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Re: Napoleonic Wars mod
Posted: Sat Oct 15, 2011 8:44 pm
by born2see
You realize we're going to need some scenario's designed. I think G said he was only going to do one if that.
B
Re: Napoleonic Wars mod
Posted: Mon Oct 17, 2011 3:32 am
by gunship24
The mod i think is done for a version 1. It isn't complete by any means but if i dont get something out there I might never do as theres always something else to mod. I would be happy for someone to have a go at scenarios for 1809. I can do one for Battle of Tuegn-Hausen after Ive released it for sandbox. Being British most of my knowledge is either Peninsula or Waterloo campaign. I did Austria 1809 though as i find this part of the wars with Austria very interesting even though I may not know as much about it.
Since ive got the mods somewhat there I am re-rendering the peninsula sprites i did for the other game and would be happy to do some scenarios for that.
Re: Napoleonic Wars mod
Posted: Mon Oct 17, 2011 6:06 pm
by alessillo
Great job gunship24,
I have one question about your mod: do your cavalry charge unlimbered artillery? I ask this question because I'm trying to make a Seven Years War mod for SOWG, but I have this problem, cavalry charges enemy infantry and enemy cavalry, but does not charge enemy unlimbered artillery.
Thanks
Re: Napoleonic Wars mod
Posted: Mon Oct 17, 2011 8:12 pm
by born2see
Hey alessillo - Are you still working on your Zulu mod? That's one I really want to see.
B
Re: Napoleonic Wars mod
Posted: Mon Oct 17, 2011 9:47 pm
by gunship24
Great job gunship24,
I have one question about your mod: do your cavalry charge unlimbered artillery? I ask this question because I'm trying to make a Seven Years War mod for SOWG, but I have this problem, cavalry charges enemy infantry and enemy cavalry, but does not charge enemy unlimbered artillery.
Thanks
Hey alessillo, keep up the good work on your mod. I tested this out just now. The cavalry do charge the gun if I tell them to do it, but I have found that they do not auto charge artillery like they do infantry and other cavalry.
something I found out during testing was that if i charged the cavalry from outside thier rifle range they would stop at the rifle max range to engage. I sorted that issue out my having a rifle range of 99 which was below the auto 100 yard charge range since I dont want cavalry to ever fire a ranged weapon. This new issue with artillery however means they now fire rather than auto charge at the artillery. Im going to see if i can drop the rifle range as low as possible, i had issues with that before but ill give it another go. This way cavalry will never fire at artillery hopefully. This may or may not help you with your answer.
Re: Napoleonic Wars mod
Posted: Mon Oct 17, 2011 11:15 pm
by Armchair General
Do you have (Or rather want) testers for this mod?
Re: Napoleonic Wars mod
Posted: Mon Oct 17, 2011 11:16 pm
by alessillo
gunship24: I think that this problem it's a bug of the game, if a unit has an enemy in autocharge range the unit must charge; I hope that this bug will be solved in the next patch.
born2see: I stopped the Zulu mod due to this problem with unlimbered artillery.
Re: Napoleonic Wars mod
Posted: Mon Oct 17, 2011 11:35 pm
by Armchair General
gunship24: I think that this problem it's a bug of the game, if a unit has an enemy in autocharge range the unit must charge; I hope that this bug will be solved in the next patch.
born2see: I stopped the Zulu mod due to this problem with unlimbered artillery.
What if you just forgot about the artillery? The most famous action of the war was the Battle of Rourke's Drift, and that didn't have any artillery. Islandwana (spelling?) only had what, 2 pieces involved?
Re: Napoleonic Wars mod
Posted: Tue Oct 18, 2011 12:07 am
by gunship24
I think there is some issue to do with a conflict between charging and shooting. I just tried changing the rifle ranges to something really low between 10 and 20 max range and the cavaly didnt charge at any thing not even infantry, thats the issue I had before. I did notice that cavalry will auto charge at artillery, but you have to get them really close and then it seems to be random whether they do it or not, but that could be down to fatigue, didnt use the charge button at all for that test. Hopefully it will be fixed. I guess i wont be charging the scots grey at the artillery any time soon.
Armchair, good idea, although i will probably get it out soon. I'll let you know when it is ready.
Re: Napoleonic Wars mod
Posted: Thu Nov 03, 2011 2:05 am
by gunship24
Update
Almost complete. I am just tweaking the oobs. I have two so far:
Teugn-Hausen 19th April 1809 and
Eckmuhl 21/22nd April 1809. It takes some time researching the head counts for this and the estimataion of troop equality which I wanted to get as accurate as possible. I wanted to get the Bavarian corps involved since it was fairly involved in the Eckmuhl battle so i have added a few sprites for those. Not all the units in the oobs have their correct sprites but i hope to fill them in where i go.
The following units are fully represented by sprites and flags:
Austria
German infantry in leather helmet
Grenzer infantry
German grenadiers
Hungarian infantry in shako
Jagers
Foot artillery
Hussars
Dragoons
Cheavaulegers
Commanders and Generals on horseback
Ammo wagon
France
Ligne fusilers
Legere chasseurs
Ligne voltigeurs
Legere voltigeurs
Foot artillery
Hussars
Chasseurs a cheval
Dragoons
Commanders and Generals on horseback
Ammo wagon
Bavaria (Napoleon's German Allies)
Line infantry
Light infantry
The following units are in the oobs but i havent created sprites for them yet:
Austria
Cavalry artillery
Grenz artillery
Bavaria
Cheavaulegers (I use french dragoons)
Dragoons (I use french dragoons)
Commanders and Generals on horseback
Foot artillery
