOAD
07:00:00 ----------------loading: FR_ART_GUN_READY
07:00:00 ----------------loading: FR_ART_GUN_FIRE
07:00:00 ----------------loading: FR_HUSSAR_WALK
07:00:00 ----------------loading: FR_HUSSAR_STAND
07:00:00 ----------------loading: FR_HUSSAR_GALLOP
07:00:00 ----------------loading: FR_HUSSAR_CHARGE
07:00:00 ----------------loading: FR_HUSSAR_MELEE
07:00:00 ----------------loading: FR_HUSSAR_DEATH
07:00:00 ----------------loading: FR_DRAGOON_WALK
07:00:00 ----------------loading: FR_DRAGOON_STAND
07:00:00 ----------------loading: FR_DRAGOON_GALLOP
07:00:00 ----------------loading: FR_DRAGOON_CHARGE
07:00:00 ----------------loading: FR_DRAGOON_MELEE
07:00:00 ----------------loading: FR_DRAGOON_DEATH
07:00:00 ----------------loading: FR_AMMO_WAGON_MOVE
07:00:00 ----------------loading: FR_AMMO_WAGON_STAND
07:00:00 ----------------loading: AUS_AMMO_WAGON_MOVE
07:00:00 ----------------loading: AUS_AMMO_WAGON_STAND
07:00:00 ----------------loading: FR_CHASCHEVAL_WALK
07:00:00 ----------------loading: FR_CHASCHEVAL_STAND
07:00:00 ----------------loading: FR_CHASCHEVAL_GALLOP
07:00:00 ----------------loading: FR_CHASCHEVAL_CHARGE
07:00:00 ----------------loading: FR_CHASCHEVAL_MELEE
07:00:00 ----------------loading: FR_CHASCHEVAL_DEATH
07:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_Texas_1836
07:00:00 ----------------loading: GFX_Tex_Indep
07:00:00 ----------------loading: GFX_Tex_StarBar
07:00:00 ----------------loading: GFX_Tex_SJ
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
07:00:00 ----------------loading: PRU_LANDWEHR_MARCH
07:00:00 ----------------loading: PRU_LANDWEHR_STAND
07:00:00 ----------------loading: PRU_LANDWEHR_LOAD
07:00:00 ----------------loading: PRU_LANDWEHR_READY
07:00:00 ----------------loading: PRU_LANDWEHR_FIRE
07:00:00 ----------------loading: PRU_LANDWEHR_DBLQUIK
07:00:00 ----------------loading: PRU_LANDWEHR_CHARGE
07:00:00 ----------------loading: PRU_LANDWEHR_MELEE
07:00:00 ----------------loading: PRU_LANDWEHR_PRONE
07:00:00 ----------------loading: PRU_LANDWEHR_DEATH
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_Tex_Guid
07:00:00 ----------------loading: GFX_Tex_Unit
07:00:00 ----------------loading: GFX_Texas_Blood
07:00:00 ----------------loading: GFX_Texas_Come
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: GFX_Tex_BloodBars
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_TRANS_Mules_Walk
07:00:00 ----------------loading: GFX_TRANS_Mules_Stand
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:00:00 Loading GUI
07:00:00 ----------------loading: GFX_Terrain
07:00:00 ----------------loading: GFX_Weather
07:00:00 ----------------loading: GFX_MP_Stars
07:00:00 ----------------loading: GFX_Compass
07:00:00 ----------------loading: GFX_MS_Buttons
07:00:00 ----------------loading: GFX_Flags
07:00:00 ----------------loading: GFX_US_Portraits_LVL1
07:00:00 ----------------loading: GFX_CS_Portraits_LVL1
07:00:00 ----------------loading: GFX_US_Portraits_LVL3
07:00:00 ----------------loading: GFX_CS_Portraits_LVL3
07:00:00 ----------------loading: GFX_US_Portraits_LVL4
07:00:00 ----------------loading: GFX_CS_Portraits_LVL4
07:00:00 ----------------loading: GFX_US_Portraits_LVL5
07:00:00 ----------------loading: GFX_CS_Portraits_LVL5
07:00:00 ----------------loading: GFX_MS_Background
07:00:00 ----------------loading: GFX_Bars
07:00:00 ----------------loading: GFX_BS_Buttons
07:00:00 ----------------loading: GFX_CS_Portraits_LVL2
07:00:00 ----------------loading: GFX_US_Portraits_LVL2
07:00:00 ----------------loading: GFX_Status_Icons
07:00:00 ----------------loading: GFX_BS_Background
07:00:00 ----------------loading: GFX_Groups
07:00:00 ----------------loading: GFX_Ammo
07:00:00 ----------------loading: GFX_Replay_Flags
07:00:00 ----------------loading: GFX_BS_Replay_Background
07:00:00 ----------------loading: GFX_BS_Replay_Buttons
07:00:00 ----------------loading: GFX_Adv_Grp
07:00:00 ----------------loading: GFX_Surrender
07:00:00 Planting Fields
07:00:00 Creating Forests
07:00:00 ----------------loading: GFX_Tree_1
07:00:00 ----------------loading: GFX_Tree_2
07:00:00 ----------------loading: GFX_Tree_3
07:00:00 ----------------loading: GFX_Tree_4
07:00:00 ----------------loading: GFX_Tree_5
07:00:00 ----------------loading: GFX_Breastworks_3
07:00:00 ----------------loading: GFX_Tree_Bare_2
07:00:00 ----------------loading: GFX_Rock_2
07:00:00 ----------------loading: GFX_Tree_Bare_4
07:00:00 ----------------loading: GFX_Rock_3
07:00:00 ----------------loading: GFX_Tree_Bare_5
07:00:00 ----------------loading: GFX_Rock_1
07:00:00 ----------------loading: GFX_Tree_Bare_6
