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Re: 10 Mile Map 1 and 2 - Released
Posted: Mon Nov 12, 2012 1:22 am
by Davinci
Hancock - Thanks, for the comments!
Mapping the fences at this stage of the map would probably be virtually impossible, considering that I just placed them down at random. I don't have anything that could guide me as to where each fence is located, and there are 4600 of them scattered around.
The correct way of doing the fences would be to place down lines to guide you, and then erase the lines once the fencing were completed!
Did you get the info posted here about switching the two files from the beta, which would by-pass the naming of the terrain. this should give you roughly two-more-fps.
davinci
Re: 10 Mile Map 1 and 2 - Released
Posted: Mon Nov 12, 2012 2:03 am
by Saddletank
Does v2 supercede/replace v1 or are they different?
Re: 10 Mile Map 1 and 2 - Released
Posted: Mon Nov 12, 2012 2:13 am
by Davinci
Does v2 supercede/replace v1 or are they different?
Saddletank - Version2 will not over-write Version1, due to the different name.
I also wanted to give user's the option of using two of the files from the previous one.
davinci
Re: 10 Mile Map 1 and 2 - Released
Posted: Mon Nov 12, 2012 3:32 am
by Hancock the Superb
Hancock - Thanks, for the comments!
Mapping the fences at this stage of the map would probably be virtually impossible, considering that I just placed them down at random. I don't have anything that could guide me as to where each fence is located, and there are 4600 of them scattered around.
The correct way of doing the fences would be to place down lines to guide you, and then erase the lines once the fencing were completed!
Did you get the info posted here about switching the two files from the beta, which would by-pass the naming of the terrain. this should give you roughly two-more-fps.
davinci
Sounds like a fair bit of trouble then.
Thanks for the quick response!
Re: 10 Mile Map 1 and 2 - Released
Posted: Mon Nov 12, 2012 7:09 pm
by Martin James
Hancock - Thanks, for the comments!
Mapping the fences at this stage of the map would probably be virtually impossible, considering that I just placed them down at random. I don't have anything that could guide me as to where each fence is located, and there are 4600 of them scattered around.
The correct way of doing the fences would be to place down lines to guide you, and then erase the lines once the fencing were completed!
Did you get the info posted here about switching the two files from the beta, which would by-pass the naming of the terrain. this should give you roughly two-more-fps.
davinci
Many thanks again for all your hard work, Davinci. It's a really nice map.
I was intrigued by the reference to the naming of the terrain. I maybe misunderstanding things, as I do from time-to-time. Should I be seeing names for farms etc on the mini map? Because I don't atm.
Martin
Re: 10 Mile Map 1 and 2 - Released
Posted: Mon Nov 12, 2012 8:09 pm
by Davinci
I was intrigued by the reference to the naming of the terrain. I maybe misunderstanding things, as I do from time-to-time. Should I be seeing names for farms etc on the mini map? Because I don't atm.
Martin
Martin - Hey, how is everything going!
This is as far as I've gotten so far, this is probably the ninth attempt at this, but trying to get the names small enough so that it isn't too obstructive, but readable is sort of beyond my editing power.
The attachment names.jpg is no longer available
But, I will keep trying!
davinci
Re: 10 Mile Map 1 and 2 - Released
Posted: Mon Nov 12, 2012 8:50 pm
by Martin James
Hi Davinci
I'm doing good, and hope you are too.
For some reason I'm not actually seeing what you're seeing when I call up the mini map. The only notation on it is the compass rose. Is there any adjustment I need to make within the mod, or should I just try downloading it again?
Martin
PS Roads are much much better than in v1 btw.
Re: 10 Mile Map 1 and 2 - Released
Posted: Mon Nov 12, 2012 9:17 pm
by Davinci
These are still pending at the moment due to the fact that they haven't been completed.
But, you are more than welcome to them until the final ones are done, which might take some time, considering that I'm running out of idea's.
The first one posted is the default size.
The second one posted is the larger size that is used by the Hit's Group!
...............................................................
Extract to Desktop
Unzip
Add into the SOWGB\Mods\10MileMapV2\Maps - folder
davinci
Re: 10 Mile Map 1 and 2 - Released
Posted: Mon Nov 12, 2012 9:34 pm
by Davinci
@Martin James - I guess that if I ever learn how to answer a question it would lead to less confusion.
Answer to the question - these were not included in the download as they are roughly 80% completed.
davinci
Re: 10 Mile Map 1 and 2 - Released
Posted: Mon Nov 12, 2012 11:51 pm
by Martin James
Many thanks Davinci. That will certainly helps with HITS & couriers games.
Not sure how much work this would involve, but would it be a problem to have the names in black (or perhaps red)? Some of them might show up better.
Happy to provide a list of appropriate place-names, if that would help
Regards
Martin