More questions
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Re:More questions
and there was 6 guns permantly captured 3 were from smith's battery in the Devils Den.
"There stands Jackson like a stone wall! Let us be determined to die here and we will conquer!"
-Brig.Gen. Bernard Bee, Henry House
-Brig.Gen. Bernard Bee, Henry House
Re:More questions
I wish to know more about how arty will work because this is the key element deciding for/against my purchase.
Will Arty duels take place?
Will arty work in long range counterbattery/counterinfantry fire?
Will arty be wiped out when shot by a inf/cav regiment?
Essentially, will arty work at all this time or shall we have to see (and endure in my case) cannons shooting at one another for hours before a hit is actually scored like it happens now in TC2M ?
Thanks
Will Arty duels take place?
Will arty work in long range counterbattery/counterinfantry fire?
Will arty be wiped out when shot by a inf/cav regiment?
Essentially, will arty work at all this time or shall we have to see (and endure in my case) cannons shooting at one another for hours before a hit is actually scored like it happens now in TC2M ?
Thanks
Re:More questions
GShock wrote:
Arty works very well now, long rang and short range arty have been improved. I am always looking at different ways to make arty more realistic/helpful and I have been giving suggestions to the guys on different things. Don't worry, you will be able to have your duels.B)I wish to know more about how arty will work because this is the key element deciding for/against my purchase.
Will Arty duels take place?
Will arty work in long range counterbattery/counterinfantry fire?
Will arty be wiped out when shot by a inf/cav regiment?
Essentially, will arty work at all this time or shall we have to see (and endure in my case) cannons shooting at one another for hours before a hit is actually scored like it happens now in TC2M ?
Thanks
"It is strange, to have a shell come so near you...you can feel the wind."
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Re:More questions
At 3,000 yards you would have to be god if you wanted to hit something.
"There stands Jackson like a stone wall! Let us be determined to die here and we will conquer!"
-Brig.Gen. Bernard Bee, Henry House
-Brig.Gen. Bernard Bee, Henry House
Re:More questions
GShock wrote:
Hoistingman4
There has been alot of emphasis in recent threads about Artillery, especially targeting and the lack of punch of the artillery, assorted issues, which I believe are not lost on the NSD Designers. Personally, I have no doubt, that GB artillery is going to be a world of difference from TC2M, although you have some questions that have not been specifically answered. Like you, I have been disappointed in the artillery's performance, however, I am confident that it's going to be a better deal this time in GB.I wish to know more about how arty will work because this is the key element deciding for/against my purchase.
Will Arty duels take place?
Will arty work in long range counterbattery/counterinfantry fire?
Will arty be wiped out when shot by a inf/cav regiment?
Essentially, will arty work at all this time or shall we have to see (and endure in my case) cannons shooting at one another for hours before a hit is actually scored like it happens now in TC2M ?
Thanks

Hoistingman4
HOISTINGMAN4
Drafted in Boston
Drafted in Boston
Re:More questions
GShock wrote:
[quote]I wish to know more about how arty will work because this is the key element deciding for/against my purchase.
Will Arty duels take place?
Will arty work in long range counterbattery/counterinfantry fire?
Will arty be wiped out when shot by a inf/cav regiment?
Esse
[quote]I wish to know more about how arty will work because this is the key element deciding for/against my purchase.
Will Arty duels take place?
Will arty work in long range counterbattery/counterinfantry fire?
Will arty be wiped out when shot by a inf/cav regiment?
Esse
HOISTINGMAN4
Drafted in Boston
Drafted in Boston
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Re:More questions
I have a question about arty when you press the hold fire button will the guns not shoot or even target anybody? Also will there be more movement in the gun crews like the you will see them placing the fuse and swabing the barrel and the troops at the limbers binging the ammo forward an so on?
"There stands Jackson like a stone wall! Let us be determined to die here and we will conquer!"
-Brig.Gen. Bernard Bee, Henry House
-Brig.Gen. Bernard Bee, Henry House
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Re:More questions
Jim wrote:
In napoleonic wars cavalry would charge a battery and the gun crews would run and hide inside infantry squares or behind infantry columns, abandoning their guns. Cavalry men would then try to disable those guns by spiking them as when retreating the crew men would come back
That would be a nice option to have if possible. But really a more important thing would be for charging cavalry to tak out a whole battery and not just one canon. Sometimes in TC2M cavalry charges an undefended battery they would capture one gun and then route ( dunno why, is it because it counts the men that man the guns as casualties?). What ends up happening is that you have 3 enemy guns next to the gun you just captured and you are trying to canister them before they canister you. It is a little comical as there is no chance this might happen in real life. TC2M is a great game but I hope this feature is changed in War3DII Gettysburg.
Looking forward to the release of war3DII,
VC
Thx Jim for the answer, but just because artillery was rarely spiked in Gettysburg it does not mean that the option should not be there. We are not trying to replicate exactly all the events of Gettysburg we want to change them and make our own history, plus mods will be made etc. I am not specifically asking to spike the guns but if possible an option to disable captured enemy guns when I know the enemy is about to recapture them would be nice.In the entire Gettysburg campaign there was exactly one (1) gun spiked when the battery was threatened by being overrun by infantry. The gun was later recaptured and sent off the field to the attention of the repair shop.
-Jim
In napoleonic wars cavalry would charge a battery and the gun crews would run and hide inside infantry squares or behind infantry columns, abandoning their guns. Cavalry men would then try to disable those guns by spiking them as when retreating the crew men would come back
That would be a nice option to have if possible. But really a more important thing would be for charging cavalry to tak out a whole battery and not just one canon. Sometimes in TC2M cavalry charges an undefended battery they would capture one gun and then route ( dunno why, is it because it counts the men that man the guns as casualties?). What ends up happening is that you have 3 enemy guns next to the gun you just captured and you are trying to canister them before they canister you. It is a little comical as there is no chance this might happen in real life. TC2M is a great game but I hope this feature is changed in War3DII Gettysburg.
Looking forward to the release of war3DII,
VC
Re:More questions
I know that in some games, when you hold the fire, it is for when any enemy units come into cannister range, then they open up automatically, unless specifically targeted, if so, then your artillery runs into the likelihood of being routed.
HOISTINGMAN4
Drafted in Boston
Drafted in Boston