Re:All I see is the flags.
Posted: Sat May 02, 2009 5:26 pm
Moreen O'Hara maybe.
Making life simpler
https://www.norbsoftdev.net/phpBB3/
Jim,AJ: I understand your desire for historical accuracy as I have the same syndrome myself. There are however reasons internal to the game engine that would make using, for example the gun barrel, as the activation point very expensive in terms of memory usage. This is one of those places where neither alternative is truly right and the designer just has to make their choice. In this case using the historically incorrect gun flags gives us the memory room to add a second artillery gun type.
-Jim
My Dad noticed that too. I replied that none of our flags were actually carried. They are all symbolic. But he felt like up until that point in the video that the illusion was working for him and at that point, it left.About flags i saw in the trailer video of Gettysburg that nobody carry the flag. It is only flying in the air. I hope in the final game, the flag will be carry on by a soldier.
Regards
I know what you're saying Norb, but it's awfully hard to set aside that the flags WERE actually carried by a person and they weren't free floating imaginary symbols. I would define some of the items in the game such as the little winged thingies and the green halos in TC2M as symbolic; you know, items that are used to provide information but didn't exist in real life. I wouldn't want to be the one to go back in time and tell one of the veteran color quards they weren't allowed to actually carry the colors but had to figure out a way for the colors to magically float in front of them.Sire.Gauvain wrote:My Dad noticed that too. I replied that none of our flags were actually carried. They are all symbolic. But he felt like up until that point in the video that the illusion was working for him and at that point, it left.About flags i saw in the trailer video of Gettysburg that nobody carry the flag. It is only flying in the air. I hope in the final game, the flag will be carry on by a soldier.
Regards
That sounds like it would help.Maybe I can spend some time to see if I can get them closer to the sprites location, so they appear more like they are carried or at least without the large gaps.