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Re:Beyond McPherson's Ridge
Posted: Sat May 08, 2010 11:47 pm
by MrSpkr
Joe Shaw My nemesis. And co-creater of the finest scenarios ever made -- the Ker Dessel series.
Email will be sent tomorrow.
Steve
Re:Beyond McPherson's Ridge
Posted: Sun May 16, 2010 8:13 am
by 83pvi
Just had a wierd game. With 5 minutes to go I only had 2000 points, so I went after the guns on the Chambersburg Pike. I got the first two, but couldn't get the third gun. Then I realized that the battery officers were "mowed down like grain before the scythe" as soon as they could spawn. I racked up 8000 points in 10 seconds. Was this a bug, or did I just get lucky
Re:Beyond McPherson's Ridge
Posted: Sun May 16, 2010 8:26 am
by Son of an Irish Noble
I tend to think the victory requirements are a little high. Just played as Bufford. Routed Heth's entire division but since cavalry tends to run so much (and quickly rally), I only had 1500 points which is considered a draw. I believe that, had Bufford actually routed Heth's entire division while remaining intact (singlehandedly, as the Iron Brigade couldn't be bothered to leave the seminary) it would have been a pretty good victory.
I have the same problem. I want to see Pickett's charge go forward and I don't want to slog through a bunch of meeting engagements to do it. I heard the SDK has the scenario files?
Re:Beyond McPherson's Ridge
Posted: Sun May 16, 2010 9:08 am
by Little Powell
Son of an Irish Noble wrote:
I tend to think the victory requirements are a little high. Just played as Bufford. Routed Heth's entire division but since cavalry tends to run so much (and quickly rally), I only had 1500 points which is considered a draw. I believe that, had Bufford actually routed Heth's entire division while remaining intact (singlehandedly, as the Iron Brigade couldn't be bothered to leave the seminary) it would have been a pretty good victory.
I have the same problem. I want to see Pickett's charge go forward and I don't want to slog through a bunch of meeting engagements to do it. I heard the SDK has the scenario files?
Correct. Go to the SDK thread. In there you will find instructions to play all of the scenario's.
Re:Beyond McPherson's Ridge
Posted: Sun May 16, 2010 9:31 am
by BOSTON
Son of an Irish Noble wrote:
I tend to think the victory requirements are a little high. Just played as Bufford. Routed Heth's entire division but since cavalry tends to run so much (and quickly rally), I only had 1500 points which is considered a draw. I believe that, had Bufford actually routed Heth's entire division while remaining intact (singlehandedly, as the Iron Brigade couldn't be bothered to leave the seminary) it would have been a pretty good victory.
I have the same problem. I want to see Pickett's charge go forward and I don't want to slog through a bunch of meeting engagements to do it. I heard the SDK has the scenario files?
One thing; By playing all the consecutive scenarios leading up to Picket's Charge,
General, you will have gained a lot of experience needed for that battle.

Re:Beyond McPherson's Ridge
Posted: Sun May 16, 2010 10:24 am
by RebBugler
83pvi wrote:
Just had a wierd game. With 5 minutes to go I only had 2000 points, so I went after the guns on the Chambersburg Pike. I got the first two, but couldn't get the third gun. Then I realized that the battery officers were "mowed down like grain before the scythe" as soon as they could spawn. I racked up 8000 points in 10 seconds. Was this a bug, or did I just get lucky
Yes, that is a bug, spawning officers killoff. Should have been fixed with latest patch. Do you have it installed?
Re:Beyond McPherson's Ridge
Posted: Sun May 16, 2010 10:34 am
by 83pvi
Yes, I have the patch installed.
Re:Beyond McPherson's Ridge
Posted: Sun May 16, 2010 10:41 am
by Son of an Irish Noble
One thing; By playing all the consecutive scenarios leading up to Picket's Charge,
General, you will have gained a lot of experience needed for that battle.

Well the thing is, I'm not really looking to win it. I just want to see it go forward.
It's like a horrible train wreck I have a remote control to

Re:Beyond McPherson's Ridge
Posted: Sun May 16, 2010 10:45 am
by RebBugler
83pvi wrote:
Yes, I have the patch installed.
Drats, so this is a new one, pertaining to battery commanders. Man, these are killing our scoring standards to win. We'll try to recreate it on our end, you guys,
please get us your '
autosave' files.
Thanks for the report.
Re:Beyond McPherson's Ridge
Posted: Sun May 16, 2010 11:07 am
by Marching Thru Georgia
RebBugler wrote:
Drats, so this is a new one, pertaining to battery commanders.
I have seen this several times with the latest patch. This happens when charging a battery. If the battery commander is in the path of the regiment he will run away, sometimes using the same path as the charging regiment. The regiment moves a bit faster than the commander, catches up and kills him. The new commander is re-spawned just ahead of the charging regiment and uses the same path as his predecessor with the same result. This scenario repeats until the regiment finally veers from this course. I once chased a battery commander over 100 yards to his battery and racked up many kills.
It should be an easy fix.