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Re: Fontenoy Mod.

Posted: Sun Jul 20, 2014 3:07 am
by Saddletank
I'm pretty confused too.

All I can sugest is deleting and re-downloading the mod in case the d/l was corrupted.

What memory does your video card have?

When did you last defrag your HD? = have a play around with optimising your PC.

Re: Fontenoy Mod.

Posted: Sun Jul 20, 2014 12:49 pm
by Pansarskott
Ok..after long hours yesterday..I figured it out. As a last effort, I unchecked the copyright box under properties of the Fontenoy file and saved. Now the game loads without a problem!

The wierd thing is that I have never had to do this on any other SowG-mod.

But a big thank you to you all who tried to help me, much appreciated! :cheer:

Re: Fontenoy Mod.

Posted: Sun Jul 20, 2014 5:26 pm
by Saddletank
Weird! I never had to uncheck anything.

Pleased to hear you finally have it working - now go enjoy those sumptuous uniforms.

Re: Fontenoy Mod.

Posted: Sun Jul 20, 2014 5:33 pm
by Pansarskott
Weird! I never had to uncheck anything.

Pleased to hear you finally have it working - now go enjoy those sumptuous uniforms.
Oh I will! ;) Death to the french!

Re: Fontenoy Mod.

Posted: Sun Jul 20, 2014 9:59 pm
by Davinci
@Pansarskott - Hey, now that you have your Mod up and running, I just noticed that when you were listing your log-file that all of your units are still unpacked.

I was under the impression that the game loaded the packed sprites by default.

I don't know why I didn't noticed that earlier considering that I still use only the unpacked sprites in all of my games.

davinci

Re: Fontenoy Mod.

Posted: Mon Jul 21, 2014 1:18 am
by Pansarskott
Hey, now that you have your Mod up and running, I just noticed that when you were listing your log-file that all of your units are still unpacked.

I was under the impression that the game loaded the packed sprites by default.

I don't know why I didn't noticed that earlier considering that I still use only the unpacked sprites in all of my games.
That's what it's supposed to do..the "units"-folder is empty and the game should load the packed files anyway...

Re: Fontenoy Mod.

Posted: Wed Jul 23, 2014 8:19 pm
by Saddletank
Yeah, that's the new system DaV, much more efficient.

Pom - played a couple of SP games now. Can you make the infantry line a 3-rank? 2 ranks looks odd. Also the cavalry line seems to be "meshed" with the 2nd rank interlaced with the first. I think cavalry deployed 3 ranks deep in this period as well.

Other than that its looking very nice.

Re: Fontenoy Mod.

Posted: Thu Jul 24, 2014 1:15 am
by Jack ONeill
Tank,

That happened to me too. Put Bugles and Flags ABOVE the fontenoy mod. Pom DOES have them in 3 ranks. Bugles and Flags puts them in two ranks.

Jack

Re: Fontenoy Mod.

Posted: Thu Jul 24, 2014 6:48 am
by Davinci
Yeah, that's the new system DaV, much more efficient.
My Bad!

For some unknown reason I was under the impression that the packed sprites went by names such as CI02FW , but I was looking at the wrong column in the unitpack .csv file.

The log file shows the names that are in the Column A and not the names in Column B .

Thanks!

davinci

Re: Fontenoy Mod.

Posted: Sat Jul 26, 2014 1:13 pm
by Pom
I have updated the downloads to new stand alone versions,so no need for any other mods,I hope this will eliminate any potential conflicts.