07:00:00 ----------------loading: GFX_Rock_5
07:00:00 Bringing out the dead
07:00:00 Buying Shrubbery
07:00:00 ----------------loading: GFX_Tree_A_6
07:00:00 ----------------loading: GFX_Tree_Bare_1
07:00:00 ----------------loading: GFX_Tree_Bare_3
07:00:00 ----------------loading: GFX_Bracken_A_3
07:00:00 ----------------loading: GFX_Bracken_A_2
07:00:00 ----------------loading: GFX_Bracken_A_4
07:00:00 ----------------loading: GFX_Bracken_A_1
07:00:00 ----------------loading: GFX_Tree_A_1
07:00:00 ----------------loading: GFX_Tree_A_4
07:00:00 ----------------loading: GFX_Tree_A_3
07:00:00 ----------------loading: GFX_Tree_A_2
07:00:00 ----------------loading: GFX_Stonewall_5
07:00:00 ----------------loading: GFX_Stonewall_6
07:00:00 ----------------loading: GFX_Stonewall_7
07:00:00 ----------------loading: GFX_Tree_6
07:00:00 ----------------loading: GFX_Tree_Large_2
07:00:00 ----------------loading: GFX_Tree_Large_1
07:00:00 ----------------loading: GFX_Orchard_Peach_2
07:00:00 ----------------loading: GFX_Orchard_Peach_1
07:00:00 ----------------loading: GFX_Orchard_A_1
07:00:00 ----------------loading: GFX_Orchard_2
07:00:00 ----------------loading: GFX_Orchard_1
07:00:00 ----------------loading: GFX_Rock_6
07:00:00 ----------------loading: GFX_Gravestone_1
07:00:00 ----------------loading: GFX_Gravestone_2
07:00:00 ----------------loading: GFX_Gravestone_3
07:00:00 ----------------loading: GFX_Gravestone_4
07:00:00 ----------------loading: GFX_Gravestone_5
07:00:00 ----------------loading: GFX_Oats_1
07:00:00 ----------------loading: GFX_Corn_1
07:00:00 ----------------loading: GFX_Stonewall_1
07:00:00 ----------------loading: GFX_Stonewall_2
07:00:00 ----------------loading: GFX_Stonewall_3
07:00:00 ----------------loading: GFX_Stonewall_4
07:00:00 ----------------loading: GFX_Wheat_1
07:00:00 ----------------loading: GFX_Breastworks_1
07:00:00 ----------------loading: GFX_Breastworks_2
07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:12
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander Major General Antonio Lopez de Santa Anna
07:00:00 Chain of Command: Top Commander Major General Sam Houston
07:00:00 Loading Battle Events
07:00:00 PRESS SPACE BAR TO BEGIN
07:00:00 SowGB Level Loaded...
07:00:00 18:12:42
In general, an enjoyable experience.
Game Launched
17:52:20 Version:SOWGB
1.6100
17:52:20 Reading Key: SOFTWARE\NorbSoftDev\SOWCV
17:52:23 Loading Defined Lists
17:52:23 Initializing
17:52:24 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\North and South Intro
17:52:24 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Peninsular CSVs
17:52:24 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Penninsular Patch 01
17:52:24 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\KSNapoleonModLarge
17:52:24 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Mexico 1836
17:52:24 Ansi:16, TexH:4096, TexW:4096
17:52:24 SowGB Loaded
17:52:24 17:52:24
17:53:35 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Peninsular
17:53:35 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\North and South Intro
17:53:35 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Peninsular CSVs
17:53:35 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Penninsular Patch 01
17:53:35 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\KSNapoleonModLarge
17:53:35 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Mexico 1836
17:53:35 Loading SandBox
17:53:35 Load your muskets...
17:53:35 17:53:35
17:53:35 Loading SandBox
17:53:35 Loading Map (KS)
07:00:00 Loading Defined Lists
07:00:00 Loading Graphics
07:00:00 ----------------loading: GFX_Obj_Major
07:00:00 ----------------loading: GFX_Obj_UMajor
07:00:00 ----------------loading: GFX_Obj_CMajor
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 ----------------loading: GFX_Burst_Solid_NAP
07:00:00 Loading Arsenal
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 ----------------loading: FR_GENERAL_WALK
07:00:00 ----------------loading: FR_GENERAL_STAND
07:00:00 ----------------loading: FR_GENERAL_GALLOP
07:00:00 ----------------loading: FR_GENERAL_DEATH
07:00:00 ----------------loading: GFX_Mexico_1836
07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 ----------------loading: GFX_Wheel
07:00:00 ----------------loading: GFX_Mexico_Death
07:00:00 ----------------loading: FR_OFFICERMOUNTED_WALK
07:00:00 ----------------loading: FR_OFFICERMOUNTED_STAND
07:00:00 ----------------loading: FR_OFFICERMOUNTED_GALLOP
07:00:00 ----------------loading: FR_OFFICERMOUNTED_DEATH
07:00:00 ----------------loading: GFX_Mex_Unit
07:00:00 ----------------loading: GFX_Mexico_Mat
