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Re: Napoleonic Wars mod
Posted: Sun Oct 02, 2011 6:51 pm
by Nowy
No, I am not.
But it looks that you still can not understand what’s going on. And what you have been doing here.
Walk this way it clearly show who you are, and how you represent NSD QA test team.
It also can show, how you stimulated new members come to like this game. After all they can meet here so friendly tester as you are.
It’s interesting that few members here said that SoWG NW mod just could blow Napoleon TW.
But tell me how it could be realistic, when you are only small mutual admiration society.
In such behaviours you really don’t encourage new players here. Then how NSD can sell more games?
Don’t get me wrong, I do not want to offend or annoying you, only said some sad, but true words.
Nevertheless keep smiling, we can change our behaviours and be more friendly I suppouse.
Re: Napoleonic Wars mod
Posted: Sun Oct 02, 2011 9:07 pm
by Jack ONeill
G,
Roger that on the columns. I'm sure you've figured out the ACW column of Divisions is the same as a French NW column of Divisions, AKA a two company frontage.
Jack "Occasionally aware" O'Neill B)
Re: Napoleonic Wars mod
Posted: Sun Oct 02, 2011 9:38 pm
by Davinci
However there were only few screenshots with funny marching ants.
The attachment ant.jpg is no longer available
davinci
Re: Napoleonic Wars mod
Posted: Sun Oct 02, 2011 9:40 pm
by born2see
Re: Napoleonic Wars mod
Posted: Sun Oct 02, 2011 9:44 pm
by Jack ONeill
Sweet!
Re: Napoleonic Wars mod
Posted: Sun Oct 02, 2011 10:47 pm
by Nowy
Davinci
It looks quite realistic, but needs some improvements.
You included only one funny marching ANT.
This doubled flag was ugly.
There are few other technical glitches.
Neverthless I see big progress here.
Re: Napoleonic Wars mod
Posted: Sun Oct 02, 2011 10:52 pm
by Davinci
Davinci
It looks quite realistic, but needs some improvements.
Neverthless I see big progress here.
It's probably due to the ant running off of a
crappy-game-engine , he's probably marching off to find a better one down the road!
davinci
Re: Napoleonic Wars mod
Posted: Sun Oct 02, 2011 11:01 pm
by Nowy
It's probably due to the ant running off of a crappy-game-engine , he's probably marching off to find a better one down the road!
Interesting supposition you've been made here. Could you explain why you think that it was
crappy-game-engine.
Re: Napoleonic Wars mod
Posted: Sun Oct 02, 2011 11:08 pm
by Davinci
It's probably due to the ant running off of a crappy-game-engine , he's probably marching off to find a better one down the road!
Interesting supposition you've been made here. Could you explain why you think that it was
crappy-game-engine.
If
you would look closer, you know, under the
ant you will see that the engine that he is using is not
turbo-charged , there-fore
I came to the conclusion that it is probably a
crappy-game-engine that he is using.
Duh!!!!!
davinci
Re: Napoleonic Wars mod
Posted: Sun Oct 02, 2011 11:41 pm
by Nowy
I thougth that it was natural ant and not technical monster.
You know, natural ants never used enignes, they are living. B)
But let's get to the topic.
Could you tell me what good and bad things you can find in SOWG engine, which could be useful in Napoleonic Wars mod?
I showed in my pervious posts what I see there, but I am not so familiar with this game.
Therefore I seek more experienced person which can give me more information.
Can you point pro "+" and contra "-" according SowG engine?