First Impressions

Let's talk about the issues in converting the SOW engine to handle Waterloo. Ideas, suggestions, feature requests, comments.
Jubal Early
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Re: First Impressions

Post by Jubal Early »

I absolutely love it im very pleased, well done everyone involved :) A special thanks to Reb Bugler for the Grog Toolbar its great made things much easier.
Im getting much better performance than I ever did in Gettysburg probably twice the fps.

One thing id love to see would be a mini Waterloo oob perhaps 20,000-30,000 per side based roughly on the real oob so that full armies could be used. I find I end up with just Cavalry or Artillery at times in sandbox. I know it wouldn't be historically accurate but would be great for sandbox play.
Last edited by Jubal Early on Wed Jun 10, 2015 3:00 am, edited 1 time in total.
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RebBugler
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Re: First Impressions

Post by RebBugler »

takes a little practice and you need some camera elevation, but not much.
What about when you don't have any camera elevation? For example if your HITS distance is set to 2 yards? The sweep arrow needs a set of turn buttons backing it up in the context menu.
Wheel buttons Sir, the slow but reliable GB way...plenty available on the Grog toolbar, made sure of that. If you have a disdain for toolbars, then program them on the keyboard.csv file.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
NY Cavalry
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Re: First Impressions

Post by NY Cavalry »

We ran a 6 person MP loaded fast and ran very well. It played very stable with no drops or an other problems. It was a pretty good fight also.

RedBugler, your mod is essential. The early opinion of the new controls is very poor. Keep at it.
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norb
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Re: First Impressions

Post by norb »

We made the default interface for the newer players. Which allowed Reb to go hog wild with whatever he thought you guys would want in the grog toolbar. We were very afraid that we would not be able to ship it. But we actually had a few weeks in the end where we were able to make the gui moddable. Reb was all ready to go, so there you have it. Separating the guis ended up being a good idea. Since the experienced players are more familiar with modding, it made sense to put the grog in the mod and allow out of the box for newbies.
Pom
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Re: First Impressions

Post by Pom »

Quick go with the tutorial,then straight into the full battle as the allies.

It runs great,even at the later stages(I've got to 1600hrs in game),the game looks superb,and the improvements you have made to the AI are obvious and give the game a "grand" feeling.

I left the game running to itself for a little over an hour,came back and found my generals had carried on holding our line,Houg't was holding out despite another attack,the centre was looking a little weak,but I sorted that. I'm a lazy general so it's good the AI can get on with the battle without me.

I'm another one of those who's unsure of the new interface,but that aside,thanks for for a great game.
Last edited by Pom on Wed Jun 10, 2015 5:29 am, edited 1 time in total.
Trilogy
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Re: First Impressions

Post by Trilogy »

I have a problem with the Grog Toolbar. One block of the commands sits in the middle of the screen, right in front of the action. There's a blank brown-wood space down on the bottom bar where these commands are probably supposed to be, but they're up near the middle of the screen instead.

I'm using Win 8.1 (Win7 compatibility set) at 1920 x 1080 with standard 96 dpi.
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RebBugler
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Re: First Impressions

Post by RebBugler »

Please read the info on the right side of the Modifications screen when you select the NAME, not just the box.
Bugles & Flags Gettysburg - Toolbar, Flags, Scenarios, and More...
KG_Soldier
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Re: First Impressions

Post by KG_Soldier »

Impressive speed.

Reb's toolbar is essential for us old guys.

Lots to learn.

Looking forward to big MP games.

Thanks to the team for all your hard work.

Of course it's not perfect. But it's easy to see it's going to be a fine game, a very fine game.
Saddletank
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Re: First Impressions

Post by Saddletank »

takes a little practice and you need some camera elevation, but not much.
What about when you don't have any camera elevation? For example if your HITS distance is set to 2 yards? The sweep arrow needs a set of turn buttons backing it up in the context menu.
Wheel buttons Sir, the slow but reliable GB way...plenty available on the Grog toolbar, made sure of that. If you have a disdain for toolbars, then program them on the keyboard.csv file.
The Grog toolbar produces very small buttons as another post of mine mentioned elsewhere. Their small size makes the toolbar awkward to use at high screen resolutions.
HITS & Couriers - a different and realistic way to play SoW MP.
con20or
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Re: First Impressions

Post by con20or »

I absolutely love it im very pleased, well done everyone involved :) A special thanks to Reb Bugler for the Grog Toolbar its great made things much easier.
Im getting much better performance than I ever did in Gettysburg probably twice the fps.

One thing id love to see would be a mini Waterloo oob perhaps 20,000-30,000 per side based roughly on the real oob so that full armies could be used. I find I end up with just Cavalry or Artillery at times in sandbox. I know it wouldn't be historically accurate but would be great for sandbox play.
You should be able to get the full armies in sandbox with the current OOBs. If you pick Wellington you should get Wellington and Blucher. If you activate the 'Full French' mod in the mods menu you can then pick Napoleon and get all three armies on the map. But that is nearly 300k+ troops...
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