07:00:00 ----------------loading: FR_LGREN_MARCH
07:00:00 ----------------loading: FR_LGREN_STAND
07:00:00 ----------------loading: FR_LGREN_LOAD
07:00:00 ----------------loading: FR_LGREN_READY
07:00:00 ----------------loading: FR_LGREN_FIRE
07:00:00 ----------------loading: FR_LGREN_DBLQUIK
07:00:00 ----------------loading: FR_LGREN_CHARGE
07:00:00 ----------------loading: FR_LGREN_MELEE
07:00:00 ----------------loading: FR_LGREN_PRONE
07:00:00 ----------------loading: FR_LGREN_DEATH
07:00:00 ----------------loading: FR_OB_MARCH
07:00:00 ----------------loading: FR_OB_STAND
07:00:00 ----------------loading: FR_OB_DBLQUIK
07:00:00 ----------------loading: FR_OB_MELEE
07:00:00 ----------------loading: FR_OB_PRONE
07:00:00 ----------------loading: FR_FUS3_DEATH
07:00:00 ----------------loading: GFX_Mex_Guid
07:00:00 ----------------loading: WES_FUS_MARCH
07:00:00 ----------------loading: WES_FUS_STAND
07:00:00 ----------------loading: WES_FUS_LOAD
07:00:00 ----------------loading: WES_FUS_READY
07:00:00 ----------------loading: WES_FUS_FIRE
07:00:00 ----------------loading: WES_FUS_DBLQUIK
07:00:00 ----------------loading: WES_FUS_CHARGE
07:00:00 ----------------loading: WES_FUS_MELEE
07:00:00 ----------------loading: WES_FUS_PRONE
07:00:00 ----------------loading: WES_FUS_DEATH
07:00:00 ----------------loading: FR_FUS3_MARCH
07:00:00 ----------------loading: FR_FUS3_STAND
07:00:00 ----------------loading: FR_FUS3_DBLQUIK
07:00:00 ----------------loading: FR_FUS3_CHARGE
07:00:00 ----------------loading: FR_FUS3_MELEE
07:00:00 ----------------loading: FR_FUS3_PRONE
07:00:00 ----------------loading: FR_FUS3_LOAD
07:00:00 ----------------loading: FR_FUS3_READY
07:00:00 ----------------loading: FR_FUS3_FIRE
07:00:00 ----------------loading: ONAS_FUS_MARCH
07:00:00 ----------------loading: ONAS_FUS_STAND
07:00:00 ----------------loading: ONAS_FUS_LOAD
07:00:00 ----------------loading: ONAS_FUS_READY
07:00:00 ----------------loading: ONAS_FUS_FIRE
07:00:00 ----------------loading: ONAS_FUS_DBLQUIK
07:00:00 ----------------loading: ONAS_FUS_CHARGE
07:00:00 ----------------loading: ONAS_FUS_MELEE
07:00:00 ----------------loading: ONAS_FUS_PRONE
07:00:00 ----------------loading: ONAS_FUS_DEATH
07:00:00 ----------------loading: FR_VOLT_MARCH
07:00:00 ----------------loading: FR_VOLT_STAND
07:00:00 ----------------loading: FR_VOLT_LOAD
07:00:00 ----------------loading: FR_VOLT_READY
07:00:00 ----------------loading: FR_VOLT_FIRE
07:00:00 ----------------loading: FR_VOLT_DBLQUIK
07:00:00 ----------------loading: FR_VOLT_CHARGE
07:00:00 ----------------loading: FR_VOLT_MELEE
07:00:00 ----------------loading: FR_VOLT_PRONE
07:00:00 ----------------loading: FR_VOLT_DEATH
07:00:00 ----------------loading: GFX_Mexico_Ald
07:00:00 ----------------loading: GFX_Mexico_Gu
07:00:00 ----------------loading: GFX_Mexico_Tol
07:00:00 ----------------loading: FR_ART_GUNLIMBERED_MOVE
07:00:00 ----------------loading: FR_ART_GUNLIMBERED_STAND
07:00:00 ----------------loading: FR_FUS_DEATH
07:00:00 ----------------loading: FR_ART_GUN_BROKEN
07:00:00 ----------------loading: FR_ART_LIMBER_MOVE
07:00:00 ----------------loading: FR_ART_LIMBER_STAND
07:00:00 ----------------loading: FR_ART_TRAIN_HORSES_WALK
07:00:00 ----------------loading: FR_ART_TRAIN_HORSES_STAND
07:00:00 ----------------loading: AUS_ART_GUNLIMBERED_MOVE
07:00:00 ----------------loading: AUS_ART_GUNLIMBERED_STAND
07:00:00 ----------------loading: AUS_GRENZER_DEATH
07:00:00 ----------------loading: AUS_ART_GUN_BROKEN
07:00:00 ----------------loading: AUS_ART_LIMBER_MOVE
07:00:00 ----------------loading: AUS_ART_LIMBER_STAND
07:00:00 ----------------loading: AUS_ART_TRAIN_HORSES_WALK
07:00:00 ----------------loading: AUS_ART_TRAIN_HORSES_STAND
07:00:00 ----------------loading: FR_ART_GUN_MOVE
07:00:00 ----------------loading: FR_ART_GUN_STAND
07:00:00 ----------------loading: FR_ART_GUN_LOAD
07:00:00 ----------------loading: FR_ART_GUN_READY
07:00:00 ----------------loading: FR_ART_GUN_FIRE
07:00:00 ----------------loading: FR_HUSSAR_WALK
07:00:00 ----------------loading: FR_HUSSAR_STAND
07:00:00 ----------------loading: FR_HUSSAR_GALLOP
07:00:00 ----------------loading: FR_HUSSAR_CHARGE
07:00:00 ----------------loading: FR_HUSSAR_MELEE
07:00:00 ----------------loading: FR_HUSSAR_DEATH
07:00:00 ----------------loading: FR_DRAGOON_WALK
07:00:00 ----------------loading: FR_DRAGOON_STAND
07:00:00 ----------------loading: FR_DRAGOON_GALLOP
07:00:00 ----------------loading: FR_DRAGOON_CHARGE
07:00:00 ----------------loading: FR_DRAGOON_MELEE
07:00:00 ----------------loading: FR_DRAGOON_DEATH
