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Re: Testing TC2M Sprites Packed

Posted: Mon Jun 30, 2014 9:32 pm
by Martin James
It's been years but I think that there was another one included that had some sort of stripes on their pants.

davinci
That's interesting, Davinci. It would be good if we could find that one too. The more variety the better in my view, let's bring them all together and share them.

It will give ACW fans something to play with, and help keep the game fresh, while NSD's focus is on Napoleonics.

And now we can pack them, we can start using them in MP games too.

Martin

Re: Testing TC2M Sprites Packed

Posted: Mon Jun 30, 2014 9:53 pm
by Davinci
That's interesting, Davinci. It would be good if we could find that one too. The more variety the better in my view, let's bring them all together and share them.
I save everything that I download in different folders, this way I can always go beck and retrieve a file.

The problem here is that these files were downloaded in 2012 , and I'm having trouble remembering where I placed them.

I have a very bad habit of placing files within folders......Still Searching!

But - @ Reb - If you have access to the Server that we used for the Map \ Files - they should still be on that server under - CD \ Extras - or something similar.

davinci

Re: Testing TC2M Sprites Packed

Posted: Mon Jun 30, 2014 10:38 pm
by Davinci
@ Martin James - Searched - Located - Found - Check your EMail!

davinci

Re: Testing TC2M Sprites Packed

Posted: Mon Jun 30, 2014 10:51 pm
by Martin James
Many thanks Davinci. Very helpful as ever :)

Martin

Re: Testing TC2M Sprites Packed

Posted: Fri Jul 04, 2014 11:18 am
by RebBugler
Update, more sprites, all CSA Inf sprites now 4K packed, new texture treatments, and more...please read the updated first thread info.

Re: Testing TC2M Sprites Packed

Posted: Wed Jul 09, 2014 5:32 pm
by Ulysses S. Grant
My Confederates are looking very good nice work, Can't wait for the Union.

Re: Testing TC2M Sprites Packed

Posted: Fri Jul 11, 2014 8:21 pm
by RebBugler
Update, all Union TC2M sprites are now ready for SOW action...see first post.

I forgot how cool the zouave sprites looked, the hat tassel swinging is so realistic, and, the iron brigade, wow. It's the high rez that's so startling, back in TC2M days I don't know how folks could run Best uniforms with only 2 GB of RAM...I couldn't. But now, hi rez is the norm thanks to 64 bit texture packing.

Re: Testing TC2M Sprites Packed

Posted: Sat Jul 12, 2014 5:17 pm
by Chamberlain
Hey Reb,

Awesome job and I agree about how good the zouave sprites looked ! ;) ;)

One thing that I noticed, not the sprites but the toolbar...

Meredith received the order to a specific location on the map and the order said to take roads to get there.
Meredith himself did not have a 'road' icon for the troops but each regiment had a 'road' icon that I had to click on within each regiment individually for them to take the road. When I went back to Meredith, he was actually taking a shortcut to the spot on the map but if he continued on, he would have walked right through the Reb lines....
Any idea on why Meredith doesn't have "Road" icon ?

Thanks

Chamberlain

Re: Testing TC2M Sprites Packed

Posted: Sat Jul 12, 2014 10:13 pm
by RebBugler
Any idea on why Meredith doesn't have "Road" icon ?

Thanks

Chamberlain
Really don't think that anomaly has anything to do with this mod. The lighting up of the roadmarch icon has always baffled me, sometimes it lights up for pathing, sometimes it just seems random. All I've got to say about this is :woohoo: .

Glad you like the Yanks, it appears that attention to detail sums them up.

Re: Testing TC2M Sprites Packed

Posted: Sat Jul 12, 2014 10:32 pm
by Bloody Bill
Love the sprites add a new exciting factor to the game. Cannot wait to see the Iron Brigade and all its glory push the rebs back while the Red Devils support their flank. Confederates are wonderful as well! Thanks so much for this it is simply wonderful.