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Re: Napoleonic Wars mod
Posted: Mon Nov 21, 2011 11:01 pm
by Michael Slaunwhite
Finally finished downloading, and playing my first OOB.
Many thanks for the conversion, it certainly is worth the 8 hours for the download.
Re: Napoleonic Wars mod
Posted: Mon Nov 21, 2011 11:18 pm
by Jack ONeill
Mike,
Damn! 8 hours? Good Lord, man, you have got to get a better connection.
Jack B)
Re: Napoleonic Wars mod
Posted: Mon Nov 21, 2011 11:25 pm
by Michael Slaunwhite
Anyone else notice how deadly the cannon are? My men were being mowed down by canister, and it took me a bit to figure out where it was coming from. The enemy cannon were in a small gully (Mac Map), and I was way to far for them to switch to canister. Just nasty, if you see cannon RUN!
I have also noticed while googling over how really cool the graphics are, I began to notice units disappearing then a few ticks later they would popped back in.
Great Conversion.
Re: Napoleonic Wars mod
Posted: Mon Nov 21, 2011 11:36 pm
by Michael Slaunwhite
Mike,
Damn! 8 hours? Good Lord, man, you have got to get a better connection.
Jack B)
Thank God for the download manager or I couldn't do it.

Re: Napoleonic Wars mod
Posted: Tue Nov 22, 2011 2:54 am
by Jack ONeill
Indeed, Brother...
Jack B)
Re: Napoleonic Wars mod
Posted: Tue Nov 22, 2011 2:57 am
by Little Powell
You should look into one of those wireless broadband cards. My dad lives out in the country and uses one and it's pretty fast and reliable. Definitely better than dial-up. I don't think it's too expensive either, but I could be wrong.
Re: Napoleonic Wars mod
Posted: Tue Nov 22, 2011 3:36 am
by Michael Slaunwhite
Anything is better than dialup. Carrier pigeons would be quicker than a dialup.

Re: Napoleonic Wars mod
Posted: Tue Nov 22, 2011 4:32 am
by gunship24
I have also noticed while googling over how really cool the graphics are, I began to notice units disappearing then a few ticks later they would popped back in.
The game engine removes units from view once the flag carrier has disappeared far off the screen. Due to the size of the units compared to ACW you will notice them 'disappearing' more often.
Re: Napoleonic Wars mod
Posted: Tue Nov 22, 2011 4:41 am
by Michael Slaunwhite
I have also noticed while googling over how really cool the graphics are, I began to notice units disappearing then a few ticks later they would popped back in.
The game engine removes units from view once the flag carrier has disappeared far off the screen. Due to the size of the units compared to ACW you will notice them 'disappearing' more often.
Thanks Gunship24. I only found it curious, it didn't do anything to the game play at all.
Beautiful piece of work there Gunship24, very nice.
Re: Napoleonic Wars mod
Posted: Tue Nov 22, 2011 4:59 am
by Michael Slaunwhite
This is too bloody cool. I had my men setup, and waiting for the enemy to finally decide on what it was going to do, and all of a sudden my men protecting my right flank hit the dirt. The enemy cannon were beginning to fire. As I watched my men being bombarded, and seeing the smoke coming from the shell hits on the ground I watched as the cannon gradually zeroed in (very cool to watch as you see them adjusting their sights after each volley), and shells hit right on top of my men, and I watched bodies lift off the ground, and pile up into a heap, now that is something I did not expect to see in this game.
Keep it coming Gunship24...