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Re: Bugles and Flags XI
Posted: Sun Mar 17, 2013 11:19 am
by Davinci
My first thoughts are that your graphics card is not handling the larger texture sheets--4096x4096.
Copied from
Amish John SOWGB.txt file.
Game Launched
19:30:35 Version:SOWGB
1.6000
19:30:36 Loading Defined Lists
19:30:36 Initializing
19:30:37 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags XI
19:30:37 Ansi:16, TexH:2048, TexW:2048
The
last line might mean that
his Graphic's Card cannot handle the texture file, just as
you mentioned above.
But, I'm just guessing here!
davinci
Re: Bugles and Flags XI
Posted: Sun Mar 17, 2013 7:29 pm
by RebBugler
My first thoughts are that your graphics card is not handling the larger texture sheets--4096x4096.
Copied from
Amish John SOWGB.txt file.
Game Launched
19:30:35 Version:SOWGB
1.6000
19:30:36 Loading Defined Lists
19:30:36 Initializing
19:30:37 Mod: C:\NORBSOFTDEV\SCOURGE OF WAR - GETTYSBURG\Mods\Bugles and Flags XI
19:30:37 Ansi:16, TexH:2048, TexW:2048
The
last line might mean that
his Graphic's Card cannot handle the texture file, just as
you mentioned above.
But, I'm just guessing here!
davinci
Yep, that's it, thanks D...
http://www.norbsoftdev.net/forum/techni ... 0&start=30
Sorry Amish John, until you upgrade your video card, you'll have to stick with version 10.
Re: Bugles and Flags XI
Posted: Sun Mar 17, 2013 9:28 pm
by Amish John
No problem, I'm just thankful the B&F mods are available to us. I'm looking for a link to v10. Did a search but can't locate it. My computer is about five years old so I can believe the video card can't handle XI.
Re: Bugles and Flags XI
Posted: Sun Mar 17, 2013 9:40 pm
by Davinci
No problem, I'm just thankful the B&F mods are available to us.
Yeah, these
Flags really does add to the game!
I'm looking for a link to v10. Did a search but can't locate it.
Hey, when you downloaded the
V10 did you
delete the download from your Computer?
My downloads remain in the
Downloads \ Folder unless I personally delete them.
davinci
Re: Bugles and Flags XI
Posted: Sun Mar 17, 2013 10:52 pm
by Amish John
I never downloaded 10.
I was going from 9 to 11.
Re: Bugles and Flags XI
Posted: Mon Mar 18, 2013 5:52 am
by RebBugler
Here ya go, the last version supporting ANSI 2048...
Bugles and Flags v10
BTW, what's an Amish guy doing with a computer anyway? :whistle: :laugh:
Re: Bugles and Flags XI
Posted: Mon Mar 18, 2013 4:01 pm
by Amish John
Thanks Reb.
The Elders have approved my computer since I painted it dark gray and it's powered by a belt and pulley system driven off a waterwheel. It works wonderful good except there's some shoofly pie stuck between the keys.
Re: Bugles and Flags XI
Posted: Mon Mar 18, 2013 8:55 pm
by RebBugler
Thanks Reb.
The Elders have approved my computer since I painted it dark gray and it's powered by a belt and pulley system driven off a waterwheel. It works wonderful good except there's some shoofly pie stuck between the keys.
I was considering a similar post, but you out-shined my best effort with this one.

:laugh:
Re: Bugles and Flags XI
Posted: Sat Apr 13, 2013 4:03 am
by conjotter
Hi folks.
Replaying the original Gettysburg game and noticed that the latest Bugles and Flags mod, including the modified toolbar, doesn't work in these scenarios.
My games are all patched to 1.6.
The Bugles and Flag mod works fine with Pipe Creek, Antietam and Chancellorsville.
Any suggestions? The Gettysburg game plays fine otherwise.
Really like this mod!
Thanks, CJ.
Re: Bugles and Flags XI
Posted: Sat Apr 13, 2013 7:36 am
by RebBugler
Mods cannot be played with stock Gettysburg scenarios. However, the scenarios can be renamed for this purpose. The following mod serves this purpose quite well except carryover scenarios are eliminated:
http://www.matrixgames.com/forums/tm.asp?m=3187632
Glad you're a B&F patron, I'm always pleased that what works for me, works for others also.
