Antietam Graphics/Terrain - Map1

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Jolly
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Re: Antietam Graphics/Terrain - Map1

Post by Jolly »

I would'nt dare try and adjust anything like that! ;(

Nothing really on the trees/road, apart from removing some tree entries, which reduces the overall amount of trees on the map.

I'm going to finish this up and upload the complete Map set as it is.

cheers

David(jolly)
Jolly
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Re: Antietam Graphics/Terrain - Map1

Post by Jolly »

On and up South Mountain!
I've started working on these, for the full Antietam maps set Mod.

The attachment SouthM1.jpg is no longer available

David
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Jolly
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Re: Antietam Graphics/Terrain - Map1

Post by Jolly »

All the maps are done. Just got to wrap and pack things up.

The attachment SouthM3.jpg is no longer available
Dizzy heights!
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Martin James
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Re: Antietam Graphics/Terrain - Map1

Post by Martin James »

Great work Jolly. This looks to be a big improvement.

Martin (J)
Grog
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Re: Antietam Graphics/Terrain - Map1

Post by Grog »

I like the more rugged texture look on the Dizzy Heights. Is that a new effect you are working with?
Jolly
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Re: Antietam Graphics/Terrain - Map1

Post by Jolly »

Thanks Martin and Grog! Yes, I try and get the best texture combinations with the multitexture blending. This really does take me some time to try and achieve good results. Then there are the data files to edit! ;)

It's great when it starts to come together though!

David(jolly)
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