Re:Div Art Cos'
Posted: Mon Mar 23, 2009 9:12 am
Sorry for my ignorence of the subject but how many men were involved in the battle of Gettysburg for it to be impossible to have the full oob on the same battlefield?
VC
VC
Do the maps overlay/overlap one another to some extent?There was around 93,000 Union and 70,000+ confederates. I dont' have the figures in front of me, but I loaded up a full OOB and the Union army took up three-quarters of the map. Not very conducive to maneauver. But you also must remember that each map only represents a section of the terrain, it does not represent the whole battlefield.
Yesestabu2 wrote:Do the maps overlay/overlap one another to some extent?There was around 93,000 Union and 70,000+ confederates. I dont' have the figures in front of me, but I loaded up a full OOB and the Union army took up three-quarters of the map. Not very conducive to maneauver. But you also must remember that each map only represents a section of the terrain, it does not represent the whole battlefield.
Hoistingman4
Enough room to do a Longstreet end run on day two or three? Or could that be one of your What Ifs? in the stock package? leaving enough time in one of the scenarios would be nice, another way of being creative for either side.We are running at a 4:1 soldier:sprite ratio and the June 30 OOB runs to ~157,000 total troops or something over 40,000 total sprites potentially visible counting artillery and cavalry. I have a 2.83 GHz quad core system with 4 GB of RAM and that is not enough for this oob, even on one of the sparse maps. Norb is continuing to work on improving performance, but the largest historical scenarios set our minimum standards.
The historical maps have a lot of overlap but are designed to give room for historical and speculative scenarios specific for each area and day.
-Jim
It's neat to see what a 1:1 ratio looks like (Grayghosts SR1 mod for TC2M comes to mind) but when you have to make a compromise to have enough forces on the field, it's well worth it to have a higher ratio like 4:1.I'm coming to the realization that the smaller the ratio the better the quality for game play and visuals, would that be true?
Hoistingman4
Took a quick look into the TC2M manual, could'nt find the ratio of that game. So what is the ratio of TC2M ? if GB is 4:1.hoistingman4 wrote:It's neat to see what a 1:1 ratio looks like (Grayghosts SR1 mod for TC2M comes to mind) but when you have to make a compromise to have enough forces on the field, it's well worth it to have a higher ratio like 4:1.I'm coming to the realization that the smaller the ratio the better the quality for game play and visuals, would that be true?
Hoistingman4
With a 4:1 ratio, you really get a sense of the mass of the forces. In this game; a division looks a lot more like a division than in TC2M. And a Corps.. Well, it's a HUGE force!
I'm pretty sure it's 10:1, but someone correct me if I'm wrong.Took a quick look into the TC2M manual, could'nt find the ratio of that game. So what is the ratio of TC2M ? if GB is 4:1.