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Re: Experimenting - Soldiers - DDS to PNG

Posted: Fri Mar 28, 2014 6:39 am
by Bad0pel
you using some sort of Hi-Res sprite Mod?

Re: Experimenting - Soldiers - DDS to PNG

Posted: Fri Mar 28, 2014 7:59 am
by Davinci
you using some sort of Hi-Res sprite Mod?
They are a mixture of the previous games soldiers (TC2M) and this games soldiers.

Also, Welcome to the Forums:

davinci

Re: Experimenting - Soldiers - DDS to PNG

Posted: Fri Mar 28, 2014 8:35 am
by Jolly
Moving articles on dds files is usually associated with mip mapping. This is where objects are not blurring out as the distance increases. The mipping can be adjusted in the dds tools. You have to get the balance right, and then it may look bad close-up.

It's an option anyway.

Jolly

Re: Experimenting - Soldiers - DDS to PNG

Posted: Fri Mar 28, 2014 8:50 am
by Davinci
Moving articles on dds files is usually associated with mip mapping. This is where objects are not blurring out as the distance increases. The mipping can be adjusted in the dds tools. You have to get the balance right, and then it may look bad close-up.

It's an option anyway.

Jolly
SO, if there are three options....such as

1) Generate mip Maps
2) use existing MP maps
3) No Mip Maps

Which one of those would be the best one to use on the structures?

Also, Thanks for the input!

davinci

Re: Experimenting - Soldiers - DDS to PNG

Posted: Fri Mar 28, 2014 2:10 pm
by Saddletank
you using some sort of Hi-Res sprite Mod?
They are a mixture of the previous games soldiers (TC2M) and this games soldiers.

Also, Welcome to the Forums:

davinci
BadOpel, there is work ongoing now with a new mod that will make the mix of TC2M sprites and SOW sprites available, as well as usable in MP games. Soon you too can have Reb armies looking as nice as DaVinci's.