Command Range
Re:Command Range
Numerous Generals were killed on the battlefield. Valor was arguably the most important character trait in nineteenth-century America. Being labeled a coward was a stain worse than death. For this reason, many Generals took enormous risks in battle.
Throughout The Civil War:
Around 75 Confederate Generals Were Killed In/Wounds Recieved During Battle
Around 67 Union Generals Were Killed In/Wounds Recieved During Battle
Farm Boy
"The time for compromise has now passed, and the South is determined to maintain her position, and make all who oppose her smell Southern powder and feel Southern steel"
- Jefferson Davis inaugural speech on February 16, 1861
- Jefferson Davis inaugural speech on February 16, 1861
Re:Command Range
Generals Killed At Gettysburg
Union Generals
Major-General John F. Reynolds
Brig.-General Elon J. Farnsworth
Brig.-General Stephen W. Weed
Brig.-General Strong Vincent
Brevet Major-General Samuel K. Zook
Brevet Brig.-General A. Van Horn Ellis
Brevet Brig.-General George H. Ward
Brevet Brig.-General Paul Joseph Revere
Brevet Brig.-General Louis R. Francine
Confederate Generals
Major-General William D. Pender
Brigadier-General William Barksdale
Brigadier-General Lewis Armistead
Brigadier-General Richard B. Garnett
Brigadier-General Paul J. Semmes
Generals Wounded At Gettysburg
Union Generals
Major-General Winfield Scott Hancock
Major-General Daniel Edgar Sickles
Major-General Daniel Butterfield
Brig.-General John Gibbon
Brig.-General Francis C. Barlow
Brig.-General Gonverneur K. Warren
Brig.-General Gabriel R. Paul
Brig.-General Charles K. Graham
Brig.-General Alexander S. Webb
Confederate Generals
Lieutenant-General John Bell Hood
Major-General Henry "Harry" Heth
Major-General I.R. Trimble
Brigadier-General J.L. Kemper
Brigadier-General George T. Anderson
Brigadier-General William E. Jones
Brigadier-General A.M. Scales
Brigadier-General A.G. Jenkins
Brigadier-General Wade Hampton
Farm Boy
Last edited by Farm Boy on Sun Feb 22, 2009 1:23 am, edited 1 time in total.
"The time for compromise has now passed, and the South is determined to maintain her position, and make all who oppose her smell Southern powder and feel Southern steel"
- Jefferson Davis inaugural speech on February 16, 1861
- Jefferson Davis inaugural speech on February 16, 1861
Re:Command Range
Never realized how many generals died/wounded at GB. Nice job FB.
Hoistingman4
Hoistingman4
HOISTINGMAN4
Drafted in Boston
Drafted in Boston
Re:Command Range
Sometimes the distance behind a unit a general stood had little to do to affect his mortality chances. The Confederate sharpshooters targeted high ranking officers.
Vincent and Reynolds were killed by sharpshooters/skirmishers. Hancock was wouned by shrapnel. Any man who rode a horse into battle with the infantry instantly became a target.
The Confederate generals killed at Gettysburg were often at the forefront of their battlelines, leading charges. Of course the Confederates also had a knack for killing off their own officers in friendly fire incidents.
Nonetheless, in the MMG games there was an absurd amount of officers getting killed.
I wish there was a button with the officer unit that asked the player if he wished to have his officer lead in the front or not. The unit would get a further bonus by having the officer brave the front lines but also the mortality rate would logically increase for him.
Vincent and Reynolds were killed by sharpshooters/skirmishers. Hancock was wouned by shrapnel. Any man who rode a horse into battle with the infantry instantly became a target.
The Confederate generals killed at Gettysburg were often at the forefront of their battlelines, leading charges. Of course the Confederates also had a knack for killing off their own officers in friendly fire incidents.
Nonetheless, in the MMG games there was an absurd amount of officers getting killed.
I wish there was a button with the officer unit that asked the player if he wished to have his officer lead in the front or not. The unit would get a further bonus by having the officer brave the front lines but also the mortality rate would logically increase for him.
Re:Command Range
Dale,
I think one reason for the high officer deaths in TC2M, aside from the suicidal nature of some, is that when a commanding officer gets killed, the replacement generates at the spot where the officer was killed. That is typically near a point of a charge or close in fighting where the officer wanders in front of his regiment because the sprites overlap, so the next in command gets killed and the so on, until you can TC the new officer a get him out of there.