07:00:00 ----------------loading: FR_AMMO_WAGON_MOVE
07:00:00 ----------------loading: FR_AMMO_WAGON_STAND
07:00:00 ----------------loading: AUS_AMMO_WAGON_MOVE
07:00:00 ----------------loading: AUS_AMMO_WAGON_STAND
07:00:00 ----------------loading: FR_CHASCHEVAL_WALK
07:00:00 ----------------loading: FR_CHASCHEVAL_STAND
07:00:00 ----------------loading: FR_CHASCHEVAL_GALLOP
07:00:00 ----------------loading: FR_CHASCHEVAL_CHARGE
07:00:00 ----------------loading: FR_CHASCHEVAL_MELEE
07:00:00 ----------------loading: FR_CHASCHEVAL_DEATH
07:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_Texas_1836
07:00:00 ----------------loading: GFX_Tex_Indep
07:00:00 ----------------loading: GFX_Tex_StarBar
07:00:00 ----------------loading: GFX_Tex_SJ
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
07:00:00 ----------------loading: PRU_LANDWEHR_MARCH
07:00:00 ----------------loading: PRU_LANDWEHR_STAND
07:00:00 ----------------loading: PRU_LANDWEHR_LOAD
07:00:00 ----------------loading: PRU_LANDWEHR_READY
07:00:00 ----------------loading: PRU_LANDWEHR_FIRE
07:00:00 ----------------loading: PRU_LANDWEHR_DBLQUIK
07:00:00 ----------------loading: PRU_LANDWEHR_CHARGE
07:00:00 ----------------loading: PRU_LANDWEHR_MELEE
07:00:00 ----------------loading: PRU_LANDWEHR_PRONE
07:00:00 ----------------loading: PRU_LANDWEHR_DEATH
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_Tex_Guid
07:00:00 ----------------loading: GFX_Tex_Unit
07:00:00 ----------------loading: GFX_Texas_Blood
07:00:00 ----------------loading: GFX_Texas_Come
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: GFX_Tex_BloodBars
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_TRANS_Mules_Walk
07:00:00 ----------------loading: GFX_TRANS_Mules_Stand
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:00:00 Loading GUI
07:00:00 ----------------loading: GFX_Terrain
07:00:00 ----------------loading: GFX_Weather
07:00:00 ----------------loading: GFX_MP_Stars
07:00:00 ----------------loading: GFX_Compass
07:00:00 ----------------loading: GFX_MS_Buttons
07:00:00 ----------------loading: GFX_Flags
07:00:00 ----------------loading: GFX_US_Portraits_LVL1
07:00:00 ----------------loading: GFX_CS_Portraits_LVL1
07:00:00 ----------------loading: GFX_US_Portraits_LVL3
07:00:00 ----------------loading: GFX_CS_Portraits_LVL3
07:00:00 ----------------loading: GFX_US_Portraits_LVL4
07:00:00 ----------------loading: GFX_CS_Portraits_LVL4
07:00:00 ----------------loading: GFX_US_Portraits_LVL5
07:00:00 ----------------loading: GFX_CS_Portraits_LVL5
07:00:00 ----------------loading: GFX_MS_Background
07:00:00 ----------------loading: GFX_Bars
07:00:00 ----------------loading: GFX_BS_Buttons
07:00:00 ----------------loading: GFX_CS_Portraits_LVL2
07:00:00 ----------------loading: GFX_US_Portraits_LVL2
07:00:00 ----------------loading: GFX_Status_Icons
07:00:00 ----------------loading: GFX_BS_Background
07:00:00 ----------------loading: GFX_Groups
07:00:00 ----------------loading: GFX_Ammo
07:00:00 ----------------loading: GFX_Replay_Flags
07:00:00 ----------------loading: GFX_BS_Replay_Background
07:00:00 ----------------loading: GFX_BS_Replay_Buttons
07:00:00 ----------------loading: GFX_Adv_Grp
07:00:00 ----------------loading: GFX_Surrender
07:00:00 Planting Fields
07:00:00 Creating Forests
07:00:00 ----------------loading: GFX_Tree_1
07:00:00 ----------------loading: GFX_Tree_2
07:00:00 ----------------loading: GFX_Tree_3
07:00:00 ----------------loading: GFX_Tree_4
07:00:00 ----------------loading: GFX_Tree_5
07:00:00 ----------------loading: GFX_Breastworks_3
07:00:00 ----------------loading: GFX_Tree_Bare_2
07:00:00 ----------------loading: GFX_Rock_2
07:00:00 ----------------loading: GFX_Tree_Bare_4
07:00:00 ----------------loading: GFX_Rock_3
07:00:00 ----------------loading: GFX_Tree_Bare_5
07:00:00 ----------------loading: GFX_Rock_1
07:00:00 ----------------loading: GFX_Tree_Bare_6
07:00:00 ----------------loading: GFX_Rock_5
07:00:00 Bringing out the dead
07:00:00 Buying Shrubbery
07:00:00 ----------------loading: GFX_Tree_A_6
07:00:00 ----------------loading: GFX_Tree_Bare_1
07:00:00 ----------------loading: GFX_Tree_Bare_3
07:00:00 ----------------loading: GFX_Bracken_A_3
07:00:00 ----------------loading: GFX_Bracken_A_2
07:00:00 ----------------loading: GFX_Bracken_A_4
07:00:00 ----------------loading: GFX_Bracken_A_1
07:00:00 ----------------loading: GFX_Tree_A_1
07:00:00 ----------------loading: GFX_Tree_A_4
07:00:00 ----------------loading: GFX_Tree_A_3
07:00:00 ----------------loading: GFX_Tree_A_2
07:00:00 ----------------loading: GFX_Stonewall_5
07:00:00 ----------------loading: GFX_Stonewall_6
