Here it is :)
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Re:Here it is :)
Thanks to you all at Norb Soft..... now go get some of that family time in! You deserve it.
A riot is an ugly thing.... And it is just about time zat ve had one!
Re:Here it is :)
Nice ground in fact very nice ground, my observation is contoured land much better, the detail much better than TC2
Ron
Ron
Re:Here it is :)
Excellent stuff.....downloaded, installed and up and running.
All looks good so far. I like the fact that keyboard commands can be customised* and I like the fact the map can be viewed while paused - all minor I know but it's the little details that add to the overall impression.
*Edit: I know they could to some degree in TC2M as well.
All looks good so far. I like the fact that keyboard commands can be customised* and I like the fact the map can be viewed while paused - all minor I know but it's the little details that add to the overall impression.
*Edit: I know they could to some degree in TC2M as well.
Last edited by parmenio on Sat Mar 27, 2010 3:53 am, edited 1 time in total.
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Re:Here it is :)
THANKS VERY MUCH!!!!!! :woohoo: :woohoo: :woohoo:
(dang, missed it by almost 4 hours
)
(dang, missed it by almost 4 hours

"you don't think a little fellow like me could have carried that flag!"
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Re:Here it is :)
MINE! MINE! MINE! (in the high shrill of a 4 year old claiming a cookie) 

BTW The Wargamer suks nowadays.
They still talkin bout you Norb. Same ole fools and retards like Son of Montfort and Jarhead and most especially Gusington.

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Re:Here it is :)
Suppose I'll end my year or so of lurking now. I'm a wargamer from Finland and I've been interested in ACW as a wargaming period for a good while. Although it's not that popular as a period here in Europe where the napoleonic era and world war 2 eastfront reign supreme, I feel that the setting and the drama of ACW make excellent wargaming.
Anyway, here's my first impressions on the single player demo mission (with countless hours of TC2M gameplay as a reference point).
The first thing I noticed was the new control and formation options. Bless you for the option to "strafe" a formation left and right! It makes setting up a defensive position much easier. Didn't try the oblique maneuver yet as I was too busy scrambling my regiments to defend against two confederate brigades flanking both sides of my formation at once. If this was dynamic AI and not scripted, the AI deserved applause.
Unit pathing on the field had improved with the AI putting waypoints between them and the target position to avoid clipping friendly units (at least it seemed to act in that way). Smart. I'm hoping this translates well to divisional/corps level so that a minimum of "taking command" in bigger battles is needed. We've all had the "no no no! What the * are you doing!!" -moments in TC2M I think
. If those moments are reduced to a minimum in this game, then you have a most excellent game on your hands, people.
The multiplayer lobby was empty when I visited it. I suppose all the americans are asleep. I'll be interested in seeing if I can manage a decent cross-atlantic ping in multiplayer.
ah, and a small note to the suggestion box. I'm not sure if there's a workaround in the controls yet, but the classic ctrl+t option to snap off trees quickly to "see wha'ss happenin' to mah boys" in the woods now contains several steps of detail cutting. a snap control to remove just the trees would be nice. As the trees obscure the unit flags it is also difficult at times to find the hotspot to click on to gain control of the unit.
-Mazikainen, Finland
Anyway, here's my first impressions on the single player demo mission (with countless hours of TC2M gameplay as a reference point).
The first thing I noticed was the new control and formation options. Bless you for the option to "strafe" a formation left and right! It makes setting up a defensive position much easier. Didn't try the oblique maneuver yet as I was too busy scrambling my regiments to defend against two confederate brigades flanking both sides of my formation at once. If this was dynamic AI and not scripted, the AI deserved applause.
Unit pathing on the field had improved with the AI putting waypoints between them and the target position to avoid clipping friendly units (at least it seemed to act in that way). Smart. I'm hoping this translates well to divisional/corps level so that a minimum of "taking command" in bigger battles is needed. We've all had the "no no no! What the * are you doing!!" -moments in TC2M I think

The multiplayer lobby was empty when I visited it. I suppose all the americans are asleep. I'll be interested in seeing if I can manage a decent cross-atlantic ping in multiplayer.
ah, and a small note to the suggestion box. I'm not sure if there's a workaround in the controls yet, but the classic ctrl+t option to snap off trees quickly to "see wha'ss happenin' to mah boys" in the woods now contains several steps of detail cutting. a snap control to remove just the trees would be nice. As the trees obscure the unit flags it is also difficult at times to find the hotspot to click on to gain control of the unit.
-Mazikainen, Finland
http://mazikainen.blogspot.com My wargaming blog
Re:Here it is :)
We may have ended up with too many sprite reduction controls, Maz.
The multi step sprite reduction was one of my ideas for getting a greater frame rate on the fly. For people with better machines this won't be necessery and indeed may not be necessary at all. I'm thinking this is one item that we'll revisit for the patch depending on peoples wishes.
I think you just voted. :laugh:
The multi step sprite reduction was one of my ideas for getting a greater frame rate on the fly. For people with better machines this won't be necessery and indeed may not be necessary at all. I'm thinking this is one item that we'll revisit for the patch depending on peoples wishes.
I think you just voted. :laugh:
Re:Here it is :)
Where? I can't find the d/l
or I could just look at the 1st post in this thread. D'oh!
or I could just look at the 1st post in this thread. D'oh!
Last edited by MadMan on Sat Mar 27, 2010 6:39 am, edited 1 time in total.
Re:Here it is :)
when trying to install to window 7 get error messagr not totally installed base graphic flag flag 06ta contain invalid data error 21fc
- Little Powell
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Re:Here it is :)
animaluk wrote:
It's possible that you got a botched download. Try to re-download the demo and install again.when trying to install to window 7 get error messagr not totally installed base graphic flag flag 06ta contain invalid data error 21fc
Last edited by Little Powell on Sat Mar 27, 2010 7:16 am, edited 1 time in total.