Well guys, I've watched this and the Twitch vid several times now and I'm really impressed. Can't wait to play it out.
The Battlefield looks fantastic the scale and level of historical accuracy is spot on IMHO.
I'm looking forward to seeing the NSD vids when they come out because, although Matrix havn't done a bad job in presenting the main features of the game (as I see it), it is obvious that the guy on the Twitch video wasn't very experienced in handling the game engine and had a lot of difficulty with pathing issued caused primarily by his over use of the line formation in crowded areas.
Please show some footage of a Divisional or Corps attack with no (or limited) micromanagement to demonstrate the greatest feature of the SOW games, which is IMO the ability to give orders to your subordinate commanders and have the AI General carry these out to the best of their abilities (and style). Only then will players new to the concept understand why it will be possible to command such large armies and experience the realism of command.
