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Re: Chantilly Redux Crash ......

Posted: Tue Jun 13, 2017 4:02 am
by JC Edwards
So I experienced another crash with OH2 - I've gone ahead and downloaded the revised battlescript.csv and will give it a shot and see what happens.

JC

Re: Chantilly Redux Crash ......

Posted: Tue Jun 13, 2017 9:58 am
by Crikey
Okay. Same time?

Nothing in the log, I assume?

Might be the random event triggers.

Think will leave scenarios to Rebugler in future... :angry: :pinch:

Re: Chantilly Redux Crash ......

Posted: Tue Jun 13, 2017 11:36 am
by JC Edwards
Crikey -

Only issue with OH2 now is that it doesn't end when it should ..... went past the one hour and I had to end it myself and because of which my score did not register.

Fix that and it should be just fine. :)

JC

Re: Chantilly Redux Crash ......

Posted: Tue Jun 13, 2017 1:03 pm
by RebBugler
Crikey -

Only issue with OH2 now is that it doesn't end when it should ..... went past the one hour and I had to end it myself and because of which my score did not register.

Fix that and it should be just fine. :)

JC
Checked the previously attached battlescript and a 150 minute delay is added to the end time, making the scenario 3 1/2 hours long. I assume that's an error, since Sarge had most likely wiped out the enemy within an hour, and I'm guessing the intro said an hour, and Sarge said..."What the Frig?"
Edit: Correction, should read as a 150 second delay, making the scenario one hour and 2 1/2 minutes long

Re: Chantilly Redux Crash ......

Posted: Wed Jun 14, 2017 11:49 am
by Crikey
Thanks Reb & JC

Reb - Just to check. I thought time var was based on seconds, not minutes?

Re: Chantilly Redux Crash ......

Posted: Wed Jun 14, 2017 12:30 pm
by RebBugler
Thanks Reb & JC

Reb - Just to check. I thought time var was based on seconds, not minutes?
Duh, no duh. Sometimes my mind goes to mush, please ignore that post.

Re: Chantilly Redux Crash ......

Posted: Wed Jun 14, 2017 1:48 pm
by Crikey
Ha. Too much toolbar modding will do that... :laugh: