Expanded Toolbar - Grog

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RebBugler
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Re: Expanded Toolbar - Grog

Post by RebBugler »

Hi Feb, thanks for the new drills file & for fixing the telescope problem.

I wanted you to know I have experienced the same problem reported by Hunt82 of the commander formation options being blanked out. I have not worked out what triggers this yet. In some instances the option returns after a time - a long time, at other times it remains a problem. I think, but can't be sure, that I have also had the problem using the Solferino Mod. When I experience it again I will send you some screen shots & details of what was happening at the time.
Much appreciated, glad that Drills version, column by divisions FIGHT, is working out for your playing style and immersion.

Thanks for confirming that blank formation issue. If you can eventually get a screenshot with the bugged unit selected I'll scramble to fix it. So far I can't replicate it, and what I can't replicate I can't fix, obviously.
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Re: Expanded Toolbar - Grog

Post by Pop1 »

Hi Reb,

I have done some tests using a quick sandbox game. You can see that the normal formation command button has been replaced by what I think is a unit formation button, which can't be clicked on.


Screenshot of problem


[/attachment]


Events leading up to this were minimal. The formation made two moves prior to this problem happening. When I returned to it to give it a further order/command then I found it had gone into this error mode.

I did some experiments and it would seem that sending a courier order to the commander 're-sets' the button back to normal, but only if that courier order contains a formation.

The OOB used was Foy's Division from the Quatre Bras OOB.
The MODs running at the time were, in order:
Realistic Smoke
Eylau
Meckel Stronghold
Italian Maps WL
Hannover Flags Sets 2-3
Dragons de la Garde Mod
Expanded Toolbar V - Grog (latest version, although I had this problem with the previous version as well.

In addition to this problem I also have another:
SKIRMISH UNITS BEING RECALLED WHEN THE FORMATION COMMANDER IS GIVEN ANY 'STANCE' OTHER THAN "NO ORDERS".

When split units are deployed as skirmishers they automatically rejoin their parent unit when the Formation Commander is given any stance order (All out attack, Attack, Probe, Defend, Hold, Hold to the Last). This happens even if the parent units of the detached skirmisher/split unit has been detached from the formation. This often occurs in my games when a commander has TC ON applied and I give them a stance order. Quite annoying to see all of the detached skirmishers rejoin their units.

Hope this helps with problem, if you need more info then please let me know.

PoP 1
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0SubCmdProblem.jpg
0SubCmdProblem.jpg (273.21 KiB) Viewed 972 times
Last edited by Pop1 on Wed Feb 22, 2017 10:06 pm, edited 1 time in total.
Reason: Missing screenshot - tried to load .bmp file now converted to ,jpg
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Re: Expanded Toolbar - Grog

Post by Pop1 »

Hi Reb,

further to my post below regarding the command option problem, I started one of the QB scenarios, via User Scenarios, the Namur Road. At the beginning of this scenario, even without giving a single order, both brigade commander had this problem. A courier message had to be sent to each of them to change formation before any other formation orders could be given. The commanders themselves can be ordered to move, or TC ON/OFF, but no formation orders can be given.

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Re: Expanded Toolbar - Grog

Post by RebBugler »

Hi Reb,

further to my post below regarding the command option problem, I started one of the QB scenarios, via User Scenarios, the Namur Road. At the beginning of this scenario, even without giving a single order, both brigade commander had this problem. A courier message had to be sent to each of them to change formation before any other formation orders could be given. The commanders themselves can be ordered to move, or TC ON/OFF, but no formation orders can be given.

Pop 1
I tested this scenario and didn't experience the issue. Both brigades showed the generic formation button and it was active, and worked as designed. It brought up the formation window when clicked. Would you please turn off other mods and see if the button is still DEAD.
I have done some tests using a quick sandbox game. You can see that the normal formation command button has been replaced by what I think is a unit formation button, which can't be clicked on.
Can't bring up the screenshot. Use Chrome for attachments, Firefox won't work for attachments if that's your issue.

Regarding the skirmish issue, does this just occur with the Grog Toolbar activated? Please check if you haven't because this is a new issue for me. I do know that attack and probe stances send out skirmishers automatically, I didn't know they called them in when switched to a defensive stance, but that does make sense.

Thanks for all this feedback and help. Please keep on me about this formation button issue, maybe together we can corral this bug.
Last edited by RebBugler on Thu Feb 23, 2017 2:19 pm, edited 1 time in total.
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Re: Expanded Toolbar - Grog

Post by Pop1 »

Reb, I have used CHROME to attach the file, it is a JPEG.

Ive attached it again using a couple of more formats PNG & GIF
The attachment 0SubCmdProblem.gif is no longer available
The attachment 0SubCmdProblem.png is no longer available
The attachment 0SubCmdProblem.jpg is no longer available

I will try without any other MoDs to see if I can replicate the issue, as it is random and does not happen all of the time that may take me a while.

I will explore the Skirmisher issue further - I only use the Grog Toolbar so it will also be a learning experience using the vanilla game!
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0SubCmdProblem.jpg (273.21 KiB) Viewed 972 times
0SubCmdProblem.gif
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Re: Expanded Toolbar - Grog

Post by RebBugler »

Pop1

OK, I'm seeing the screenshots now. What I'm seeing is normal, I thought you had mentioned a blank button for the 'open formations window' button. The button you're showing is the generic formations button, it shows when the formation is other than what the grog toolbar has in it's library, usually sandbox specialty formations. If you can click on this generic formations button and then up pops the multiple formations window, then it's functioning correctly. If it is DEAD, won't highlight when moused over or execute by bringing up the formations window, then that's the bug we're looking for. So, after all of that, is the button in the screenshots functional?

Again, much appreciated!
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Re: Expanded Toolbar - Grog

Post by Pop1 »

Reb,

the button is DEAD, cannot be selected and does not highlight when moused over.

I never see the generic formation button for commanders at any other time, the button normally shows the formation currently adopted and this generic button only ever appears in the dead mode as described.

I have now stripped out all MoDs from the MoD folder and when I load using only the GROG Toolbar I see the generic buttons and they work fine. I will now try adding the MoDs one at a time until the problem returns then hopefully you will be able to see if there is any clash/conflict.

Still working through these options I will let you know what happens.

Re SKIRMISH/SPLIT UNIT recall. I have the same problem with the vanilla game, so it's not an issue with your Toolbar MoD. Which is the best forum to raise the issue in, Nuts & Bolts?

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Last edited by Pop1 on Fri Feb 24, 2017 2:55 pm, edited 1 time in total.
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Re: Expanded Toolbar - Grog

Post by RebBugler »

Pop1

You're making great progress, I'm anxious to hear which mod is causing the DEAD button issue, thanks.

Yeah, Nuts & Bolts is the section for reporting your skirmishers issue. Like I mentioned, I doubt if it is a bug, but you may get clarification about it's design and how to prevent split off units from joining back when stances change. Have you tried detaching them?
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Re: Expanded Toolbar - Grog

Post by Pop1 »

Skirmish / Split Units recall happens when parent unit and / or the split unit have been detached, and even if TC has been applied. I will raise the issue in the Nuts and Bolts forum, although you seem to think it a reasonable thing to be happening?
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Re: Expanded Toolbar - Grog

Post by Pop1 »

Hi Reb,

still doing tests for the Formation button problem. I have stripped out all MoDs other than Grog, but I'm still experiencing issues so I just wanted to check something with you before I continuing testing. I am doing a combination of sandbox and stock scenarios, and trying all of the OOB options, the various command levels and also different orders stance to see if I can get a consistent set of conditions that trigger the problem.

I don't get consistent start conditions for this button. Sometimes when I start a stock scenario I get the generic formation button - and this is usually active at this point. If I see it then it's usually not applied to Artillery commanders or, so far, to my own selected commander. Lets call this condition A.
The attachment 0FormationButton1.jpg is no longer available

At other times I see the actual formation that is currently adopted by the formation. This is usually the default start state for all when I start a sandbox game, which I play a lot of as I don't find the stock scenarios very well designed, and is always the default start condition for my selected commander. Lets call this condition B.
The attachment 0FormationButton2.jpg is no longer available

My questions are:
1. which of these two start states would you normally expect to see, A or B?
2. which commanders would you normally expect condition A to apply to?

Thanks,

Pop1
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