07:00:00 ----------------loading: GFX_Stonewall_7
07:00:00 ----------------loading: GFX_Tree_6
07:00:00 ----------------loading: GFX_Tree_Large_2
07:00:00 ----------------loading: GFX_Tree_Large_1
07:00:00 ----------------loading: GFX_Orchard_Peach_2
07:00:00 ----------------loading: GFX_Orchard_Peach_1
07:00:00 ----------------loading: GFX_Orchard_A_1
07:00:00 ----------------loading: GFX_Orchard_2
07:00:00 ----------------loading: GFX_Orchard_1
07:00:00 ----------------loading: GFX_Rock_6
07:00:00 ----------------loading: GFX_Gravestone_1
07:00:00 ----------------loading: GFX_Gravestone_2
07:00:00 ----------------loading: GFX_Gravestone_3
07:00:00 ----------------loading: GFX_Gravestone_4
07:00:00 ----------------loading: GFX_Gravestone_5
07:00:00 ----------------loading: GFX_Oats_1
07:00:00 ----------------loading: GFX_Corn_1
07:00:00 ----------------loading: GFX_Stonewall_1
07:00:00 ----------------loading: GFX_Stonewall_2
07:00:00 ----------------loading: GFX_Stonewall_3
07:00:00 ----------------loading: GFX_Stonewall_4
07:00:00 ----------------loading: GFX_Wheat_1
07:00:00 ----------------loading: GFX_Breastworks_1
07:00:00 ----------------loading: GFX_Breastworks_2
07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:12
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander Major General Antonio Lopez de Santa Anna
07:00:00 Chain of Command: Top Commander Major General Sam Houston
07:00:00 Loading Battle Events
07:00:00 PRESS SPACE BAR TO BEGIN
07:00:00 SowGB Level Loaded...
07:00:00 17:54:36
07:14:35 Reading Key: SOFTWARE\NorbSoftDev\SOWCV
07:14:35 Unloading Level
18:11:34 Reading Key: SOFTWARE\NorbSoftDev\SOWCV
18:11:35 Loading Defined Lists
18:11:52 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Peninsular
18:11:52 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\North and South Intro
18:11:52 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Peninsular CSVs
18:11:52 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Road to Wagram & Penninsular Patch 01
18:11:52 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\KSNapoleonModLarge
18:11:52 Mod: C:\MATRIX GAMES\SCOURGE OF WAR - GETTYSBURG\Mods\Mexico 1836
18:11:52 Loading SandBox
18:11:52 Load your muskets...
18:11:52 18:11:52
18:11:52 Loading SandBox
18:11:52 Loading Map (KS)
07:00:00 Loading Defined Lists
07:00:00 Loading Graphics
07:00:00 ----------------loading: GFX_Obj_Major
07:00:00 ----------------loading: GFX_Obj_UMajor
07:00:00 ----------------loading: GFX_Obj_CMajor
07:00:00 Loading Drills
07:00:00 Loading Experience Levels
07:00:00 Loading Personalities
07:00:00 Loading Tables
07:00:00 Loading Orders
07:00:00 Loading Battle Plans
07:00:00 Loading Ground Map
07:00:00 Building Map
07:00:00 Loading Explosions
07:00:00 ----------------loading: GFX_Smoke_1A
07:00:00 ----------------loading: GFX_Smoke_1B
07:00:00 ----------------loading: GFX_Smoke_1C
07:00:00 ----------------loading: GFX_Smoke_1D
07:00:00 ----------------loading: GFX_Smoke_2A
07:00:00 ----------------loading: GFX_Smoke_2B
07:00:00 ----------------loading: GFX_Smoke_2C
07:00:00 ----------------loading: GFX_Smoke_2D
07:00:00 ----------------loading: GFX_Smoke_3A
07:00:00 ----------------loading: GFX_Smoke_3B
07:00:00 ----------------loading: GFX_Smoke_3C
07:00:00 ----------------loading: GFX_Smoke_3D
07:00:00 Loading Artillery Ammo
07:00:00 ----------------loading: GFX_Burst_Solid
07:00:00 ----------------loading: GFX_Burst_Shell
07:00:00 ----------------loading: GFX_Burst_Shrapnel
07:00:00 ----------------loading: GFX_Burst_Canister
07:00:00 ----------------loading: GFX_Burst_Solid_NAP
07:00:00 Loading Arsenal
07:00:00 Applying layout to map
07:00:00 Loading 2nd String
07:00:00 ----------------loading: GFX_Burst_Ground_1
07:00:00 ----------------loading: GFX_Burst_Ground_2
07:00:00 ----------------loading: GFX_Burst_Ground_3
07:00:00 ----------------loading: GFX_Burst_Ground_4
07:00:00 ----------------loading: GFX_Obj_Shadow
07:00:00 Building Armies
07:00:00 ----------------loading: FR_GENERAL_WALK
07:00:00 ----------------loading: FR_GENERAL_STAND
07:00:00 ----------------loading: FR_GENERAL_GALLOP
07:00:00 ----------------loading: FR_GENERAL_DEATH
07:00:00 ----------------loading: GFX_Mexico_1836
07:00:00 ----------------loading: GFX_FlagFlair
07:00:00 ----------------loading: GFX_Wheel
07:00:00 ----------------loading: GFX_Mexico_Death
07:00:00 ----------------loading: FR_OFFICERMOUNTED_WALK
07:00:00 ----------------loading: FR_OFFICERMOUNTED_STAND
07:00:00 ----------------loading: FR_OFFICERMOUNTED_GALLOP
07:00:00 ----------------loading: FR_OFFICERMOUNTED_DEATH