What I would like to see is a regeneration of a regimental officer at that sprite, Regenerate the brigade commander farther back and the divisional commander further still. Expanded control areas for the higher ranking officers would also help keep them back. How about a dismount command for officers? That would keep them from being so high up but you loose command/moral range and LOS drops off some. That would have to be weighted against the loss of an officer.
I would also like to see a better transfer of the chain of command. Use couriers to notify superior officers of a loss within the COC and then have couriers transfer out the new COC from the superior commander to the subordinates. This would be facilitated by an organized withdraw, regroup and then associated adjustments within the COC and then reform for attack again.
Regards,
GregB)
I think one reason for the high officer deaths in TC2M, aside from the suicidal nature of some, is that when a commanding officer gets killed, the replacement generates at the spot where the officer was killed. That is typically near a point of a charge or close in fighting where the officer wanders in front of his regiment because the sprites overlap, so the next in command gets killed and the so on, until you can TC the new officer a get him out of there.
What I would like to see is a regeneration of a regimental officer at that sprite, Regenerate the brigade commander farther back and the divisional commander further still. Expanded control areas for the higher ranking officers would also help keep them back. How about a dismount command for officers? That would keep them from being so high up but you loose command/moral range and LOS drops off some. That would have to be weighted against the loss of an officer.
I would also like to see a better transfer of the chain of command. Use couriers to notify superior officers of a loss within the COC and then have couriers transfer out the new COC from the superior commander to the subordinates. This would be facilitated by an organized withdraw, regroup and then associated adjustments within the COC and then reform for attack again.
Regards,
GregB)
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Re:Command Range
I just noticed that almost every Union general killed or wounded was in the 2nd or 3rd Corps.
Hancock the Superb
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Re:Command Range
The Wheat Field, the Peach Orchard, Cemetery Ridge. 'Nough said. 

Now we are engaged in a great civil war, testing whether that nation, or any nation so conceived and so dedicated, can long endure.
Re:Command Range
Anybody
Everygody seems to play the game differently, depending on what they feel is important to them and how the game functions. Myself, I favor protecting the officers in a fight ,however, close enough to lend it's icon to the fighting units, but also to help rally units in need of the leaders' icon, which are slightly to the rear of the action. I try to keep an officer out of a melee if it can be helped, elite, vet. and good officers are hard to replace. It's one of the primary reasons why I ask about having a command range button (or key) when clicking on a leader/officer that clearly shows this range zone by means of a 360 degree ring circle or a highlighted circular zone. I'd like to hear the pro's/con's to this if anybody has any.
Thanks, Hoistingman4
Everygody seems to play the game differently, depending on what they feel is important to them and how the game functions. Myself, I favor protecting the officers in a fight ,however, close enough to lend it's icon to the fighting units, but also to help rally units in need of the leaders' icon, which are slightly to the rear of the action. I try to keep an officer out of a melee if it can be helped, elite, vet. and good officers are hard to replace. It's one of the primary reasons why I ask about having a command range button (or key) when clicking on a leader/officer that clearly shows this range zone by means of a 360 degree ring circle or a highlighted circular zone. I'd like to hear the pro's/con's to this if anybody has any.
Thanks, Hoistingman4
HOISTINGMAN4
Drafted in Boston
Drafted in Boston
Re:Command Range
Is there any chance to get feedback from NSD on the Command Range thread and the LOS thread? A request for further input was done to help clarify the question on Command Range.
Hoistingman4
Hoistingman4
HOISTINGMAN4
Drafted in Boston
Drafted in Boston
Re:Command Range
I am not in favor of neon glowing rings of color on the battlefield. In a sword and sorcery game that might be OK, but we are trying to sim real history. I would add that officer behavior will be changed and officers in GB will not be acting the same as they did in TC2M.
That is a good point about the spawning location of new commanders. Would you think it better that they appear at the regiment closest to the death point or should the new officer appear at the next superior officers location and then move to the unit? This would mean that a new brigade CO would appear at the Division CO's location for example.
As for the LOS question, I know exactly what you mean as some earlier games had that feature. I think you will find that the GB maps are good enough that the LOS grid is not needed.
-Jim
That is a good point about the spawning location of new commanders. Would you think it better that they appear at the regiment closest to the death point or should the new officer appear at the next superior officers location and then move to the unit? This would mean that a new brigade CO would appear at the Division CO's location for example.
As for the LOS question, I know exactly what you mean as some earlier games had that feature. I think you will find that the GB maps are good enough that the LOS grid is not needed.
-Jim
"My God, if we've not got a cool brain and a big one too, to manage this affair, the nation is ruined forever." Unknown private, 14th Vermont, 2 July 1863