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Re:Roads

Posted: Wed Feb 18, 2009 10:36 pm
by Jim
The maps we work from show the tracks from downtown GB going east. From the edge of town going west is only the graded trace where the tracks could have been laid. The RR trace has it's own movement rate, which is less than standard road. RR tracks are hard to walk on and the non-tracked side had been abandoned for some years and was less than road quality as well. IIRC, there is a defensive bonus, but not a large one.

-Jim

Re:Roads

Posted: Thu Feb 19, 2009 1:26 am
by Hancock the Superb
I believe that defensive bonuses should only be valid to individual sprites. For example, in TC2M, I can put the flag of a regiment so it is on a fenceline and fire down the fenceline and rout some other regiment. However, if I'm firing DOWN the fenceline, my troops aren't behind it... so?

Re:Roads

Posted: Sat Mar 21, 2009 5:16 pm
by Shughart68
I'd be cautious about going too crazy with defensive bonuses for the railroad cut on the 1st day's field. It was basically a hinderance for units that got stuck in it. Davis' brigade in particular took some rough handling there.

My burning question remains whether Schimmelfennig will have a place to hide or not when my Rebel assault columns press forward on the evening of Day 1?