07:00:00 ----------------loading: GFX_Mex_Unit
07:00:00 ----------------loading: GFX_Mexico_Mat
07:00:00 ----------------loading: FR_LGREN_MARCH
07:00:00 ----------------loading: FR_LGREN_STAND
07:00:00 ----------------loading: FR_LGREN_LOAD
07:00:00 ----------------loading: FR_LGREN_READY
07:00:00 ----------------loading: FR_LGREN_FIRE
07:00:00 ----------------loading: FR_LGREN_DBLQUIK
07:00:00 ----------------loading: FR_LGREN_CHARGE
07:00:00 ----------------loading: FR_LGREN_MELEE
07:00:00 ----------------loading: FR_LGREN_PRONE
07:00:00 ----------------loading: FR_LGREN_DEATH
07:00:00 ----------------loading: FR_OB_MARCH
07:00:00 ----------------loading: FR_OB_STAND
07:00:00 ----------------loading: FR_OB_DBLQUIK
07:00:00 ----------------loading: FR_OB_MELEE
07:00:00 ----------------loading: FR_OB_PRONE
07:00:00 ----------------loading: FR_FUS3_DEATH
07:00:00 ----------------loading: GFX_Mex_Guid
07:00:00 ----------------loading: WES_FUS_MARCH
07:00:00 ----------------loading: WES_FUS_STAND
07:00:00 ----------------loading: WES_FUS_LOAD
07:00:00 ----------------loading: WES_FUS_READY
07:00:00 ----------------loading: WES_FUS_FIRE
07:00:00 ----------------loading: WES_FUS_DBLQUIK
07:00:00 ----------------loading: WES_FUS_CHARGE
07:00:00 ----------------loading: WES_FUS_MELEE
07:00:00 ----------------loading: WES_FUS_PRONE
07:00:00 ----------------loading: WES_FUS_DEATH
07:00:00 ----------------loading: FR_FUS3_MARCH
07:00:00 ----------------loading: FR_FUS3_STAND
07:00:00 ----------------loading: FR_FUS3_DBLQUIK
07:00:00 ----------------loading: FR_FUS3_CHARGE
07:00:00 ----------------loading: FR_FUS3_MELEE
07:00:00 ----------------loading: FR_FUS3_PRONE
07:00:00 ----------------loading: FR_FUS3_LOAD
07:00:00 ----------------loading: FR_FUS3_READY
07:00:00 ----------------loading: FR_FUS3_FIRE
07:00:00 ----------------loading: ONAS_FUS_MARCH
07:00:00 ----------------loading: ONAS_FUS_STAND
07:00:00 ----------------loading: ONAS_FUS_LOAD
07:00:00 ----------------loading: ONAS_FUS_READY
07:00:00 ----------------loading: ONAS_FUS_FIRE
07:00:00 ----------------loading: ONAS_FUS_DBLQUIK
07:00:00 ----------------loading: ONAS_FUS_CHARGE
07:00:00 ----------------loading: ONAS_FUS_MELEE
07:00:00 ----------------loading: ONAS_FUS_PRONE
07:00:00 ----------------loading: ONAS_FUS_DEATH
07:00:00 ----------------loading: FR_VOLT_MARCH
07:00:00 ----------------loading: FR_VOLT_STAND
07:00:00 ----------------loading: FR_VOLT_LOAD
07:00:00 ----------------loading: FR_VOLT_READY
07:00:00 ----------------loading: FR_VOLT_FIRE
07:00:00 ----------------loading: FR_VOLT_DBLQUIK
07:00:00 ----------------loading: FR_VOLT_CHARGE
07:00:00 ----------------loading: FR_VOLT_MELEE
07:00:00 ----------------loading: FR_VOLT_PRONE
07:00:00 ----------------loading: FR_VOLT_DEATH
07:00:00 ----------------loading: GFX_Mexico_Ald
07:00:00 ----------------loading: GFX_Mexico_Gu
07:00:00 ----------------loading: GFX_Mexico_Tol
07:00:00 ----------------loading: FR_ART_GUNLIMBERED_MOVE
07:00:00 ----------------loading: FR_ART_GUNLIMBERED_STAND
07:00:00 ----------------loading: FR_FUS_DEATH
07:00:00 ----------------loading: FR_ART_GUN_BROKEN
07:00:00 ----------------loading: FR_ART_LIMBER_MOVE
07:00:00 ----------------loading: FR_ART_LIMBER_STAND
07:00:00 ----------------loading: FR_ART_TRAIN_HORSES_WALK
07:00:00 ----------------loading: FR_ART_TRAIN_HORSES_STAND
07:00:00 ----------------loading: AUS_ART_GUNLIMBERED_MOVE
07:00:00 ----------------loading: AUS_ART_GUNLIMBERED_STAND
07:00:00 ----------------loading: AUS_GRENZER_DEATH
07:00:00 ----------------loading: AUS_ART_GUN_BROKEN
07:00:00 ----------------loading: AUS_ART_LIMBER_MOVE
07:00:00 ----------------loading: AUS_ART_LIMBER_STAND
07:00:00 ----------------loading: AUS_ART_TRAIN_HORSES_WALK
07:00:00 ----------------loading: AUS_ART_TRAIN_HORSES_STAND
07:00:00 ----------------loading: FR_ART_GUN_MOVE
07:00:00 ----------------loading: FR_ART_GUN_STAND
07:00:00 ----------------loading: FR_ART_GUN_LOAD
07:00:00 ----------------loading: FR_ART_GUN_READY
07:00:00 ----------------loading: FR_ART_GUN_FIRE
07:00:00 ----------------loading: FR_HUSSAR_WALK
07:00:00 ----------------loading: FR_HUSSAR_STAND
07:00:00 ----------------loading: FR_HUSSAR_GALLOP
07:00:00 ----------------loading: FR_HUSSAR_CHARGE
07:00:00 ----------------loading: FR_HUSSAR_MELEE
07:00:00 ----------------loading: FR_HUSSAR_DEATH
07:00:00 ----------------loading: FR_DRAGOON_WALK
07:00:00 ----------------loading: FR_DRAGOON_STAND
07:00:00 ----------------loading: FR_DRAGOON_GALLOP
07:00:00 ----------------loading: FR_DRAGOON_CHARGE
