'True Ground SR1' - Scenarios & OOBs

This is where our experts try to teach you the very flexible modding system for our previous release - SOW Gettysburg and its add-ons. It's powerful, but dangerous. Post your tips and your questions.
Jolly
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'True Ground SR1' - Scenarios & OOBs

Post by Jolly »

Well, I think I've got by with a little help from my friends!
All seems stable playing Reb's GB1-01 scenario for an hour or so.

I'm still not sure what was causing the problem though, nothing seemed to make sense as to what was happening, then you get in a muddle, trying different things! ;)

I think we all know that feeling! :)

Thanks again,

David(jolly)
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RebBugler
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'True Ground SR1' - Scenarios & OOBs

Post by RebBugler »

GB1-02btn_July1-Reynolds' Defensive Depth (U-Corps)

Length of Play: 3 Hours

Command: Army of the Potomac - Four Infantry, One Cavalry, and Two Artillery Divisions - Under the Command of Major General John F. Reynolds

Date: July 1st 1863
Location: Beginning West of Gettysburg, Pennsylvania

Situation: The first shots have already been fired. Now Federal cavalry makes a second stand along Herr Ridge. Beyond the ridge lies Seminary Ridge, then Gettysburg, where two great armies are about to collide.
Mission: Hold the four objectives along Seminary Ridge (7480 points)

Forces Involved:
USA - 16,320 troops, 61 guns
CSA - 21,288 troops, 114 guns

________________________________________________________________

Even without the Barlow's Knoll engagement, as previously planned, there’s still plenty of action to be had as you initially delay the Rebel advance with Buford's valiant cavalry, then face Heth's full division at McPherson's Farm with the famed Iron Brigade as the defensive anchor (if you choose as so), and eventually confront Rodes and Pender's divisions as they attempt to overwhelm your final defensive stand along Seminary Ridge.

Although the Barlow's Knoll engagement had to be omitted in this scenario, some of the troops involved in that engagement had to be included, otherwise the northern part of the Seminary Ridge defensive line would have been exposed. These extra troops were part of the XI Corps; they include Schurz's infantry and Osborn's artillery divisions.

After basically completing this scenario, I play-tested it without touching the XI Corps troops, thus maintaining the historic look, and feel. This first play through resulted in a Major Defeat. The next evening or so I was more wary with the play through and almost held on, even got up to 7400 points, but got overwhelmed within minutes.
Reynolds GB Day One Draw.jpg
Reynolds GB Day One Draw.jpg (466 KiB) Viewed 938 times

And on another evening, using the XI Corps troops to help reinforce the northern objectives, I finally succeeded in achieving that elusive victory, albeit, ahistorical. At least qualifying this scenario for release...It can be won.
Reynolds GB Day One.jpg
Reynolds GB Day One.jpg (458.4 KiB) Viewed 938 times
Last edited by RebBugler on Mon Apr 05, 2021 7:06 pm, edited 1 time in total.
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'True Ground SR1' - Scenarios & OOBs

Post by RebBugler »

GB1-03btn_July1-Early vs Barlow (C-Div)

Length of Play: 1 1/2 Hours

Command: Major General Jubal A. Early, commanding the 1st Division, Ewell's Corps

Date: July 1st 1863
Location: North of Gettysburg, Pennsylvania

Situation: After marching hours through Pennsylvania your division is now confronted by a Union division blocking your route south, and your destination, Gettysburg.

Mission: Capture the two objectives. Once the first objective is captured, a second objective will appear further south toward Gettysburg.

Forces Involved:
CSA - 6,744 troops, 16 guns (Early's Division)
USA - 4,213 troops, 12 guns (opposing Early's Division)
_________________________________________________________________________________

With this scenario we finish up the Rebels' day one assault at Gettysburg. Historically this 'Barlows Knoll' engagement was eventually a rout, evolving from a Union fighting withdrawal, then a chaotic retreat. This scenario will probably turn out about the same with most SOW veterans, so the challenge is to manage your troops to minimize the routing of your weakened battalions (approximately -100 pts per routed btn). Once detected (down to 60% strength), detach the battalions and move them to safety.

Besides managing troops successfully, a smart strategy with effective tactics will be important for achieving 3000 engagement points, what you'll need for a 'won and done' Major Victory.
Barlow's Knoll Early.jpg
Barlow's Knoll Early.jpg (377.8 KiB) Viewed 937 times
WILKESON BARLOWS KNOLL
Last edited by RebBugler on Wed Mar 17, 2021 7:49 am, edited 1 time in total.
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Jolly
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'True Ground SR1' - Scenarios & OOBs

Post by Jolly »

I'm looking forward to playing this one! I'm still engaged on the first scenario! :)

Thanks Reb,

David(jolly)
Jolly
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'True Ground SR1' - Scenarios & OOBs

Post by Jolly »

I've still been getting game killing crashes on this map. I noticed it was always when I was scrolling about the map - it would just suddenly freeze, and then cut to the Matrix game lauch window.

