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Re: Beta Patch for 1.4

Posted: Sat Dec 24, 2011 1:11 pm
by Southern Son
Southern Son - Good news; I can re-create your problem! I'm getting the exact same cav glitches. That should help us out a lot.
Little Powell, how did you do that? :blush:

Let as hope, it will help to fix the glitches. By why only the Union cavalry?


;)

Re: Beta Patch for 1.4

Posted: Sat Dec 24, 2011 9:02 pm
by Chris G.
It's coded into the game that way. LP and Norb both know that Yankee cavalrymen were only about half the horseman of their Confederate brothers....now it graphically shows up in the game :laugh:

Re: Beta Patch for 1.4

Posted: Sat Dec 24, 2011 9:09 pm
by Michael Slaunwhite
It's coded into the game that way. LP and Norb both know that Yankee cavalrymen were only about half the horseman of their Confederate brothers....now it graphically shows up in the game :laugh:
HAAaaaaaa, Chris you a nut! :laugh:

Re: Beta Patch for 1.4

Posted: Sat Dec 24, 2011 9:43 pm
by Marching Thru Georgia
Chris G. wrote:
It's coded into the game that way. LP and Norb both know that Yankee cavalrymen were only about half the horseman of their Confederate brothers....now it graphically shows up in the game
Sheridan and Custer might disagree. And their performance would tend to confirm that. :)

Re: Beta Patch for 1.4

Posted: Sun Dec 25, 2011 12:23 am
by Chris G.
Chris G. wrote:
It's coded into the game that way. LP and Norb both know that Yankee cavalrymen were only about half the horseman of their Confederate brothers....now it graphically shows up in the game
Sheridan and Custer might disagree. And their performance would tend to confirm that. :)

True...sheer numbers will eventually overwhelm the finest of forces. I am however a fan of General Philip Sheridan, good cavalryman. Custer, meh, average when he had an advantage of some sort (numbers, weapons, etc.)....things didn't work out so well for him when he was on the short side of the numbers game (Little Bighorn).

Re: Beta Patch for 1.4

Posted: Sun Dec 25, 2011 12:41 am
by Southern Son
Chris G. wrote:
It's coded into the game that way. LP and Norb both know that Yankee cavalrymen were only about half the horseman of their Confederate brothers....now it graphically shows up in the game
Sheridan and Custer might disagree. And their performance would tend to confirm that. :)

True...sheer numbers will eventually overwhelm the finest of forces. I am however a fan of General Philip Sheridan, good cavalryman. Custer, meh, average when he had an advantage of some sort (numbers, weapons, etc.)....things didn't work out so well for him when he was on the short side of the numbers game (Little Bighorn).
Two words:

Custer's Luck

When he run out of it, he was done.

;)

Re: Beta Patch for 1.4

Posted: Sun Dec 25, 2011 1:24 am
by Hancock the Superb
Problem is with the one cavalry sprite, as you can see from the screenie.
The attachment screen0002_2011-12-24.png is no longer available
MipMaps = 1 for me. Otherwise, everything looks great!

Perhaps a suggestion for the next patch, why not be able to choose the forces brought to a sandbox battle? You can choose which units each side brings and where they start or choose random, which chooses random starting places and random forces (depending upon the size of the battle. You should be able to still choose your commander within the random force selection.

Re: Beta Patch for 1.4

Posted: Mon Dec 26, 2011 7:52 pm
by oho
I don't get a correct ratio all the times. It seems to work only with ratios >= 4. is that correct? Or do we have other restrictions like number of maximum sprites per unit?

Re: Beta Patch for 1.4

Posted: Mon Dec 26, 2011 9:26 pm
by RebBugler
I don't get a correct ratio all the times. It seems to work only with ratios >= 4. is that correct? Or do we have other restrictions like number of maximum sprites per unit?
Yep, 125 sprites per unit limit. Please test the heck out of this feature, there are so many combinations whereas we could have missed something. This is a super new feature, it must work as advertised...Thanks

Re: Beta Patch for 1.4

Posted: Wed Dec 28, 2011 2:01 am
by Chris Mengersen
Hello,
i got a question, maybe not fully connected with the patch.
Is there any way to set the Sprite Rate on 1:2 or even 1:1?
The newest innovation with the patch makes it possible to decrease the amount of soldiers shown, any way to increase it?

Greetings
Chris