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Re: Road to Wagram - Updated 1.4

Posted: Mon Jan 30, 2012 3:26 am
by gunship24
Have updated the first post with new download details for the new version.

The attachment screen0236.jpg is no longer available

Re: Road to Wagram - Updated 1.4

Posted: Mon Jan 30, 2012 4:04 am
by Michigander
Any redcoats on the horizon?

Re: Road to Wagram - Updated 1.4

Posted: Mon Jan 30, 2012 5:48 am
by gunship24
Any redcoats on the horizon?
Yep! Peninusla addon i was going to make next. Once ive got the fine tuning of the mod done then there will be more nations, like addons.

Re: Road to Wagram - Updated 1.4

Posted: Tue Jan 31, 2012 10:29 pm
by Mario
hi. an answer.
where are the cuirassers and the old guard in the new update battles?

Re: Road to Wagram - Updated 1.4

Posted: Wed Feb 01, 2012 1:24 am
by Jack ONeill
Mario,

They are not there. You, (or me), need to add them in. I have added Cuirassiers from both sides and Hungarian Infantry to the revised Aspern-Essling OOB posted in the "More Modded OOBs..." thread here in the Napoleonic Section. I have not gotten around to the Old Guard yet. They will probably be unbeatable except by massed artillery at poiny-blank range. The Young (and Middle) Guard is tough enough. They wadwd thru my Austrian Foot two days ago like they weren't even there. Bloody mess.

Jack

Re: Road to Wagram - Updated 1.4

Posted: Wed Feb 01, 2012 3:52 am
by Petrus58
I just wanted to say a big thanks to everyone for this mod. It's really amazing what you have achieved so far. Not only is it great fun to play it also 'feels' Napoleonic. Just out of interest, will it be possible to add some more Napoleonic sounds such as drums or even music?

Re: Road to Wagram - Updated 1.4

Posted: Wed Feb 01, 2012 4:11 am
by gunship24
hi. an answer.
where are the cuirassers and the old guard in the new update battles?
Hi, i added some units so i could create OObs later instead of having to add the units in a patch. I am creating OObs as i speak. Im concentrating on balanced OOBs, theres no point stick 1000 cuirassiers in cause they will literally sweep the field. Im picking apart the Wagram OOB and making up some nice Div vs Div and Corps vs Corps fights.

Petrus58, thanks for the generous feedback. I make the mod more napoleonic with every version. Sounds I havent started with yet but is a good idea.

Re: Road to Wagram - Updated 1.4

Posted: Wed Feb 01, 2012 7:21 am
by Michael Slaunwhite
gunship: Will you be using Rebbugler's Toolbar for your next release?

I really enjoy his work in that area since it has more options to choose from such as choosing a point to fall back too before issuing the order, and a few other things that I just enjoy.

Thanks. :)

Re: Road to Wagram - Updated 1.4

Posted: Wed Feb 01, 2012 4:17 pm
by redcoat
hi. an answer.
where are the cuirassers and the old guard in the new update battles?
Hi, i added some units so i could create OObs later instead of having to add the units in a patch. I am creating OObs as i speak. Im concentrating on balanced OOBs, theres no point stick 1000 cuirassiers in cause they will literally sweep the field. Im picking apart the Wagram OOB and making up some nice Div vs Div and Corps vs Corps fights.

Petrus58, thanks for the generous feedback. I make the mod more napoleonic with every version. Sounds I havent started with yet but is a good idea.
gs,when you do want to start up on the sounds let me know.i got plenty french,prussian,russian,austrohungarian,russian and british period stuff in mp3 format.be glad to lend a hand where i can. cheers

Re: Road to Wagram - Updated 1.4

Posted: Fri Feb 03, 2012 12:04 am
by He111
Hey ,

great work at the new version. Im downloading reight now - cant wait for it =)


Greetings