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Re: Road to Wagram
Posted: Thu Dec 08, 2011 7:43 am
by Leatherneck24
Ah the true beauty of my ancestors. The Hessians!

Supposedly the Hesse-Darmsdtat troops were on par with the Wurtemburgers Light troops as the best Confederation of the Rhine Troops. Hessian and Bavarian got two armies with some very fine uniforms!
LN
Re: Road to Wagram
Posted: Thu Dec 08, 2011 2:54 pm
by gunship24
Good...longlegged grenadiers
i have another question. do you plan to make lo-res units also? my computer cant handle battle bigger than between divisions

Yes, i really hope so because even my rig which isnt a dinosaur struggles in sandbox when everything is moving around. It was easy to do in the other game so hoping its just as easy.
Re: Road to Wagram
Posted: Wed Dec 21, 2011 2:01 pm
by gunship24
The mod seems compatible with the 1.4 Beta patch. If you find any issues let me know.
Re: Road to Wagram
Posted: Wed Dec 21, 2011 9:36 pm
by Jack ONeill
Yes, I have had no problems with it.
Jack B)
Re: Road to Wagram
Posted: Wed Dec 21, 2011 11:02 pm
by He111
Hey,
i just registert to post my opinion on this Mod,
so let me say first, its really really entertaining thus far.
I did 3 Battle so far, with two of them spanning about 3-4 hours (i donwloaded Jacks OBB) on the Alpine Map as attacker. It was really depth and i really enjoyed this Game again, i just stopped playing it for a whole Time, because i missed some new Content.
After many different Games spanning the Napoleonic Era (Les Grognards, Naploen:TW) this Modification is the Best to picture the Time Frame. Sure there Bugs etc. but it Works pretty damn fine !
Thanks for making this Wonderfull Mod ! Im really looking forward to see different Armys and Scenarios.
I just encountert a Bug in my last Game, i played France and neither my French or Bavarian Cavalry was able to attack a Austrian Unit called Kronprinz Fritz(?) Legion.
They could attack all other Unit, but not that one.
Cheers
Re: Road to Wagram
Posted: Wed Dec 21, 2011 11:21 pm
by Jack ONeill
He,
First - we thank you for the kind words. Glad you are enjoying it. Gunship has done a truly marvelous thing here with this Mod.
2nd. - Which OOB were you playing when the glitch occured? I can trace it down if it's an OOB problem.
Jack B)
Re: Road to Wagram
Posted: Thu Dec 22, 2011 12:48 am
by He111
Hey Jack,
I dont think its related to this, it seems to be a generell Cavarly Error. Even if theyre in Charge Range and have enough moral/stamina they refuse to attack sometimes.
Cheers
Re: Road to Wagram
Posted: Thu Dec 22, 2011 1:25 am
by PANGI
Hey Jack,
I dont think its related to this, it seems to be a generell Cavarly Error. Even if theyre in Charge Range and have enough moral/stamina they refuse to attack sometimes.
Cheers
or maybe it's the "ghost" unit. check how many men the unit (erzherzog karl legion(?)) have. if toolbar says 0 it's ghost (jack know)
Re: Road to Wagram
Posted: Thu Dec 22, 2011 1:32 am
by gunship24
Thanks for making this Wonderfull Mod ! Im really looking forward to see different Armys and Scenarios.
I just encountert a Bug in my last Game, i played France and neither my French or Bavarian Cavalry was able to attack a Austrian Unit called Kronprinz Fritz(?) Legion.
They could attack all other Unit, but not that one.
Glad you are enjoying it. The mod is still fairly new so more to come. I dont recall making an OOB with that unit in. What uniform are they wearing?
Re: Road to Wagram
Posted: Thu Dec 22, 2011 3:22 pm
by He111
I tested it out, its not really related to that specific Unit.
Sometimes Cavalry, no matter the Stamina/moral, wont charge. Even if theyre in Attacking Distance to the Enemy. Dont know why this happens.
Also, this only appeared when facing Infantry, charging enemy CAV or Artillery works fine.