I started to think that it was a memory issue, regarding the large battle map, and all that comes with that, and that my rig was maybe not up to it!
So i a delve into the 'True Ground Maps - Gettysburg - The Big Picture' map files, and the LSL, which was over 60mb, so I had a go at optimising this.
I've got it down to 21mb, which seems a lot more stable and smoother - better frame rates.

If anyone want's to give it a try, you can get it here ....

https://www.dropbox.com/s/ghomdizvv7qhd ... y.rar?dl=0

There could be more!

 
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'True Ground SR1' - Scenarios & OOBs

Post by RebBugler »

Alright Jolly, hope this map fix cures your crashes, it sure did reduce the size of that map file, about 50%.  I'll give it a try after finishing and releasing GB1-04, increasing FPS is always a plus.  I don't see any references to "LSL" in the map files, could you expand on your optimising procedures?

RB
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Jolly
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'True Ground SR1' - Scenarios & OOBs

Post by Jolly »

'I don't see any references to "LSL" in the map files, could you expand on your optimising procedures?'

I'm not sure what you mean here Reb about references to LSL.

This is the 'Gb Turning Point TG.lsl' I'm working on ....

 
The attachment LSLpic.jpg is no longer available
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'True Ground SR1' - Scenarios & OOBs

Post by RebBugler »

Hey Jolly

To clarify, you said the LSL was over 60mb, I'm asking about which files you changed in the map.lsl file to reduce its size.

Regardless, I'll wait till you're through with your optimizing effort before I try it out.  Looking forward to your posts, the one's that didn't crash.Image

RB
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'True Ground SR1' - Scenarios & OOBs

Post by RebBugler »

GB1-02btn_July1-Barlow's Knoll (U-Div)

Length of Play: 1 1/2 Hours

Command: Brig Gen Francis C. Barlow's Division, XI Corps

Date: July 1st 1863
Location: North of Gettysburg, Pennsylvania

Situation: After marching hours through Pennsylvania our division arrived in Gettysburg. The battle sounds to our northwest told us that we would get little rest, as almost immediately upon arrival we were ordered to the north of town. We formed our lines as ordered and set up a defense for an unseen enemy. Within an hour the enemy was before us. Now we wait for their advance, as they pound us with their cannons, and their ranks swell with more arriving Rebels. We will hear their yell soon!

Mission: Hold the first and succeeding objectives as long as possible; heed the withdraw orders as stated in your first courier message.
Objectives: A new objective will appear when the enemy activates your previous objective, for an eventual total of three objectives. A message will notify when a new objective is made available.

Forces Involved:
USA - Barlow's Division: 2,662 troops, 12 guns
CSA - Early's Division: 6,744 troops, 16 guns

__________________________________________________________________________________

You're greatly outnumbered, outgunned, but there's still a way for a Major Victory if you can delay the Rebels' advance into Gettysburg. Or, you can try to stop them, as all three objectives offer the same amount of points and stay set to the end. Good luck with that!

Reflecting what happened historically, once the Barlow's Knoll position was about to be overwhelmed, Barlow's division fell back to the Almshouse and formed a second defensive position. Beyond that, this scenario allows for a third defensive stand just north of the town, aligning with Coster's brigade and their historic, albeit short-lived, stand.

Took this screenshot before it got totally dark. With this win I really didn't stop them, nightfall did, as visibility was down to 80 yards. What was left of my division was surrounded; the Rebels just couldn't see us to attack us anymore. Still, the objective was alive and well, continuing to contribute points to this MV effort.
Barlows Knoll.jpg
Barlows Knoll.jpg (369.43 KiB) Viewed 936 times
Took me a while figuring out how to get a MV while achieving a strong casualty advantage to make the MV bar legit; gonna rate this scenario as grognard. After finally winning this scenario I ran it again, thinking I had it mastered, and barely managed a minor victory. No way is this a first play 'won and done' scenario, learn by your mistakes, then get lucky, I did...
Barlows Knoll MV.jpg
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Last edited by RebBugler on Mon Apr 05, 2021 6:56 pm, edited 1 time in total.
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Jolly
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'True Ground SR1' - Scenarios & OOBs

Post by Jolly »

I've done a new Gb Turning Point TG.lsl for the True Ground Maps - Gettysburg - The Big Picture Map,
The original is 65 mb, which I've reduced to 22 mb - mainly by removing what looks like temp files.
I've also done some new textures on this.

Just to clarify - the sudden random game crashes I've been getting happened with the original LSL, which made me take look at things to try and figure out what was happening after trying various other things (the usual mod clashes etc).
I still get crashes on this map, even with this new LSL file, but the game does run a bit smoother, with better fps

Anyway, here's the new file

https://www.dropbox.com/s/rkpv4315n5z3u ... y.zip?dl=0

David(jolly)
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