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Re: Chickamauga

Posted: Sat Oct 08, 2016 10:18 pm
by RebBugler
RebBugler my ol' friend this is quite the treat. I commend you and MarkT both ...... any idea when we may see more scenario's?

regards

The Mad One
Glad to hear you're following this Sarge! Thanks for the kudos. :)

With football season and winter prep scenario design is going slow, but going, I get in some scripting and study every day. This is a complex battle and one I'm just now learning. So no timeline to forward, just confirmation that it's in the works.

Re: Chickamauga

Posted: Tue Oct 11, 2016 4:11 am
by JC Edwards
Indeed Sir .... we cannot forget our football! :evil:

I will patiently wait in anticipation for more scenario's and I thank you again for covering this infamous and important battle.

regards

~ The Mad One

Re: Chickamauga

Posted: Wed Oct 12, 2016 8:43 am
by Jolly
I'm really loving this - great map.
And good to revisit ACW.

Inspired me to try and tweak the graphics a touch - is that ok?
Albeit depending if it can be enhanced - it's good enough!

David(jolly)

Re: Chickamauga

Posted: Wed Oct 12, 2016 9:18 am
by Jolly
I'm thinking of a somewhat different look to the graphics - here's a screen grab of a tester.
A murky battle look.

Re: Chickamauga

Posted: Wed Oct 12, 2016 9:19 am
by Jolly
I'm thinking of a somewhat different look to the graphics - here's a screen grab of a tester.
A murky battle look.

The attachment ChickGrab.jpg is no longer available

Re: Chickamauga

Posted: Tue Nov 01, 2016 12:57 pm
by RebBugler
Update, two new scenarios, edited first two scenarios, and a new SB OOB.

Unzip and find two folders: Scenarios and OOBs. Copy and paste in the Chickamauga mod folder, overwrite originals.
The attachment ScenariosOOBs.zip is no longer available
Main download on first post has been updated with these files for convenience, only one change with it - larger CS Cavalry flags.

This update was lengthy because I overhauled the OOB by switching to artillery battalions. Had to make the switch after I did some testing and found that troops lost to capturing guns count as casualties. All along I had assumed that if the gun survived, they'd carry over back to their regiment. So, the rewrite was necessary especially since this is a CarryOver series and troops keep dwindling with each followup scenario.

Re: Chickamauga

Posted: Tue Nov 29, 2016 12:54 am
by tominrichmond
Does this download with the GB game, or do I need Antietam/Chancellorsville? What about Zeke's Great Campaigns?

Considering which additional game to get, Antietam or Chancellorsville, and would get whichever is most modded.

Advice?

Re: Chickamauga

Posted: Tue Nov 29, 2016 1:10 am
by RebBugler
Does this download with the GB game, or do I need Antietam/Chancellorsville? What about Zeke's Great Campaigns?

Considering which additional game to get, Antietam or Chancellorsville, and would get whichever is most modded.

Advice?
All you need is GB to play this mod although Chancellorsville is necessary to show all buildings. Personally I have modded CV more, but I can't speak for all mods available.

Re: Chickamauga

Posted: Fri Dec 09, 2016 4:06 am
by jozk
oh I'm a bit late for this but hey RebBugler thanks for this!

Looking forward to trying this out.

Is there a 3 days in so many hours variant for this one like Gettysburg and Antietam? or is it just the carryover scenarios?

Re: Chickamauga

Posted: Fri Dec 09, 2016 4:34 am
by RebBugler
Is there a 3 days in so many hours variant for this one like Gettysburg and Antietam? or is it just the carryover scenarios?
Not planned as of yet. Once this series is complete I'll consider it, or, someone else might take it on, since the 3 day battle framework will be provided by this series. Still, it will be quite an undertaking.