07:00:00 ----------------loading: FR_DRAGOON_MELEE
07:00:00 ----------------loading: FR_DRAGOON_DEATH
07:00:00 ----------------loading: FR_AMMO_WAGON_MOVE
07:00:00 ----------------loading: FR_AMMO_WAGON_STAND
07:00:00 ----------------loading: AUS_AMMO_WAGON_MOVE
07:00:00 ----------------loading: AUS_AMMO_WAGON_STAND
07:00:00 ----------------loading: FR_CHASCHEVAL_WALK
07:00:00 ----------------loading: FR_CHASCHEVAL_STAND
07:00:00 ----------------loading: FR_CHASCHEVAL_GALLOP
07:00:00 ----------------loading: FR_CHASCHEVAL_CHARGE
07:00:00 ----------------loading: FR_CHASCHEVAL_MELEE
07:00:00 ----------------loading: FR_CHASCHEVAL_DEATH
07:00:00 ----------------loading: GFX_CSA_Cdr_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cdr_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cdr_01-3_Run
07:00:00 ----------------loading: GFX_CSA_Cdr_01-4_Death
07:00:00 ----------------loading: GFX_CSA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_Texas_1836
07:00:00 ----------------loading: GFX_Tex_Indep
07:00:00 ----------------loading: GFX_Tex_StarBar
07:00:00 ----------------loading: GFX_Tex_SJ
07:00:00 ----------------loading: GFX_CSA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_CSA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_CSA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_CSA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_CSA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_CSA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_CSA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_CSA_Inf_01-8_Death_1
07:00:00 ----------------loading: PRU_LANDWEHR_MARCH
07:00:00 ----------------loading: PRU_LANDWEHR_STAND
07:00:00 ----------------loading: PRU_LANDWEHR_LOAD
07:00:00 ----------------loading: PRU_LANDWEHR_READY
07:00:00 ----------------loading: PRU_LANDWEHR_FIRE
07:00:00 ----------------loading: PRU_LANDWEHR_DBLQUIK
07:00:00 ----------------loading: PRU_LANDWEHR_CHARGE
07:00:00 ----------------loading: PRU_LANDWEHR_MELEE
07:00:00 ----------------loading: PRU_LANDWEHR_PRONE
07:00:00 ----------------loading: PRU_LANDWEHR_DEATH
07:00:00 ----------------loading: GFX_USA_Inf_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Inf_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Load
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Ready
07:00:00 ----------------loading: GFX_USA_Inf_01-3_Fire
07:00:00 ----------------loading: GFX_USA_Inf_01-4_Run
07:00:00 ----------------loading: GFX_USA_Inf_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Inf_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Inf_01-7_Prone
07:00:00 ----------------loading: GFX_USA_Inf_01-8_Death_1
07:00:00 ----------------loading: GFX_Tex_Guid
07:00:00 ----------------loading: GFX_Tex_Unit
07:00:00 ----------------loading: GFX_Texas_Blood
07:00:00 ----------------loading: GFX_Texas_Come
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_CSA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Gun-Limbered
07:00:00 ----------------loading: GFX_USA_Art_01-4_Death_Gun
07:00:00 ----------------loading: GFX_USA_Art_01-1_Walk_Limber
07:00:00 ----------------loading: GFX_USA_Art_01-2_Stand_Limber
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Horses_Stand
07:00:00 ----------------loading: GFX_CSA_Art_01-1_Walk_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-2_Stand_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Load_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Ready_Gun
07:00:00 ----------------loading: GFX_CSA_Art_01-3_Fire_Gun
07:00:00 ----------------loading: GFX_Tex_BloodBars
07:00:00 ----------------loading: GFX_USA_Cav_01-1_Walk
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Stand
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run
07:00:00 ----------------loading: GFX_USA_Cav_01-5_Charge
07:00:00 ----------------loading: GFX_USA_Cav_01-6_Melee
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_1
07:00:00 ----------------loading: GFX_CSA_Cav_01-4_Run_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Load_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_CSA_Cav_01-7_Death_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-4_Run_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-2_Kneel_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Load_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-3_Fire_Dismounted
07:00:00 ----------------loading: GFX_USA_Cav_01-7_Death_Dismounted
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_CSA_TRANS_Wagon_Stand
07:00:00 ----------------loading: GFX_TRANS_Mules_Walk
07:00:00 ----------------loading: GFX_TRANS_Mules_Stand
