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Re: Released - Pipe Creek Map Pack
Posted: Sun Aug 14, 2011 5:24 pm
by Little Powell
Thanks for the help. Got it working. Still not allowing me to see the Additional Battles Option when I have a MOD selected.
Matt
You must have a mod that is modifying the main game screens. Disable all mods, then re-enable them one by one to find the culprit.
Re: Released - Pipe Creek Map Pack
Posted: Sun Aug 14, 2011 5:31 pm
by 30th PVI
Thanks for the help. Got it working. Still not allowing me to see the Additional Battles Option when I have a MOD selected.
Matt
You must have a mod that is modifying the main game screens. Disable all mods, then re-enable them one by one to find the culprit.
I only have one MOD that I normally run, but it is my own mod that I took what I thought was the best of several other mods and compiled them into one. I will have to look and see what needs to be changed to make it work.
Thanks
Matt
Re: Released - Pipe Creek Map Pack
Posted: Sun Aug 14, 2011 6:45 pm
by Davinci
I only have one MOD that I normally run, but it is my own mod that I took what I thought was the best of several other mods and compiled them into one. I will have to look and see what needs to be changed to make it work.
Try This - expand your
Mod folder and check to see if there is a
Scenario folder in it, if it is
delete that
Scenario Folder within the Mod Folder.
davinci
Re: Released - Pipe Creek Map Pack
Posted: Sun Aug 14, 2011 7:55 pm
by 30th PVI
I only have one MOD that I normally run, but it is my own mod that I took what I thought was the best of several other mods and compiled them into one. I will have to look and see what needs to be changed to make it work.
Try This - expand your
Mod folder and check to see if there is a
Scenario folder in it, if it is
delete that
Scenario Folder within the Mod Folder.
davinci
I am not to concerned with it right now. I will only use the MOD if I am playing on sandbox. It is not a big deal. Thanks anyway.
Matt
Re: Released - Pipe Creek Map Pack
Posted: Sun Aug 14, 2011 8:34 pm
by RebBugler
OK, I'm awake. Yeah, that mod obviously has a mscreens file that changes the main options screen. Find it and delete it and that will enable Additional Battles to be seen along with the mod. Or, modify that modified mscreens file to accommodate the new mscreens file, so the mod isn't affected.
Re: Released - Pipe Creek Map Pack
Posted: Sun Aug 14, 2011 9:32 pm
by 30th PVI
OK, I'm awake. Yeah, that mod obviously has a mscreens file that changes the main options screen. Find it and delete it and that will enable Additional Battles to be seen along with the mod. Or, modify that modified mscreens file to accommodate the new mscreens file, so the mod isn't affected.
The only screens file in the MOD is the DRF MOD screens.
Matt
Re: Released - Pipe Creek Map Pack
Posted: Sun Aug 14, 2011 10:52 pm
by RebBugler
The only screens file in the MOD is the DRF MOD screens.
Matt
Well, that can't be it, it's my mod, and tested out for sure on my end. I only use gscreens, and that just alters the Splashes and courier message lines.
There's gotta be a mscreens.csv file in there somewhere with the other mods you consolidated, this is the only way to corrupt the option screens that I know of.
Re: Released - Pipe Creek Map Pack
Posted: Mon Aug 15, 2011 1:17 am
by 30th PVI
The only screens file in the MOD is the DRF MOD screens.
Matt
Well, that can't be it, it's my mod, and tested out for sure on my end. I only use gscreens, and that just alters the Splashes and courier message lines.
There's gotta be a mscreens.csv file in there somewhere with the other mods you consolidated, this is the only way to corrupt the option screens that I know of.
Deleted the mscreens.csv in the mod, and it works now. Thanks for the help.
Matt
Re: Released - Pipe Creek Map Pack
Posted: Mon Aug 15, 2011 2:55 am
by Chris Mengersen
Hi,
first of all, it worked, i got the key.
Secondly I want to say that this is great!!!
Map, positions, everything.
Just got one question, concerning the 2nd Scenario, with Hnacock in command. Just played it and got my very own "What-the-F*ck" moment. I started off, and after a few minutes a watched several rebel regiments (from hoods division) opposite my far right flank. So i got a bit nervous, but thought of my good ole artillery. Hood charged up front, and than, when he was just yards away (it was his whole division after all), Mc Laws whole division showed up right, flanking me while hoofd was pressing from the front. So i got the whole 1st Corps ANV vs 3 batterys of artillery and a small infantry brigade, half in front, half in my flank. Now i got sweaty and shifted 2 reserve brigades towards the threatened flank. I also unlimbered my whole artillery, tc-ed them and ordered cannister shot. my 2nd us sharpshooters held the enemy away until my reserves came up, and 15 minutes of fierced fighting and "un feu d`enfer" later, i got the whole 1st Corps on the run (after they were losing with -800 or so...). As a result i routed Longstreet with a bit less than 500 casualities. I wont imagine how many he`d lost due to my cannister...^^
Was this a planned strategic move? The Whole Corps on the Flank?
Greetings
Chris
Re: Released - Pipe Creek Map Pack
Posted: Mon Aug 15, 2011 9:41 am
by MarcusC
Hi--just bought and downloaded the mod, entered the serial key and for some reason the first scenario is getting hung up on the initializing screen. I have the PipeCreek Mod activated in the Mods screen and don't have any of the others on...any idea what might be wrong? Thanks! (I tried a couple of other Pipe Creek scenarios to no avail)