Making the ( RGB ) files from the ( CedarMt.bmp ) file.
The "CedarMt.bmp" file is 2048x2048, so for a easy conversion the RGB files will also be this size.
This will help with aligning them properly by matching the coordinates.
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NOTE : "RebBugler" - Also uses the "Paintnet-Program" to make the excellent flags for the game.
Any questions on how the Paintnet Program works that you don't understand should be directed to him.
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( Making the RGB Files )
Create a new JPG file with the size of 2048x2048 called RGB1 : Mode is RGB - NOT Grayscale :
Use the "Rectangular Tool" to draw a border around the entire file and Color it Black or 0-0-0
Use the ( Zoom ) keys to zoom all the way into the file, not sure of the exact steps with Paintnet.
Copy the "CedarMt.bmp" to the Desktop and Open it also. Zoom all the way in and locate the Road-System
at the top left-hand of the Map. Coordinates X 41 - Y 0 - This is Grayscale Color 140.
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NOTE : Use the ( Eyedropper tool ) to hover over the different colors to see the difference. This tool is going to be important.
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There should also be a ( Feather ) option that should to be set at ( 0px ). This will only pick one exact color.
NOTE : The Road-System is designed to be two-colors. There is a inner ( 1px ) and outer color ( 1px or 2px ) color.
To move the whole road-system it is easier to make the entire road system the same grayscale color.
Magic-Wand - the inner ( color 135 ) and change it to color ( 140 ). There are multiple different colors used for the roads on this ( bmp ) file, so each one has to be converted to grayscale-color ( 140 ).
A List of road-colors that need to be change to grayscale color ( 140 ).
115, 125, 130, 145, 150, and 165.
Now use the magic-wand to Select color 140 from the bmp file and Copy and Paste it to the RGB1 file.
Double Check to make sure that the coordinates are the same on both files.
The attachment Example1.jpg is no longer available
Highlight the color 140 on the RGB1 file - Select it and change it to color Red. (255-0-0)
While it is highlighted - Stroke it with (1px) outside with the color Green. (0-255-0)
The Red - will be the road texture that you choose.
The Green - will be the outside shoulder of the road.
The RGB1 file should look like the Example bolow.
The attachment Example3.jpg is no longer available
Select the River \ Stream from the (bmp) grayscale color (10) and change it to grayscale color (20).
This will help to locate it when it is transferred over to the RGB1 file.
Copy and Paste the River \ Stream - over to the RGB1 file - check the coordinates to make sure that they match exactly.
NOTE : Sometimes during the Copy and Paste the Layer will not align-exactly. Zoom in and drag it to the correct coordinates.
Select the River \ Stream ( 20 ) and - Stroke it ( 1px ) outside with the color Green. this is the riverbank.
The attachment Example4.jpg is no longer available
Before going forward and Saving this as RGB1 - which means that the Layers might need to be merged, Save it in the format that will keep the Layers in place. Photoshop uses a ( psd ) file. Not sure which format that you would use. This helps to go back and retrieve the Layers.
Once Saved in the other format - merge the layers and Save as RGB1.
Next will be the RGB2 file.
davinci