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Walk
07:00:00 ----------------loading: GFX_USA_TRANS_Wagon_Stand
07:00:00 Loading GUI
07:00:00 ----------------loading: GFX_Terrain
07:00:00 ----------------loading: GFX_Weather
07:00:00 ----------------loading: GFX_MP_Stars
07:00:00 ----------------loading: GFX_Compass
07:00:00 ----------------loading: GFX_MS_Buttons
07:00:00 ----------------loading: GFX_Flags
07:00:00 ----------------loading: GFX_US_Portraits_LVL1
07:00:00 ----------------loading: GFX_CS_Portraits_LVL1
07:00:00 ----------------loading: GFX_US_Portraits_LVL3
07:00:00 ----------------loading: GFX_CS_Portraits_LVL3
07:00:00 ----------------loading: GFX_US_Portraits_LVL4
07:00:00 ----------------loading: GFX_CS_Portraits_LVL4
07:00:00 ----------------loading: GFX_US_Portraits_LVL5
07:00:00 ----------------loading: GFX_CS_Portraits_LVL5
07:00:00 ----------------loading: GFX_MS_Background
07:00:00 ----------------loading: GFX_Bars
07:00:00 ----------------loading: GFX_BS_Buttons
07:00:00 ----------------loading: GFX_CS_Portraits_LVL2
07:00:00 ----------------loading: GFX_US_Portraits_LVL2
07:00:00 ----------------loading: GFX_Status_Icons
07:00:00 ----------------loading: GFX_BS_Background
07:00:00 ----------------loading: GFX_Groups
07:00:00 ----------------loading: GFX_Ammo
07:00:00 ----------------loading: GFX_Replay_Flags
07:00:00 ----------------loading: GFX_BS_Replay_Background
07:00:00 ----------------loading: GFX_BS_Replay_Buttons
07:00:00 ----------------loading: GFX_Adv_Grp
07:00:00 ----------------loading: GFX_Surrender
07:00:00 Planting Fields
07:00:00 Creating Forests
07:00:00 ----------------loading: GFX_Tree_1
07:00:00 ----------------loading: GFX_Tree_2
07:00:00 ----------------loading: GFX_Tree_3
07:00:00 ----------------loading: GFX_Tree_4
07:00:00 ----------------loading: GFX_Tree_5
07:00:00 ----------------loading: GFX_Breastworks_3
07:00:00 ----------------loading: GFX_Tree_Bare_2
07:00:00 ----------------loading: GFX_Rock_2
07:00:00 ----------------loading: GFX_Tree_Bare_4
07:00:00 ----------------loading: GFX_Rock_3
07:00:00 ----------------loading: GFX_Tree_Bare_5
07:00:00 ----------------loading: GFX_Rock_1
07:00:00 ----------------loading: GFX_Tree_Bare_6
07:00:00 ----------------loading: GFX_Rock_5
07:00:00 Bringing out the dead
07:00:00 Buying Shrubbery
07:00:00 ----------------loading: GFX_Tree_A_6
07:00:00 ----------------loading: GFX_Tree_Bare_1
07:00:00 ----------------loading: GFX_Tree_Bare_3
07:00:00 ----------------loading: GFX_Bracken_A_3
07:00:00 ----------------loading: GFX_Bracken_A_2
07:00:00 ----------------loading: GFX_Bracken_A_4
07:00:00 ----------------loading: GFX_Bracken_A_1
07:00:00 ----------------loading: GFX_Tree_A_1
07:00:00 ----------------loading: GFX_Tree_A_4
07:00:00 ----------------loading: GFX_Tree_A_3
07:00:00 ----------------loading: GFX_Tree_A_2
07:00:00 ----------------loading: GFX_Stonewall_5
07:00:00 ----------------loading: GFX_Stonewall_6
07:00:00 ----------------loading: GFX_Stonewall_7
07:00:00 ----------------loading: GFX_Tree_6
07:00:00 ----------------loading: GFX_Tree_Large_2
07:00:00 ----------------loading: GFX_Tree_Large_1
07:00:00 ----------------loading: GFX_Orchard_Peach_2
07:00:00 ----------------loading: GFX_Orchard_Peach_1
07:00:00 ----------------loading: GFX_Orchard_A_1
07:00:00 ----------------loading: GFX_Orchard_2
07:00:00 ----------------loading: GFX_Orchard_1
07:00:00 ----------------loading: GFX_Rock_6
07:00:00 ----------------loading: GFX_Gravestone_1
07:00:00 ----------------loading: GFX_Gravestone_2
07:00:00 ----------------loading: GFX_Gravestone_3
07:00:00 ----------------loading: GFX_Gravestone_4
07:00:00 ----------------loading: GFX_Gravestone_5
07:00:00 ----------------loading: GFX_Oats_1
07:00:00 ----------------loading: GFX_Corn_1
07:00:00 ----------------loading: GFX_Stonewall_1
07:00:00 ----------------loading: GFX_Stonewall_2
07:00:00 ----------------loading: GFX_Stonewall_3
07:00:00 ----------------loading: GFX_Stonewall_4
07:00:00 ----------------loading: GFX_Wheat_1
07:00:00 ----------------loading: GFX_Breastworks_1
07:00:00 ----------------loading: GFX_Breastworks_2
07:00:00 Verifying Terrain Integrity
07:00:00 Planting Shrubbery
07:00:00 Mapping Roads
07:00:00 Avoiding Buildings
07:00:00 Total Collision Objs:12
07:00:00 Drafting chain of command
07:00:00 Chain of Command: Top Commander Major General Antonio Lopez de Santa Anna
07:00:00 Chain of Command: Top Commander Major General Sam Houston
07:00:00 Loading Battle Events
07:00:00 PRESS SPACE BAR TO BEGIN
07:00:00 SowGB Level Loaded...
07:00:00 18:12:42
In general, an enjoyable experience.